Rust Devblog Server
Offline 94.229.18.118:28015 checked 34d ago
Players
average and peak, with its wipes markedEvery five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
fps, entities and memory, from asking the server directly48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
from the wipes we sawNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| Server | Profile | Players now |
|---|---|---|
| ShockRust | Blue | NoLimit | no group limit · 149 on average | 167 / 500 |
| МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 | EU · groups of 8+ · weekly · 128 on average | 124 / 100 |
| RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 | EU · groups of 16+ · weekly · 118 on average | 182 / 225 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 93 on average | 70 / 700 |
| RustSpain.com | EU Main | EU · groups of 12+ · weekly · 88 on average | 13 / 200 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 | EU · groups of 16+ · monthly · 84 on average | 20 / 1000 |
Quick answers
from the figures on this pageWipe cycle
The wipe schedule for Rust Devblog Server: what is it?
The rhythm of Rust Devblog Server cannot yet be told: too few of its wipes are on record. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. 36 days 17 hours ago the current world was made.
Server
What is the hosting location of Rust Devblog Server?
A region is not published by Rust Devblog Server. A server's stated location is what Rust Server Analytics shows; where the machine stands is not looked up. 94.229.18.118:28015 is its address.
What Rust build does Rust Devblog Server run?
Rust network protocol 2362 on Windows is the setup for Rust Devblog Server. Joining requires the same protocol on your game; Steam handles the update.
What uptime does Rust Devblog Server show, and is it up?
Last seen 34 days 15 hours ago, Rust Devblog Server now reports offline. Uptime over the last full days (7) was 0%, or 0 of 168 hours. The first sighting of it by Rust Server Analytics was on 24 September 2026.
Lists and tags
What do Rust Devblog Server's tags stand for?
Tags from Rust Devblog Server, as read by the game's server browser, are: gmrust (Game mode): Rust survival, standard ruleset; mp10 (Max players): Player slots: 10; v2362 (Protocol): Protocol 2362 is required: your game must match to connect; ptrak (Networking): Network layer: RakNet, Rust's default; ^z (Modded): Plugins or settings change the game, so it sits under Modded; ^y (Carbon): Plugin framework: Carbon; hil2cpp (Custom tag): A custom tag, set by the owner or a plugin, outside the standard set; stok (Custom tag): A custom tag, set by the owner or a plugin, outside the standard set. At the top of this page you can see the player count, queue and world age, all of which the tags also hold.
Where does Rust Devblog Server appear across Rust Server Analytics's lists and filters?
Among the Rust Server Analytics lists Rust Devblog Server fits are: Modded Rust servers: live data. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y.
Population
Against other Rust servers, how does Rust Devblog Server compare?
Player hours for the last seven days place Rust Devblog Server at #15,982, in the top 71% of the ranked field.
How many players does Rust Devblog Server carry?
No response from Rust Devblog Server at the latest check, with a last sighting 34 days 15 hours ago.
Map and rules
What are the settings on Rust Devblog Server, and its rules?
Gather rate is not mentioned in the name of Rust Devblog Server. Group limits are not published. survival is the game mode, the standard game: gather, build, raid. Both fighting and raiding between players are allowed. In the server browser it sits under Modded, where plugins or settings alter the game. Carbon plugins are run. The server runs with VAC, Valve's anti-cheat, enabled.
What is the map for Rust Devblog Server?
A procedural map, generated by the game, runs on Rust Devblog Server.
Connection
What is the way onto Rust Devblog Server?
Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 94.229.18.118:28015.