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Drill-through Server detail

[ITA] Rust Italia PvE | Survival • Eventi • Build

Online 93.49.79.73:32015 checked 13m ago

Drill-through
FilterServeris [ITA] Rust Italia PvE | Survival • Eventi…
Attributes
moddedoxidepve
Last refreshed
Players now 1/ 30
7-day average 2 peak 7
Rank #2,431 top 11%
Last wipe 27d ago no schedule published
Next wipe 7d 9h Thu 5 Nov, 19:00 UTC FW
Capacity 3% full

Players

average and peak, with its wipes marked
AveragePeak
0246810:0019:0004:0013:0023:0008:00

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
02040608010:0019:0004:0013:0023:0008:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 27 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
12k4k6k8k27 Sep3 Oct10 Oct16 Oct23 Oct29 Oct

Top 11% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 7d 9h. The force wipe · high confidence

wipe-day peak6players, last three wipes

Coming wipes

InWhen, UTCKind
7d 9hThu 5 Nov, 19:00 UTCFW force wipe
35d 9hThu 3 Dec, 19:00 UTCFW force wipe

The first 48 hours of its last wipes

02468+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 6, 38 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 18:31 UTC FW27d ago 6 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
|PvE| RUSTTRAVKA [Zombie|SkillsRPG|RaidBases|Events|Loot+] groups of 10+ · monthly · 14 on average 10 / 200
CZ/EU Farming Industry PVE EU · groups of 8+ · monthly · 4 on average 1 / 50
CZ/SK PVE!! No raid_No kill :-) RUSTUJ groups of 8+ · 3 on average 2 / 30
BroinRust [PVE CLASSIC EU/EA] EU · groups of 8+ · monthly · 3 on average 5 / 200
BroinRust [PVE MOD EU/EA] EU · groups of 10+ · biweekly · 3 on average 1 / 200
CZ/SK RELAX PVE groups of 8+ · monthly · 3 on average 0 / 30

Quick answers

from the figures on this page

Wipe data

On what cycle does [ITA] Rust Italia PvE | Survival • Eventi • Build wipe?

With the force wipe, once a month, [ITA] Rust Italia PvE | Survival • Eventi • Build wipes. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. The world now in play was created 27 days 15 hours ago.

Wipe day on [ITA] Rust Italia PvE | Survival • Eventi • Build: what should you expect?

The average busiest count over recent wipes is 6 players. Peak population for the latest wipe came 38 hours after it began.

Server

What is the hosting location of [ITA] Rust Italia PvE | Survival • Eventi • Build?

A region is not published by [ITA] Rust Italia PvE | Survival • Eventi • Build. A server's stated location is what Rust Server Analytics shows; where the machine stands is not looked up. 93.49.79.73:32015 is its address.

What Rust build does [ITA] Rust Italia PvE | Survival • Eventi • Build run?

The platform is Linux, with Rust network protocol 2635 and build 168909 running on [ITA] Rust Italia PvE | Survival • Eventi • Build. Joining requires the same protocol on your game; Steam handles the update.

What uptime does [ITA] Rust Italia PvE | Survival • Eventi • Build show, and is it up?

As of the latest refresh, [ITA] Rust Italia PvE | Survival • Eventi • Build is online. Its reported uptime indicates a restart roughly 2 hours ago. Uptime over the last full days (7) was 99%, or 167 of 168 hours. It entered Rust Server Analytics records on 27 September 2026.

Does [ITA] Rust Italia PvE | Survival • Eventi • Build perform well?

The 48-hour average was 47 server fps; the low was 27. Entity count reached 140,115, covering buildings, deployables and the rest of the world. At its highest, memory use was 4,276 MB. Players experience lag as low fps combined with a rising entity count.

Lists and tags

How should the tags on [ITA] Rust Italia PvE | Survival • Eventi • Build be read?

gmrust (Game mode): Rust survival, standard ruleset; mp30 (Max players): Player slots: 30; ts8 (Group limit): Default team size of 8; v2635 (Protocol): To join, your game version must match protocol 2635; cs168909 (Build): Game build: 168909; ptrak (Networking): RakNet is the network layer, the game's standard one; $r? (Region code): A region code is not set; ^p (PvE): No fighting between players, with the world as the threat; ^o (Oxide): The Oxide (uMod) plugin framework is installed; ^z (Modded): Modded listing, where plugins or settings change the game are the tags [ITA] Rust Italia PvE | Survival • Eventi • Build publishes, and the game's server browser reads them. At the top of this page you can see the player count, queue and world age, all of which the tags also hold.

Where does [ITA] Rust Italia PvE | Survival • Eventi • Build appear across Rust Server Analytics's lists and filters?

Among the Rust Server Analytics lists [ITA] Rust Italia PvE | Survival • Eventi • Build fits are: Modded Rust servers: live data, Rust build and creative servers and PvE Rust servers by live population. On the server list, the filters that return it are: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more.

Population

What position does [ITA] Rust Italia PvE | Survival • Eventi • Build hold in the server rankings?

Player hours for the last seven days place [ITA] Rust Italia PvE | Survival • Eventi • Build at #2,431, in the top 11% of the ranked field.

At what level does [ITA] Rust Italia PvE | Survival • Eventi • Build run its population?

Of 30 slots, 1 are filled on [ITA] Rust Italia PvE | Survival • Eventi • Build at this refresh. Averaging 2 players across seven days, the server reached a peak of 7. Averaged over 48 hours, activity is highest at 21:00 UTC with 4 players.

Settings

What settings and rules does [ITA] Rust Italia PvE | Survival • Eventi • Build use?

The name of [ITA] Rust Italia PvE | Survival • Eventi • Build does not state a gather rate. The default group cap of 8 players applies. It runs pve, no fighting other players. Plugins or settings modify the game, and it is listed as Modded. Plugins from Oxide are in use. VAC, Valve's anti-cheat, is enabled.

The map on [ITA] Rust Italia PvE | Survival • Eventi • Build: which one is it?

The game generates a procedural map of size 4,500 with seed 2138400164 for [ITA] Rust Italia PvE | Survival • Eventi • Build. Size and seed fix the map, so a RustMaps view is available from this page.

Connection

How can a player join [ITA] Rust Italia PvE | Survival • Eventi • Build?

In the Rust console (F1), enter client.connect 93.49.79.73:32015. Launch Rust on this page also works, opening Rust through Steam and connecting you. Find it online at https://discord.com/invite/j8brGFVSxB.

Server tags

what each one means

Published as mp30,ptrak,$r?,v2635,^p,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Rust survival, standard ruleset.
mp30
Max players Player slots: 30.
ts8
Group limit Default team size of 8.
v2635
Protocol To join, your game version must match protocol 2635.
cs168909
Build Game build: 168909.
ptrak
Networking RakNet is the network layer, the game's standard one.
$r?
Region code A region code is not set.

Gameplay

^p
PvE No fighting between players, with the world as the threat.

Mods and access

^o
Oxide The Oxide (uMod) plugin framework is installed.
^z
Modded Modded listing, where plugins or settings change the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.