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Drill-through Server detail

Local Theory Test - No EAC

Offline 92.253.213.13:28015 checked 3d ago

Drill-through
FilterServeris Local Theory Test - No EAC
Attributes
moddedoxide
Last refreshed
Players now 1/ 2
7-day average 1 peak 1
Rank #12,652 top 57%
Last wipe 23d ago no schedule published
Next wipe – too few wipes seen yet
Capacity 50% full

Players

average and peak, with its wipes marked
No hourly history yet.

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k2 Oct7 Oct11 Oct19 Oct23 Oct28 Oct

Top 57% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 5 Oct, 01:49 UTC23d ago 1 – running 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
ShockRust | Blue | NoLimit no group limit · 157 on average 86 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 EU · groups of 8+ · weekly · 128 on average 121 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 116 on average 79 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 91 on average 70 / 700
RustSpain.com | EU Main EU · groups of 12+ · weekly · 88 on average 23 / 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 EU · groups of 16+ · monthly · 84 on average 12 / 1000

Quick answers

from the figures on this page

Wipe cycle

On what cycle does Local Theory Test - No EAC wipe?

The rhythm of Local Theory Test - No EAC cannot yet be told: too few of its wipes are on record. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. 23 days 20 hours ago the current world was made.

On Local Theory Test - No EAC, what happens on wipe day?

Across recent wipes the busiest point averaged 1 players. 0 hours after the latest wipe the crowd peaked.

Server

In which region does Local Theory Test - No EAC sit?

No region is published by Local Theory Test - No EAC. A server's stated location is what Rust Server Analytics shows; where the machine stands is not looked up. You will find it at 92.253.213.13:28015.

Which Rust version is Local Theory Test - No EAC on?

Rust network protocol 2635 and build 168909 on Windows is the setup for Local Theory Test - No EAC. Your game must match the protocol to join, and Steam applies that update.

How reliable is Local Theory Test - No EAC, and is it online now?

Last seen 3 days 7 hours ago, Local Theory Test - No EAC now reports offline. 1% uptime over the last 7 full days, equal to 2 of 168 hours. 2 October 2026 is when Rust Server Analytics first recorded it.

Tags

Which meanings do the tags on Local Theory Test - No EAC carry?

gmrust (Game mode): Rust survival, standard ruleset; mp2 (Max players): 2 slots in total; ts8 (Group limit): Team cap of 8, the stock game setting; v2635 (Protocol): Protocol 2635 is required: your game must match to connect; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the network layer, the game's standard one; $r? (Region code): The region code is blank; ^o (Oxide): The Oxide (uMod) plugin framework is installed; ^z (Modded): Plugins or settings change the game, so it sits under Modded are the tags Local Theory Test - No EAC publishes, and the game's server browser reads them. Current players, queue length and world creation time sit in the tags as well, displayed at the top of this page.

On Rust Server Analytics, which lists and filters feature Local Theory Test - No EAC?

The following Rust Server Analytics lists count Local Theory Test - No EAC among their servers: Modded Rust servers: live data. It appears on the server list under the following filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Population

What position does Local Theory Test - No EAC hold in the server rankings?

Player hours for the last seven days place Local Theory Test - No EAC at #12,652, in the top 57% of the ranked field.

How many players does Local Theory Test - No EAC carry?

Local Theory Test - No EAC is offline at this refresh; the last contact was 3 days 7 hours ago. Seven-day figures: an average of 1 players and a peak of 1.

Settings

What are the settings on Local Theory Test - No EAC, and its rules?

No gather rate is given in the name of Local Theory Test - No EAC. The default group cap of 8 players applies. It runs survival, the standard game: gather, build, raid. Both fighting and raiding between players are allowed. The Modded category lists it; plugins or settings change the game. The plugin framework is Oxide. The server runs with VAC, Valve's anti-cheat, disabled.

How to join

How can a player join Local Theory Test - No EAC?

In the Rust console (F1), enter client.connect 92.253.213.13:28015. Launch Rust on this page also works, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp2,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Rust survival, standard ruleset.
mp2
Max players 2 slots in total.
ts8
Group limit Team cap of 8, the stock game setting.
v2635
Protocol Protocol 2635 is required: your game must match to connect.
cs168909
Build The game build is 168909.
ptrak
Networking RakNet is the network layer, the game's standard one.
$r?
Region code The region code is blank.

Mods and access

^o
Oxide The Oxide (uMod) plugin framework is installed.
^z
Modded Plugins or settings change the game, so it sits under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.