Rust Server Analytics 104,326 players11,886 servers
All servers
Drill-through Server detail

UnityVault Local Test

Offline 94.145.179.66:28015 checked 1d ago

Drill-through
FilterServeris UnityVault Local Test
Attributes
moddedcarbon
Last refreshed
Players now 1/ 5
7-day average 1 peak 3
Rank #6,868 top 31%
Last wipe 2d ago no schedule published
Next wipe – too few wipes seen yet
Capacity 20% full

Players

average and peak, with its wipes marked
AveragePeak
00.250.50.75120:0021:00

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
12k4k6k8k27 Oct28 Oct29 Oct

Top 31% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak3players, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 3, 2 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 27 Oct, 16:31 UTC2d ago 3 – running 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
ShockRust | Blue | NoLimit no group limit · 151 on average 109 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 EU · groups of 8+ · weekly · 128 on average 125 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 118 on average 176 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 95 on average 70 / 700
404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 EU · groups of 16+ · monthly · 90 on average 211 / 700
RustSpain.com | EU Main EU · groups of 12+ · weekly · 85 on average 347 / 350

Quick answers

from the figures on this page

Wipe cycle

The wipe schedule for UnityVault Local Test: what is it?

With too few of its wipes on record, UnityVault Local Test's rhythm is not yet clear. The next force wipe, which every Rust server receives, is on Thursday 5 November at 19:00 UTC. 2 days 2 hours ago the current world was made.

Wipe day on UnityVault Local Test: what should you expect?

Across recent wipes the busiest point averaged 3 players. Peak population for the latest wipe came 2 hours after it began.

Server details

In which region does UnityVault Local Test sit?

No region appears in what UnityVault Local Test publishes. Rust Server Analytics does not look up where the machine stands; it shows where a server says it is. The address of the server is 94.145.179.66:28015.

Which Rust version is UnityVault Local Test on?

Rust network protocol 2635 and build 168909 on Windows is the setup for UnityVault Local Test. Your game must match the protocol to join, and Steam applies that update.

What uptime does UnityVault Local Test show, and is it up?

Offline at this refresh: UnityVault Local Test, last seen 46 hours ago. Uptime over the last full day (1) was 0%, or 0 of 24 hours. It entered Rust Server Analytics records on 27 October 2026.

Tags

What do UnityVault Local Test's tags stand for?

gmrust (Game mode): Survival in the standard Rust format; mp5 (Max players): Capacity of 5 slots; ts8 (Group limit): Team cap of 8, the stock game setting; v2635 (Protocol): Protocol 2635 is required: your game must match to connect; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the network layer, the game's standard one; $r? (Region code): The region code is blank; ^z (Modded): The Modded section, because plugins or settings modify play; ^y (Carbon): Plugin framework: Carbon are the tags UnityVault Local Test publishes, and the game's server browser reads them. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

Where does UnityVault Local Test appear across Rust Server Analytics's lists and filters?

These Rust Server Analytics lists include UnityVault Local Test: Modded Rust servers: live data. On the server list, the filters that return it are: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 3 days.

Population

Where does UnityVault Local Test sit among Rust servers?

The seven-day player-hours rank for UnityVault Local Test is #6,868, inside the top 31% of all ranked servers.

At what level does UnityVault Local Test run its population?

UnityVault Local Test is offline at this refresh; the last contact was 46 hours ago. The seven-day mean is 1 players, against a peak of 3. The 48-hour peak window is 21:00 UTC, at an average of 1 players.

Map and rules

How is UnityVault Local Test configured, and what rules apply?

The name of UnityVault Local Test does not state a gather rate. The game's default 8-player group limit is in force. It runs survival, the standard game: gather, build, raid. Both fighting and raiding between players are allowed. In the server browser it sits under Modded, where plugins or settings alter the game. Plugins from Carbon are in use. VAC, Valve's anti-cheat, is enabled.

What is the map for UnityVault Local Test?

UnityVault Local Test uses a procedural map, which the game generates.

How to join

What is the way onto UnityVault Local Test?

Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 94.145.179.66:28015.

Server tags

what each one means

Published as mp5,ptrak,$r?,v2635,gmrust,cs168909,ts8,^z,^y

Game

gmrust
Game mode Survival in the standard Rust format.
mp5
Max players Capacity of 5 slots.
ts8
Group limit Team cap of 8, the stock game setting.
v2635
Protocol Protocol 2635 is required: your game must match to connect.
cs168909
Build The game build is 168909.
ptrak
Networking RakNet is the network layer, the game's standard one.
$r?
Region code The region code is blank.

Mods and access

^z
Modded The Modded section, because plugins or settings modify play.
^y
Carbon Plugin framework: Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.