Staging Dev Server
Offline 91.99.61.165:28015 checked 25d ago
Players
average and peak, with its wipes markedEvery five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
fps, entities and memory, from asking the server directly48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 2 Oct, 22:34 UTC25d ago | 0 | – | running | 0 |
| Fri 2 Oct, 08:23 UTC26d ago | 0 | – | 0.6 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| Server | Profile | Players now |
|---|---|---|
| ShockRust | Blue | NoLimit | no group limit · 157 on average | 205 / 500 |
| МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 | EU · groups of 8+ · weekly · 127 on average | 121 / 100 |
| RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 | EU · groups of 16+ · weekly · 116 on average | 183 / 225 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 90 on average | 126 / 700 |
| RustSpain.com | EU Main | EU · groups of 12+ · weekly · 87 on average | 19 / 200 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 | EU · groups of 16+ · monthly · 84 on average | 50 / 1000 |
Quick answers
from the figures on this pageWipe cycle
The wipe schedule for Staging Dev Server: what is it?
Too few wipes on record for Staging Dev Server to show its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives and every Rust server wipes. The world now in play was created 25 days 20 hours ago.
On Staging Dev Server, what happens on wipe day?
Recent wipes averaged a busiest count of 0 players. 0 hours after the latest wipe the crowd peaked.
Server details
In which region does Staging Dev Server sit?
No region is published by Staging Dev Server. Where a server says it is, that is what Rust Server Analytics shows, without looking up where the machine stands. The address of the server is 91.99.61.165:28015.
What Rust build does Staging Dev Server run?
Rust network protocol 2634 and build 166652 on Linux is the setup for Staging Dev Server. The protocol has to match before you can join; Steam updates it automatically.
What uptime does Staging Dev Server show, and is it up?
Offline at this refresh: Staging Dev Server, last seen 25 days 20 hours ago. Of 168 hours in the last 7 full days, 0 were up: 0%. It entered Rust Server Analytics records on 1 October 2026.
Tags
Which meanings do the tags on Staging Dev Server carry?
The game's server browser reads the tags Staging Dev Server publishes: gmrust (Game mode): Rust survival, standard ruleset; mp50 (Max players): Player slots: 50; ts8 (Group limit): The game default applies: 8 per team at most; v2634 (Protocol): Protocol 2634 is required: your game must match to connect; cs166652 (Build): The game build is 166652; ptrak (Networking): Network layer: RakNet, Rust's default; $r? (Region code): No region code has been set; ^z (Modded): The Modded section, because plugins or settings modify play; ^y (Carbon): The Carbon plugin framework is installed. At the top of this page you can see the player count, queue and world age, all of which the tags also hold.
Where does Staging Dev Server appear across Rust Server Analytics's lists and filters?
Among the Rust Server Analytics lists Staging Dev Server fits are: Modded Rust servers: live data. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
Player numbers
Against other Rust servers, how does Staging Dev Server compare?
The seven-day player-hours rank for Staging Dev Server is #15,959, inside the top 70% of all ranked servers.
At what level does Staging Dev Server run its population?
No response from Staging Dev Server at the latest check, with a last sighting 25 days 20 hours ago.
Map and rules
How is Staging Dev Server configured, and what rules apply?
The name of Staging Dev Server does not state a gather rate. No custom group limit: 8 players is the standard. It runs survival, the standard game: gather, build, raid. Player-versus-player combat and raiding are both enabled. Plugins or settings modify the game, and it is listed as Modded. Plugins from Carbon are in use. The server runs with VAC, Valve's anti-cheat, enabled.
What is the map for Staging Dev Server?
The game generates a procedural map of size 3,000 with seed 12345 for Staging Dev Server. The map is reproducible from its size and seed and can be seen on RustMaps from here.
How to join
What is the way onto Staging Dev Server?
In the Rust console (F1), enter client.connect 91.99.61.165:28015. Launch Rust on this page also works, opening Rust through Steam and connecting you.