Rust Server Analytics 72,836 players11,736 servers
All servers
Drill-through Server detail

ServerDevServer

Offline 91.245.44.75:28015 checked 15h ago

Drill-through
FilterServeris ServerDevServer
Attributes
moddedoxide
Last refreshed
Players now 0/ 50
7-day average 0 peak 1
Rank #7,200 top 32%
Last wipe 5d ago no schedule published
Next wipe – no rhythm it keeps
Capacity 0% full

Players

average and peak, with its wipes marked
AveragePeak
00.250.50.75114:0020:0002:0009:0015:0021:00

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep27 Sep4 Oct14 Oct21 Oct28 Oct

Top 32% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap6.6 daysbetween real wipes
on rhythm40%of its recent wipes
wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

Thu 22 OctThu 15 OctMon 12 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 22 Oct, 15:38 UTC5d ago 1 – running 0
Thu 15 Oct, 14:55 UTC12d ago 0 – 7 days 1
Mon 12 Oct, 14:03 UTC15d ago 1 – 3 days 1
Fri 2 Oct, 17:51 UTC25d ago 1 – 9.8 days 1
Thu 1 Oct, 23:36 UTC FW26d ago 1 – 0.8 days 0
Fri 25 Sep, 08:11 UTC33d ago 0 – 6.6 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
ShockRust | Blue | NoLimit no group limit · 156 on average 192 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 24.10 EU · groups of 8+ · weekly · 128 on average 125 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 116 on average 180 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 88 on average 135 / 700
RustSpain.com | EU Main EU · groups of 12+ · weekly · 87 on average 14 / 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 EU · groups of 16+ · monthly · 84 on average 51 / 1000

Quick answers

from the figures on this page

Wipe cycle

On what cycle does ServerDevServer wipe?

The next wipe on ServerDevServer cannot be predicted, because it wipes at irregular times. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The world now in play was created 5 days 17 hours ago.

Wipe day on ServerDevServer: what should you expect?

Across recent wipes the busiest point averaged 1 players. 0 hours after the latest wipe the crowd peaked.

Server

Which location hosts ServerDevServer?

No region appears in what ServerDevServer publishes. Rust Server Analytics does not look up where the machine stands; it shows where a server says it is. The address of the server is 91.245.44.75:28015.

Which Rust version is ServerDevServer on?

The platform is Windows, with Rust network protocol 2635 and build 168909 running on ServerDevServer. Your game must match the protocol to join, and Steam applies that update.

How reliable is ServerDevServer, and is it online now?

Last seen 15 hours ago, ServerDevServer now reports offline. Uptime over the last full days (7) was 76%, or 127 of 168 hours. It entered Rust Server Analytics records on 17 September 2026.

Tags

Which meanings do the tags on ServerDevServer carry?

gmrust (Game mode): Rust survival, standard ruleset; mp50 (Max players): Capacity of 50 slots; ts8 (Group limit): Team cap of 8, the stock game setting; v2635 (Protocol): Joining needs your game on protocol 2635; cs168909 (Build): Build number 168909; ptrak (Networking): Network layer: RakNet, Rust's default; $r? (Region code): The region code is blank; ^o (Oxide): The Oxide (uMod) plugin framework is installed; ^z (Modded): The Modded section, because plugins or settings modify play are the tags ServerDevServer publishes, and the game's server browser reads them. Current players, queue length and world creation time sit in the tags as well, displayed at the top of this page.

On Rust Server Analytics, which lists and filters feature ServerDevServer?

These Rust Server Analytics lists include ServerDevServer: Modded Rust servers: live data. It appears on the server list under the following filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.

Population

Against other Rust servers, how does ServerDevServer compare?

On player hours over seven days, ServerDevServer ranks #7,200, within the top 32% of ranked servers.

At what level does ServerDevServer run its population?

ServerDevServer is offline at this refresh; the last contact was 15 hours ago. The seven-day mean is 0 players, against a peak of 1. The 48-hour peak window is 14:00 UTC, at an average of 0 players.

Map and rules

What settings and rules does ServerDevServer use?

No gather rate is given in the name of ServerDevServer. The default group cap of 8 players applies. It runs survival, the standard game: gather, build, raid. Player-versus-player combat and raiding are both enabled. In the server browser it sits under Modded, where plugins or settings alter the game. Oxide plugins are run. Anti-cheat status: VAC off.

What is the map for ServerDevServer?

ServerDevServer uses a procedural map, which the game generates.

How to join

How do you connect to ServerDevServer?

In the Rust console (F1), enter client.connect 91.245.44.75:28015. Launch Rust on this page also works, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Rust survival, standard ruleset.
mp50
Max players Capacity of 50 slots.
ts8
Group limit Team cap of 8, the stock game setting.
v2635
Protocol Joining needs your game on protocol 2635.
cs168909
Build Build number 168909.
ptrak
Networking Network layer: RakNet, Rust's default.
$r?
Region code The region code is blank.

Mods and access

^o
Oxide The Oxide (uMod) plugin framework is installed.
^z
Modded The Modded section, because plugins or settings modify play.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.