Rust Server Analytics 36,584 players11,612 servers
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Drill-through Server detail

ServerName

Offline 92.240.220.216:28015 checked 10h ago

Drill-through
FilterServeris ServerName
Attributes
moddedoxide
Last refreshed
Players now 1/ 5
7-day average 1 peak 4
Rank #7,019 top 32%
Last wipe 14h ago no schedule published
Next wipe – no rhythm it keeps
Capacity 20% full

Players

average and peak, with its wipes marked
AveragePeakWipe
0123416:0017:0019:0020:00Wiped Wed 28 Oct, 16:38 UTCWIPE

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k4 Oct9 Oct14 Oct19 Oct24 Oct29 Oct

Top 32% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap3 daysbetween real wipes
on rhythm40%of its recent wipes
wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

Sun 25 OctSun 25 OctThu 8 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 6 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 28 Oct, 16:38 UTC14h ago – – running 0
Sun 25 Oct, 14:32 UTC3d ago 2 – 3.1 days 0
Sun 25 Oct, 01:28 UTC4d ago 2 – 0.5 days 1
Thu 8 Oct, 16:10 UTC20d ago 0 – 16.4 days 1
Mon 5 Oct, 17:06 UTC23d ago 4 – 3 days 1
Sun 4 Oct, 14:32 UTC24d ago 4 – 1.1 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
ShockRust | Blue | NoLimit no group limit · 150 on average 70 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 EU · groups of 8+ · weekly · 128 on average 132 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 118 on average 97 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 93 on average 32 / 700
RustSpain.com | EU Main EU · groups of 12+ · weekly · 88 on average 5 / 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 EU · groups of 16+ · monthly · 84 on average 7 / 1000

Quick answers

from the figures on this page

Wipe cycle

The wipe schedule for ServerName: what is it?

The next wipe on ServerName cannot be predicted, because it wipes at irregular times. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives and every Rust server wipes. The world now in play was created 14 hours ago.

Wipe day on ServerName: what should you expect?

Across recent wipes the busiest point averaged 1 players. Peak population for the latest wipe came 6 hours after it began.

Server

What is the hosting location of ServerName?

No region is published by ServerName. Rust Server Analytics does not look up where the machine stands; it shows where a server says it is. The address of the server is 92.240.220.216:28015.

What Rust build does ServerName run?

Rust network protocol 2635 and build 168909 on Windows is the setup for ServerName. Your game must match the protocol to join, and Steam applies that update.

How reliable is ServerName, and is it online now?

Last seen 10 hours ago, ServerName now reports offline. Uptime over the last full days (7) was 7%, or 12 of 168 hours. The first sighting of it by Rust Server Analytics was on 4 October 2026.

Lists and tags

How should the tags on ServerName be read?

The game's server browser reads the tags ServerName publishes: gmrust (Game mode): Survival in the standard Rust format; mp5 (Max players): Player slots: 5; ts8 (Group limit): Default team size of 8; v2635 (Protocol): To join, your game version must match protocol 2635; cs168909 (Build): Game build: 168909; ptrak (Networking): Network layer: RakNet, Rust's default; $r? (Region code): No region code has been set; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Plugins or settings change the game, so it sits under Modded. Current players, queue length and world creation time sit in the tags as well, displayed at the top of this page.

Where does ServerName appear across Rust Server Analytics's lists and filters?

The following Rust Server Analytics lists count ServerName among their servers: Modded Rust servers: live data. On the server list, the filters that return it are: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.

Population

What position does ServerName hold in the server rankings?

The seven-day player-hours rank for ServerName is #7,019, inside the top 32% of all ranked servers.

At what level does ServerName run its population?

The last sighting of ServerName was 10 hours ago; it is offline at this refresh. The seven-day mean is 1 players, against a peak of 4. Across the last 48 hours, 17:00 UTC shows the highest average: 3 players.

Map and rules

What are the settings on ServerName, and its rules?

No gather rate is given in the name of ServerName. No custom group limit: 8 players is the standard. It runs survival, the standard game: gather, build, raid. Player-versus-player combat and raiding are both enabled. In the server browser it sits under Modded, where plugins or settings alter the game. The plugin framework is Oxide. The server runs with VAC, Valve's anti-cheat, enabled.

What is the map for ServerName?

The game generates a procedural map for ServerName.

How to join

How can a player join ServerName?

Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 92.240.220.216:28015.

Server tags

what each one means

Published as mp5,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival in the standard Rust format.
mp5
Max players Player slots: 5.
ts8
Group limit Default team size of 8.
v2635
Protocol To join, your game version must match protocol 2635.
cs168909
Build Game build: 168909.
ptrak
Networking Network layer: RakNet, Rust's default.
$r?
Region code No region code has been set.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded Plugins or settings change the game, so it sits under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.