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Drill-through Server detail

24HG | Rust | Main #1

Online 91.99.37.118:28103 checked 10m ago

Drill-through
FilterServeris 24HG | Rust | Main #1
Attributes
moddedoxide
Last refreshed
Players now 3/ 200
7-day average 1 peak 5
Rank #3,367 top 15%
Last wipe 3d ago no schedule published
Next wipe – no rhythm it keeps
Capacity 2% full

Players

average and peak, with its wipes marked
AveragePeak
0246814:0023:0008:0016:0002:0011:00

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
02040608014:0023:0008:0016:0002:0011:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 15% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap9.2 daysbetween real wipes
on rhythm75%of its recent wipes
wipe-day peak4players, last three wipes
crowd held33%else halves by day 4

The first 48 hours of its last wipes

Sun 25 OctThu 15 OctWed 14 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 3, 4 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 25 Oct, 15:14 UTC3d ago 3 – running 0
Thu 15 Oct, 19:14 UTC13d ago 4 held half 9.8 days 0
Wed 14 Oct, 19:01 UTC14d ago 4 – 1 days 0
Sun 4 Oct, 07:36 UTC25d ago 3 halved by day 2 10.5 days 0
Fri 25 Sep, 18:20 UTC33d ago 2 halved by day 6 8.6 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
ShockRust | Blue | NoLimit no group limit · 149 on average 173 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 EU · groups of 8+ · weekly · 128 on average 125 / 100
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 94 on average 81 / 700
RustSpain.com | EU Main EU · groups of 12+ · weekly · 88 on average 20 / 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 EU · groups of 16+ · monthly · 84 on average 24 / 1000
404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 EU · groups of 16+ · monthly · 84 on average 260 / 700

Quick answers

from the figures on this page

Wipe data

When does 24HG | Rust | Main #1 wipe?

No next wipe can be predicted for 24HG | Rust | Main #1, which wipes at irregular times. The next force wipe, which every Rust server receives, is on Thursday 5 November at 19:00 UTC. The world now in play was created 3 days 16 hours ago.

On 24HG | Rust | Main #1, what happens on wipe day?

The average busiest count over recent wipes is 4 players. Peak population for the latest wipe came 4 hours after it began. Above half that peak until the next wipe held in 33% of recent wipes. The fall below half arrived by day 4 when it didn't hold.

Server

In which region does 24HG | Rust | Main #1 sit?

No region is published by 24HG | Rust | Main #1. Where a server says it is, that is what Rust Server Analytics shows, without looking up where the machine stands. You will find it at 91.99.37.118:28103.

Which Rust version is 24HG | Rust | Main #1 on?

On Linux, 24HG | Rust | Main #1 runs Rust network protocol 2635 and build 168909. Joining requires the same protocol on your game; Steam handles the update.

What uptime does 24HG | Rust | Main #1 show, and is it up?

The current status of 24HG | Rust | Main #1 is online. About 3 days 14 hours ago is when it last restarted, judged by its reported uptime. Uptime over the last full days (7) was 99%, or 167 of 168 hours. 13 September 2026 is when Rust Server Analytics first recorded it.

Does 24HG | Rust | Main #1 perform well?

Over 48 hours the average held at 60 server fps, and the minimum was 60. Buildings, deployables and all other world objects brought the entity total to 21,526. Memory use reached 3,496 MB at peak. Players experience lag as low fps combined with a rising entity count.

Lists and tags

How should the tags on 24HG | Rust | Main #1 be read?

The game's server browser reads the tags 24HG | Rust | Main #1 publishes: gmvanilla (Game mode): Survival on vanilla settings; mp200 (Max players): Player slots: 200; ts8 (Group limit): Team cap of 8, the stock game setting; v2635 (Protocol): Joining needs your game on protocol 2635; cs168909 (Build): Build number 168909; ptrak (Networking): Network layer: RakNet, Rust's default; $r? (Region code): A region code is not set; ^o (Oxide): The Oxide (uMod) plugin framework is installed; ^z (Modded): The Modded section, because plugins or settings modify play. At the top of this page you can see the player count, queue and world age, all of which the tags also hold.

Where does 24HG | Rust | Main #1 appear across Rust Server Analytics's lists and filters?

The following Rust Server Analytics lists count 24HG | Rust | Main #1 among their servers: Modded Rust servers: live data. It appears on the server list under the following filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.

Player numbers

What position does 24HG | Rust | Main #1 hold in the server rankings?

On player hours over seven days, 24HG | Rust | Main #1 ranks #3,367, within the top 15% of ranked servers.

What is the population of 24HG | Rust | Main #1?

Population at the current refresh: 3 players on 24HG | Rust | Main #1, against 200 slots. Averaging 1 players across seven days, the server reached a peak of 5. Across the last 48 hours, 21:00 UTC shows the highest average: 5 players.

Map and rules

How is 24HG | Rust | Main #1 configured, and what rules apply?

No gather rate is given in the name of 24HG | Rust | Main #1. No custom group limit: 8 players is the standard. survival is the game mode, the standard game: gather, build, raid. Raiding and PvP combat are available. The Modded category lists it; plugins or settings change the game. Oxide plugins are run. VAC, Valve's anti-cheat, is enabled.

The map on 24HG | Rust | Main #1: which one is it?

A procedural map of size 4,000 with seed 1337, generated by the game, runs on 24HG | Rust | Main #1. Because size and seed determine the map, it can be viewed on RustMaps via this page. The map is called Custom Map.

Connection

How do you connect to 24HG | Rust | Main #1?

In the Rust console (F1), enter client.connect 91.99.37.118:28103. Launch Rust on this page also works, opening Rust through Steam and connecting you. Find it online at https://alpha.24hgaming.com/.

Server tags

what each one means

Published as mp200,ptrak,$r?,v2635,gmvanilla,cs168909,ts8,^o^z

Game

gmvanilla
Game mode Survival on vanilla settings.
mp200
Max players Player slots: 200.
ts8
Group limit Team cap of 8, the stock game setting.
v2635
Protocol Joining needs your game on protocol 2635.
cs168909
Build Build number 168909.
ptrak
Networking Network layer: RakNet, Rust's default.
$r?
Region code A region code is not set.

Mods and access

^o
Oxide The Oxide (uMod) plugin framework is installed.
^z
Modded The Modded section, because plugins or settings modify play.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.