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Drill-through Server detail

Rip_Was Test Server

Offline 91.8.202.37:28015 checked 3h ago

Drill-through
FilterServeris Rip_Was Test Server
Attributes
moddedoxide
Last refreshed
Players now 1/ 10
7-day average 1 peak 1
Rank #11,333 top 51%
Last wipe 4d ago no schedule published
Next wipe – too few wipes seen yet
Capacity 10% full

Players

average and peak, with its wipes marked
AveragePeak
00.250.50.75120:0021:00

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k4 Oct6 Oct9 Oct11 Oct25 Oct27 Oct

Top 51% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 23 Oct, 14:24 UTC4d ago 1 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
ShockRust | Blue | NoLimit no group limit · 163 on average 31 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 24.10 EU · groups of 8+ · weekly · 128 on average 125 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 113 on average 56 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 87 on average 45 / 700
RustSpain.com | EU Main EU · groups of 12+ · weekly · 87 on average 8 / 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 EU · groups of 16+ · monthly · 83 on average 14 / 1000

Quick answers

from the figures on this page

Wipe cycle

On what cycle does Rip_Was Test Server wipe?

The rhythm of Rip_Was Test Server cannot yet be told: too few of its wipes are on record. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The world now in play was created 4 days 10 hours ago.

Wipe day on Rip_Was Test Server: what should you expect?

Across recent wipes the busiest point averaged 1 players. The highest player count on the latest wipe arrived 0 hours in.

Server details

In which region does Rip_Was Test Server sit?

No region is published by Rip_Was Test Server. Rust Server Analytics does not look up where the machine stands; it shows where a server says it is. The address of the server is 91.8.202.37:28015.

Which Rust version is Rip_Was Test Server on?

Rust network protocol 2635 and build 168909 on Windows is the setup for Rip_Was Test Server. The protocol has to match before you can join; Steam updates it automatically.

How reliable is Rip_Was Test Server, and is it online now?

Offline at this refresh: Rip_Was Test Server, last seen 3 hours ago. 1% uptime over the last 7 full days, equal to 2 of 168 hours. It entered Rust Server Analytics records on 4 October 2026.

Tags

Which meanings do the tags on Rip_Was Test Server carry?

gmrust (Game mode): Rust survival, standard ruleset; mp10 (Max players): Capacity of 10 slots; ts8 (Group limit): The game default applies: 8 per team at most; v2635 (Protocol): Joining needs your game on protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): Network layer: RakNet, Rust's default; $r? (Region code): The region code is blank; ^o (Oxide): It runs Oxide (uMod) for plugins; ^z (Modded): Modded listing, where plugins or settings change the game are the tags Rip_Was Test Server publishes, and the game's server browser reads them. Current players, queue length and world creation time sit in the tags as well, displayed at the top of this page.

On Rust Server Analytics, which lists and filters feature Rip_Was Test Server?

Among the Rust Server Analytics lists Rip_Was Test Server fits are: Modded Rust servers: live data. It appears on the server list under the following filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.

Player numbers

Against other Rust servers, how does Rip_Was Test Server compare?

Player hours for the last seven days place Rip_Was Test Server at #11,333, in the top 51% of the ranked field.

What is the population of Rip_Was Test Server?

No response from Rip_Was Test Server at the latest check, with a last sighting 3 hours ago. Seven-day figures: an average of 1 players and a peak of 1. Averaged over 48 hours, activity is highest at 21:00 UTC with 1 players.

Settings

What are the settings on Rip_Was Test Server, and its rules?

No gather rate is given in the name of Rip_Was Test Server. The default group cap of 8 players applies. survival is the game mode, the standard game: gather, build, raid. Player-versus-player combat and raiding are both enabled. Plugins or settings modify the game, and it is listed as Modded. Oxide plugins are run. VAC, Valve's anti-cheat, is enabled.

What is the map for Rip_Was Test Server?

The game generates a procedural map for Rip_Was Test Server.

Connection

What is the way onto Rip_Was Test Server?

In the Rust console (F1), enter client.connect 91.8.202.37:28015. Launch Rust on this page also works, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Rust survival, standard ruleset.
mp10
Max players Capacity of 10 slots.
ts8
Group limit The game default applies: 8 per team at most.
v2635
Protocol Joining needs your game on protocol 2635.
cs168909
Build The game build is 168909.
ptrak
Networking Network layer: RakNet, Rust's default.
$r?
Region code The region code is blank.

Mods and access

^o
Oxide It runs Oxide (uMod) for plugins.
^z
Modded Modded listing, where plugins or settings change the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.