Rust Devblog Server
Offline 94.229.17.158:28015 checked 7d ago
Players
average and peak, with its wipes markedEvery five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
fps, entities and memory, from asking the server directly48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
from the wipes we sawNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| Server | Profile | Players now |
|---|---|---|
| ShockRust | Blue | NoLimit | no group limit · 154 on average | 23 / 500 |
| МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 | EU · groups of 8+ · weekly · 128 on average | 126 / 100 |
| RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 | EU · groups of 16+ · weekly · 117 on average | 34 / 225 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 93 on average | 13 / 700 |
| RustSpain.com | EU Main | EU · groups of 12+ · weekly · 88 on average | 4 / 200 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 | EU · groups of 16+ · monthly · 84 on average | 1 / 1000 |
Quick answers
from the figures on this pageWipe data
The wipe schedule for Rust Devblog Server: what is it?
Too few wipes on record for Rust Devblog Server to show its rhythm. The next force wipe, which every Rust server receives, is on Thursday 5 November at 19:00 UTC. The world now in play was created 31 days 2 hours ago.
Server
Which location hosts Rust Devblog Server?
No region appears in what Rust Devblog Server publishes. Rust Server Analytics does not look up where the machine stands; it shows where a server says it is. You will find it at 94.229.17.158:28015.
Which Rust version is Rust Devblog Server on?
Rust network protocol 2362 on Windows is the setup for Rust Devblog Server. Joining requires the same protocol on your game; Steam handles the update.
How reliable is Rust Devblog Server, and is it online now?
Offline at this refresh: Rust Devblog Server, last seen 7 days 6 hours ago. Of 168 hours in the last 7 full days, 0 were up: 0%. 21 October 2026 is when Rust Server Analytics first recorded it.
Lists and tags
How should the tags on Rust Devblog Server be read?
gmrust (Game mode): Survival in the standard Rust format; mp10 (Max players): Capacity of 10 slots; v2362 (Protocol): Protocol 2362 is required: your game must match to connect; ptrak (Networking): Network layer: RakNet, Rust's default; ^z (Modded): Plugins or settings change the game, so it sits under Modded; ^y (Carbon): The Carbon plugin framework is installed; hil2cpp (Custom tag): A custom tag, set by the owner or a plugin, outside the standard set; stok (Custom tag): A custom tag, set by the owner or a plugin, outside the standard set are the tags Rust Devblog Server publishes, and the game's server browser reads them. At the top of this page you can see the player count, queue and world age, all of which the tags also hold.
On Rust Server Analytics, which lists and filters feature Rust Devblog Server?
These Rust Server Analytics lists include Rust Devblog Server: Modded Rust servers: live data. On the server list, the filters that return it are: Type: Modded; Server tag: Modded ^z and Carbon ^y.
Population
What position does Rust Devblog Server hold in the server rankings?
The seven-day player-hours rank for Rust Devblog Server is #15,323, inside the top 69% of all ranked servers.
At what level does Rust Devblog Server run its population?
No response from Rust Devblog Server at the latest check, with a last sighting 7 days 6 hours ago.
Map and rules
What settings and rules does Rust Devblog Server use?
No gather rate is given in the name of Rust Devblog Server. Group limits are not published. It runs survival, the standard game: gather, build, raid. Both fighting and raiding between players are allowed. In the server browser it sits under Modded, where plugins or settings alter the game. Carbon plugins are run. The server runs with VAC, Valve's anti-cheat, disabled.
The map on Rust Devblog Server: which one is it?
A procedural map, generated by the game, runs on Rust Devblog Server.
How to join
How do you connect to Rust Devblog Server?
In the Rust console (F1), enter client.connect 94.229.17.158:28015. Launch Rust on this page also works, opening Rust through Steam and connecting you.