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Drill-through Server detail

MY MODDED SERVER

Offline 93.100.97.147:28015 checked 1d ago

Drill-through
FilterServeris MY MODDED SERVER
Attributes
moddedoxide
Last refreshed
Players now 0/ 5
7-day average 0 peak 1
Rank #14,855 top 67%
Last wipe 12d ago no schedule published
Next wipe – no rhythm it keeps
Capacity 0% full

Players

average and peak, with its wipes marked
AveragePeakWipe
00.250.50.75117:0018:0019:00Wiped Mon 26 Oct, 17:49 UTCWIPE

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k27 Sep3 Oct10 Oct16 Oct21 Oct27 Oct

Top 67% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap8.3 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak0players, last three wipes

The first 48 hours of its last wipes

Thu 15 OctSat 10 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 26 Oct, 17:49 UTC1d ago – – running 0
Thu 15 Oct, 20:11 UTC12d ago 0 – 10.9 days 0
Sat 10 Oct, 04:29 UTC17d ago 0 – 5.7 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
ShockRust | Blue | NoLimit no group limit · 163 on average 48 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 24.10 EU · groups of 8+ · weekly · 128 on average 130 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 113 on average 61 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 87 on average 58 / 700
RustSpain.com | EU Main EU · groups of 12+ · weekly · 87 on average 13 / 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 EU · groups of 16+ · monthly · 83 on average 17 / 1000

Quick answers

from the figures on this page

Wipe data

The wipe schedule for MY MODDED SERVER: what is it?

With irregular wipe times, MY MODDED SERVER offers no next wipe to predict. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The current world dates from 12 days 3 hours.

Wipe day on MY MODDED SERVER: what should you expect?

Recent wipes averaged a busiest count of 0 players. 0 hours after the latest wipe the crowd peaked.

Server details

In which region does MY MODDED SERVER sit?

No region is published by MY MODDED SERVER. A server's stated location is what Rust Server Analytics shows; where the machine stands is not looked up. You will find it at 93.100.97.147:28015.

Which Rust version is MY MODDED SERVER on?

On Windows, MY MODDED SERVER runs Rust network protocol 2635 and build 167781. The protocol has to match before you can join; Steam updates it automatically.

Is MY MODDED SERVER up, and how steady is its uptime?

Offline at this refresh: MY MODDED SERVER, last seen 28 hours ago. 2% uptime over the last 7 full days, equal to 3 of 168 hours. 27 September 2026 is when Rust Server Analytics first recorded it.

Lists and tags

How should the tags on MY MODDED SERVER be read?

The game's server browser reads the tags MY MODDED SERVER publishes: gmrust (Game mode): Rust survival, standard ruleset; mp5 (Max players): Capacity of 5 slots; ts8 (Group limit): Team cap of 8, the stock game setting; v2635 (Protocol): To join, your game version must match protocol 2635; cs167781 (Build): Game build: 167781; ptrak (Networking): RakNet is the network layer, the game's standard one; $r? (Region code): No region code has been set; ^o (Oxide): The Oxide (uMod) plugin framework is installed; ^z (Modded): Modded listing, where plugins or settings change the game. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

On Rust Server Analytics, which lists and filters feature MY MODDED SERVER?

The following Rust Server Analytics lists count MY MODDED SERVER among their servers: Modded Rust servers: live data. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Player numbers

Where does MY MODDED SERVER sit among Rust servers?

The seven-day player-hours rank for MY MODDED SERVER is #14,855, inside the top 67% of all ranked servers.

At what level does MY MODDED SERVER run its population?

MY MODDED SERVER is offline at this refresh; the last contact was 28 hours ago. The seven-day mean is 0 players, against a peak of 1. Across the last 48 hours, 18:00 UTC shows the highest average: 0 players.

Settings

How is MY MODDED SERVER configured, and what rules apply?

No gather rate is given in the name of MY MODDED SERVER. The default group cap of 8 players applies. It runs survival, the standard game: gather, build, raid. Both fighting and raiding between players are allowed. The Modded category lists it; plugins or settings change the game. Oxide plugins are run. Anti-cheat status: VAC on.

What is the map for MY MODDED SERVER?

The game generates a procedural map for MY MODDED SERVER.

Connection

How can a player join MY MODDED SERVER?

In the Rust console (F1), enter client.connect 93.100.97.147:28015. Launch Rust on this page also works, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp5,ptrak,$r?,v2635,gmrust,cs167781,ts8,^o^z

Game

gmrust
Game mode Rust survival, standard ruleset.
mp5
Max players Capacity of 5 slots.
ts8
Group limit Team cap of 8, the stock game setting.
v2635
Protocol To join, your game version must match protocol 2635.
cs167781
Build Game build: 167781.
ptrak
Networking RakNet is the network layer, the game's standard one.
$r?
Region code No region code has been set.

Mods and access

^o
Oxide The Oxide (uMod) plugin framework is installed.
^z
Modded Modded listing, where plugins or settings change the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.