Rust Server Analytics 76,222 players11,781 servers
All servers
Drill-through Server detail

RustBlitz [DEV]

Offline 93.171.189.36:28015 checked 13d ago

Drill-through
FilterServeris RustBlitz [DEV]
Attributes
moddedcarbon
Last refreshed
Players now 0/ 50
7-day average 0 peak –
Rank #15,119 top 70%
Last wipe 13d ago no schedule published
Next wipe – no rhythm it keeps
Capacity 0% full

Players

average and peak, with its wipes marked
No hourly history yet.

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep25 Sep1 Oct12 Oct18 Oct23 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap0.3 daysbetween real wipes
on rhythm62%of its recent wipes
wipe-day peak0players, last three wipes

The first 48 hours of its last wipes

Fri 16 OctThu 15 OctThu 15 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 16 Oct, 02:56 UTC13d ago 0 – running 0
Thu 15 Oct, 20:56 UTC14d ago 0 – 0.3 days 0
Thu 15 Oct, 14:56 UTC14d ago 0 – 0.3 days 0
Thu 15 Oct, 07:56 UTC14d ago 0 – 0.3 days 0
Thu 15 Oct, 01:56 UTC14d ago 0 – 0.3 days 0
Wed 14 Oct, 18:56 UTC15d ago 0 – 0.3 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
ShockRust | Blue | NoLimit no group limit · 150 on average 38 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 EU · groups of 8+ · weekly · 128 on average 121 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 120 on average 74 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 96 on average 30 / 700
404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 EU · groups of 16+ · monthly · 92 on average 77 / 700
RustSpain.com | EU Main EU · groups of 12+ · weekly · 85 on average 296 / 310

Quick answers

from the figures on this page

Wipe cycle

On what cycle does RustBlitz [DEV] wipe?

No next wipe can be predicted for RustBlitz [DEV], which wipes at irregular times. The next force wipe, which every Rust server receives, is on Thursday 5 November at 19:00 UTC. The current world dates from 13 days 14 hours.

Wipe day on RustBlitz [DEV]: what should you expect?

The average busiest count over recent wipes is 0 players. Peak population for the latest wipe came 0 hours after it began.

Server

Which location hosts RustBlitz [DEV]?

A region is not published by RustBlitz [DEV]. Where a server says it is, that is what Rust Server Analytics shows, without looking up where the machine stands. You will find it at 93.171.189.36:28015.

What Rust build does RustBlitz [DEV] run?

Rust network protocol 2634 and build 167781 on Linux is the setup for RustBlitz [DEV]. The protocol has to match before you can join; Steam updates it automatically.

How reliable is RustBlitz [DEV], and is it online now?

Last seen 13 days 13 hours ago, RustBlitz [DEV] now reports offline. Of 168 hours in the last 7 full days, 0 were up: 0%. It entered Rust Server Analytics records on 13 September 2026.

Tags

Which meanings do the tags on RustBlitz [DEV] carry?

The game's server browser reads the tags RustBlitz [DEV] publishes: gmrust (Game mode): Survival in the standard Rust format; mp50 (Max players): Player slots: 50; ts8 (Group limit): Default team size of 8; v2634 (Protocol): To join, your game version must match protocol 2634; cs167781 (Build): Game build: 167781; ptrak (Networking): Network layer: RakNet, Rust's default; $r? (Region code): A region code is not set; ^z (Modded): The Modded section, because plugins or settings modify play; ^y (Carbon): It runs Carbon for plugins. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

On Rust Server Analytics, which lists and filters feature RustBlitz [DEV]?

The following Rust Server Analytics lists count RustBlitz [DEV] among their servers: Modded Rust servers: live data. It appears on the server list under the following filters: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Player numbers

What position does RustBlitz [DEV] hold in the server rankings?

Player hours for the last seven days place RustBlitz [DEV] at #15,119, in the top 70% of the ranked field.

At what level does RustBlitz [DEV] run its population?

The last sighting of RustBlitz [DEV] was 13 days 13 hours ago; it is offline at this refresh.

Settings

What settings and rules does RustBlitz [DEV] use?

The name of RustBlitz [DEV] does not state a gather rate. No custom group limit: 8 players is the standard. survival is the game mode, the standard game: gather, build, raid. Both fighting and raiding between players are allowed. The Modded category lists it; plugins or settings change the game. Plugins from Carbon are in use. Anti-cheat status: VAC on.

How to join

What is the way onto RustBlitz [DEV]?

Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 93.171.189.36:28015.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2634,gmrust,cs167781,ts8,^z,^y

Game

gmrust
Game mode Survival in the standard Rust format.
mp50
Max players Player slots: 50.
ts8
Group limit Default team size of 8.
v2634
Protocol To join, your game version must match protocol 2634.
cs167781
Build Game build: 167781.
ptrak
Networking Network layer: RakNet, Rust's default.
$r?
Region code A region code is not set.

Mods and access

^z
Modded The Modded section, because plugins or settings modify play.
^y
Carbon It runs Carbon for plugins.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.