Rust Server Analytics 38,895 players11,615 servers
All servers
Drill-through Server detail

[ITA] Server di CagottoMan

Online 94.126.59.191:28015 checked 8m ago

Drill-through
FilterServeris [ITA] Server di CagottoMan
Attributes
vanillamoddedoxide
Last refreshed
Players now 0/ 200
7-day average 0 peak 1
Rank #13,015 top 58%
Last wipe 27d ago no schedule published
Next wipe – too few wipes seen yet
Capacity 0% full

Players

average and peak, with its wipes marked
AveragePeak
00.250.50.75108:0017:0002:0011:0021:0006:00

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
05010015020008:0017:0002:0011:0021:0006:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 58% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap5.3 daysbetween real wipes
wipe-day peak2players, last three wipes
crowd held100%of its cycles kept half the crowd

The first 48 hours of its last wipes

Thu 1 OctSat 26 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 28 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 18:34 UTC FW27d ago 2 – running 0
Sat 26 Sep, 12:28 UTC32d ago 1 held half 5.3 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
ShockRust | Blue | NoLimit no group limit · 150 on average 74 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 EU · groups of 8+ · weekly · 128 on average 128 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 118 on average 112 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 93 on average 40 / 700
RustSpain.com | EU Main EU · groups of 12+ · weekly · 88 on average 4 / 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 EU · groups of 16+ · monthly · 84 on average 12 / 1000

Quick answers

from the figures on this page

Wipe data

When does [ITA] Server di CagottoMan wipe?

Too few wipes on record for [ITA] Server di CagottoMan to show its rhythm. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. 27 days 12 hours ago the current world was made.

Wipe day on [ITA] Server di CagottoMan: what should you expect?

Across recent wipes the busiest point averaged 2 players. 28 hours after the latest wipe the crowd peaked. Recent wipes held the crowd above half that peak until the next wipe in 100% of cases.

Server details

In which region does [ITA] Server di CagottoMan sit?

No region appears in what [ITA] Server di CagottoMan publishes. Where a server says it is, that is what Rust Server Analytics shows, without looking up where the machine stands. The address of the server is 94.126.59.191:28015.

Which Rust version is [ITA] Server di CagottoMan on?

Rust network protocol 2635 and build 168909 on Linux is the setup for [ITA] Server di CagottoMan. Your game must match the protocol to join, and Steam applies that update.

How reliable is [ITA] Server di CagottoMan, and is it online now?

[ITA] Server di CagottoMan reports online at the current check. About 34 hours ago is when it last restarted, judged by its reported uptime. Of 168 hours in the last 7 full days, 167 were up: 99%. The first sighting of it by Rust Server Analytics was on 13 September 2026.

What performance does [ITA] Server di CagottoMan show?

The 48-hour average was 121 server fps; the low was 92. At its highest the entity count was 69,927, including buildings, deployables and all else. Peak memory was 2,579 MB. Lag, for players, means low fps alongside a growing entity count.

Lists and tags

How should the tags on [ITA] Server di CagottoMan be read?

Tags from [ITA] Server di CagottoMan, as read by the game's server browser, are: gmrust (Game mode): Survival in the standard Rust format; mp200 (Max players): Player slots: 200; ts8 (Group limit): Default team size of 8; v2635 (Protocol): Joining needs your game on protocol 2635; cs168909 (Build): Game build: 168909; ptrak (Networking): RakNet is the network layer, the game's standard one; $r? (Region code): No region code has been set; ^v (Vanilla): Stock Facepunch settings, with no rate changes, kits or extra rules; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The Modded section, because plugins or settings modify play. At the top of this page you can see the player count, queue and world age, all of which the tags also hold.

Where does [ITA] Server di CagottoMan appear across Rust Server Analytics's lists and filters?

Among the Rust Server Analytics lists [ITA] Server di CagottoMan fits are: Modded Rust servers: live data. It appears on the server list under the following filters: Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more.

Population

Against other Rust servers, how does [ITA] Server di CagottoMan compare?

The seven-day player-hours rank for [ITA] Server di CagottoMan is #13,015, inside the top 58% of all ranked servers.

How many players does [ITA] Server di CagottoMan carry?

[ITA] Server di CagottoMan holds 0 players of its 200 slots as of the latest update. The seven-day mean is 0 players, against a peak of 1. Across the last 48 hours, 17:00 UTC shows the highest average: 1 players.

Settings

What settings and rules does [ITA] Server di CagottoMan use?

The name of [ITA] Server di CagottoMan does not state a gather rate. The default group cap of 8 players applies. It runs survival, the standard game: gather, build, raid. Raiding and PvP combat are available. In the server browser it sits under Modded, where plugins or settings alter the game. Oxide plugins are run. The server's own label is vanilla: stock Facepunch settings, with no rate changes, kits or extra rules. VAC, Valve's anti-cheat, is enabled.

The map on [ITA] Server di CagottoMan: which one is it?

[ITA] Server di CagottoMan uses a procedural map of size 3,500 with seed 12345, generated by the game. The map is reproducible from its size and seed and can be seen on RustMaps from here.

How to join

How do you connect to [ITA] Server di CagottoMan?

In the Rust console (F1), enter client.connect 94.126.59.191:28015. Launch Rust on this page also works, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp200,ptrak,$r?,v2635,^v,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival in the standard Rust format.
mp200
Max players Player slots: 200.
ts8
Group limit Default team size of 8.
v2635
Protocol Joining needs your game on protocol 2635.
cs168909
Build Game build: 168909.
ptrak
Networking RakNet is the network layer, the game's standard one.
$r?
Region code No region code has been set.

Difficulty

^v
Vanilla Stock Facepunch settings, with no rate changes, kits or extra rules.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded The Modded section, because plugins or settings modify play.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.