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Drill-through Server detail

Rust Devblog Server

Offline 94.229.16.35:28015 checked 15d ago

Drill-through
FilterServeris Rust Devblog Server
Attributes
moddedcarbon
Last refreshed
Players now 0/ 50
7-day average 0 peak –
Rank #15,443 top 71%
Last wipe 15d ago no schedule published
Next wipe – too few wipes seen yet
Capacity 0% full

Players

average and peak, with its wipes marked
No hourly history yet.

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k12 Oct13 Oct15 Oct16 Oct18 Oct19 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak0players, last three wipes

The first 48 hours of its last wipes

No hourly players around its wipes yet.

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 12 Oct, 22:14 UTC15d ago 0 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
ShockRust | Blue | NoLimit no group limit · 155 on average 159 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 24.10 EU · groups of 8+ · weekly · 127 on average 123 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 115 on average 182 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 88 on average 93 / 700
RustSpain.com | EU Main EU · groups of 12+ · weekly · 87 on average 5 / 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 EU · groups of 16+ · monthly · 83 on average 40 / 1000

Quick answers

from the figures on this page

Wipe cycle

When does Rust Devblog Server wipe?

Too few wipes on record for Rust Devblog Server to show its rhythm. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The world now in play was created 15 days 11 hours ago.

Wipe day on Rust Devblog Server: what should you expect?

Recent wipes averaged a busiest count of 0 players. Peak population for the latest wipe came 0 hours after it began.

Server details

What is the hosting location of Rust Devblog Server?

A region is not published by Rust Devblog Server. Where a server says it is, that is what Rust Server Analytics shows, without looking up where the machine stands. 94.229.16.35:28015 is its address.

What Rust build does Rust Devblog Server run?

On Windows, Rust Devblog Server runs Rust network protocol 2362. Your game must match the protocol to join, and Steam applies that update.

What uptime does Rust Devblog Server show, and is it up?

The current status is offline for Rust Devblog Server, with the last sighting 15 days 10 hours ago. Uptime over the last full days (7) was 0%, or 0 of 168 hours. It entered Rust Server Analytics records on 12 October 2026.

Lists and tags

How should the tags on Rust Devblog Server be read?

gmrust (Game mode): Survival in the standard Rust format; mp50 (Max players): 50 slots in total; v2362 (Protocol): Protocol 2362 is required: your game must match to connect; ptrak (Networking): Network layer: RakNet, Rust's default; ^z (Modded): The Modded section, because plugins or settings modify play; ^y (Carbon): It runs Carbon for plugins; hil2cpp (Custom tag): Not one of Rust's standard tags; the owner or a plugin applied it; stok (Custom tag): Not one of Rust's standard tags; the owner or a plugin applied it are the tags Rust Devblog Server publishes, and the game's server browser reads them. At the top of this page you can see the player count, queue and world age, all of which the tags also hold.

Where does Rust Devblog Server appear across Rust Server Analytics's lists and filters?

These Rust Server Analytics lists include Rust Devblog Server: Modded Rust servers: live data. It appears on the server list under the following filters: Type: Modded; Server tag: Modded ^z and Carbon ^y.

Player numbers

Against other Rust servers, how does Rust Devblog Server compare?

On player hours over seven days, Rust Devblog Server ranks #15,443, within the top 71% of ranked servers.

At what level does Rust Devblog Server run its population?

No response from Rust Devblog Server at the latest check, with a last sighting 15 days 10 hours ago.

Settings

What settings and rules does Rust Devblog Server use?

Gather rate is not mentioned in the name of Rust Devblog Server. No group limit is made public. It runs survival, the standard game: gather, build, raid. Player-versus-player combat and raiding are both enabled. The Modded category lists it; plugins or settings change the game. Carbon plugins are run. The server runs with VAC, Valve's anti-cheat, disabled.

The map on Rust Devblog Server: which one is it?

Rust Devblog Server uses a procedural map, which the game generates.

How to join

How do you connect to Rust Devblog Server?

In the Rust console (F1), enter client.connect 94.229.16.35:28015. Launch Rust on this page also works, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp50,ptrak,v2362,hil2cpp,stok,gmrust,^z,^y

Game

gmrust
Game mode Survival in the standard Rust format.
mp50
Max players 50 slots in total.
v2362
Protocol Protocol 2362 is required: your game must match to connect.
ptrak
Networking Network layer: RakNet, Rust's default.

Mods and access

^z
Modded The Modded section, because plugins or settings modify play.
^y
Carbon It runs Carbon for plugins.

Other

hil2cpp
Custom tag Not one of Rust's standard tags; the owner or a plugin applied it.
stok
Custom tag Not one of Rust's standard tags; the owner or a plugin applied it.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.