Rust Server Analytics 50,606 players11,691 servers
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Drill-through Server detail

sss

Offline 92.55.42.233:28015 checked 6d ago

Drill-through
FilterServeris sss
Attributes
moddedoxide
Last refreshed
Players now 2/ 5
7-day average 1 peak 2
Rank #11,929 top 54%
Last wipe 24d ago no schedule published
Next wipe – no rhythm it keeps
Capacity 40% full

Players

average and peak, with its wipes marked
No hourly history yet.

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep27 Sep5 Oct12 Oct20 Oct27 Oct

Top 54% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap5.3 daysbetween real wipes
on rhythm33%of its recent wipes
wipe-day peak2players, last three wipes
crowd held67%else halves by day 6

The first 48 hours of its last wipes

Sat 3 OctThu 1 OctSat 26 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 21 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 3 Oct, 20:07 UTC24d ago 2 – running 0
Thu 1 Oct, 18:46 UTC FW26d ago 1 held half 2.1 days 1
Sat 26 Sep, 11:42 UTC31d ago 2 held half 5.3 days 1
Tue 15 Sep, 21:43 UTC42d ago 1 halved by day 6 10.6 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
ShockRust | Blue | NoLimit no group limit · 163 on average 31 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 24.10 EU · groups of 8+ · weekly · 128 on average 125 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 113 on average 56 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 87 on average 45 / 700
RustSpain.com | EU Main EU · groups of 12+ · weekly · 87 on average 8 / 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 EU · groups of 16+ · monthly · 83 on average 14 / 1000

Quick answers

from the figures on this page

Wipe data

When does sss wipe?

No next wipe can be predicted for sss, which wipes at irregular times. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The world now in play was created 24 days 4 hours ago.

Wipe day on sss: what should you expect?

Across recent wipes the busiest point averaged 2 players. Peak population for the latest wipe came 21 hours after it began. The crowd stayed above half that peak until the next wipe in 67% of recent wipes. In the other cases the crowd dropped below half by day 6.

Server

In which region does sss sit?

No region is published by sss. Where a server says it is, that is what Rust Server Analytics shows, without looking up where the machine stands. 92.55.42.233:28015 is its address.

What Rust build does sss run?

Rust network protocol 2634 and build 167781 on Windows is the setup for sss. Your game must match the protocol to join, and Steam applies that update.

How reliable is sss, and is it online now?

Offline at this refresh: sss, last seen 6 days 7 hours ago. 1% uptime over the last 7 full days, equal to 2 of 168 hours. It entered Rust Server Analytics records on 15 September 2026.

Tags

How should the tags on sss be read?

The game's server browser reads the tags sss publishes: gmrust (Game mode): Rust survival, standard ruleset; mp5 (Max players): Capacity of 5 slots; ts8 (Group limit): The game default applies: 8 per team at most; v2634 (Protocol): To join, your game version must match protocol 2634; cs167781 (Build): Game build: 167781; ptrak (Networking): RakNet is the network layer, the game's standard one; $r? (Region code): No region code has been set; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Plugins or settings change the game, so it sits under Modded. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

On Rust Server Analytics, which lists and filters feature sss?

Among the Rust Server Analytics lists sss fits are: Modded Rust servers: live data. On the server list, the filters that return it are: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Population

Against other Rust servers, how does sss compare?

The seven-day player-hours rank for sss is #11,929, inside the top 54% of all ranked servers.

How many players does sss carry?

The last sighting of sss was 6 days 7 hours ago; it is offline at this refresh. The seven-day mean is 1 players, against a peak of 2.

Settings

How is sss configured, and what rules apply?

The name of sss does not state a gather rate. The game's default 8-player group limit is in force. survival is the game mode, the standard game: gather, build, raid. Raiding and PvP combat are available. The Modded category lists it; plugins or settings change the game. Oxide plugins are run. Anti-cheat status: VAC off.

The map on sss: which one is it?

sss uses a procedural map, which the game generates.

Connection

What is the way onto sss?

Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 92.55.42.233:28015.

Server tags

what each one means

Published as mp5,ptrak,$r?,v2634,gmrust,cs167781,ts8,^o^z

Game

gmrust
Game mode Rust survival, standard ruleset.
mp5
Max players Capacity of 5 slots.
ts8
Group limit The game default applies: 8 per team at most.
v2634
Protocol To join, your game version must match protocol 2634.
cs167781
Build Game build: 167781.
ptrak
Networking RakNet is the network layer, the game's standard one.
$r?
Region code No region code has been set.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded Plugins or settings change the game, so it sits under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.