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Drill-through Server detail

INTFO Rust | Procedural

Online 91.240.74.124:28015 checked 13m ago

Drill-through
FilterServeris INTFO Rust | Procedural
Attributes
moddedcarbon
Last refreshed
Players now 0/ 10
7-day average 0 peak 2
Rank #9,797 top 44%
Last wipe 24d ago no schedule published
Next wipe – no rhythm it keeps
Capacity 0% full

Players

average and peak, with its wipes marked
AveragePeak
00.511.5201:0010:0019:0005:0014:0023:00

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
02040608001:0010:0019:0005:0014:0023:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 44% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap1.4 daysbetween real wipes
on rhythm20%of its recent wipes
wipe-day peak1players, last three wipes
crowd held0%else halves by day 2.5

The first 48 hours of its last wipes

Sat 3 OctThu 1 OctSun 20 Sep
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 33 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 3 Oct, 08:19 UTC24d ago 2 – running 0
Thu 1 Oct, 22:32 UTC FW26d ago 1 – 1.4 days 0
Sun 20 Sep, 11:26 UTC37d ago 1 halved by day 4 11.5 days 0
Fri 18 Sep, 11:05 UTC39d ago 1 halved by day 1 2 days 0
Thu 17 Sep, 20:42 UTC40d ago 1 – 0.6 days 0
Wed 16 Sep, 22:44 UTC41d ago 1 – 0.9 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
ShockRust | Blue | NoLimit no group limit · 162 on average 34 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 24.10 EU · groups of 8+ · weekly · 128 on average 128 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 114 on average 55 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 87 on average 41 / 700
RustSpain.com | EU Main EU · groups of 12+ · weekly · 87 on average 7 / 200
CSL Scenery Budget Test groups of 8+ · 85 on average 0 / 500

Quick answers

from the figures on this page

Wipe cycle

When does INTFO Rust | Procedural wipe?

With irregular wipe times, INTFO Rust | Procedural offers no next wipe to predict. The next force wipe, which every Rust server receives, is on Thursday 5 November at 19:00 UTC. The world now in play was created 24 days 16 hours ago.

On INTFO Rust | Procedural, what happens on wipe day?

Recent wipes averaged a busiest count of 1 players. Peak population for the latest wipe came 33 hours after it began. Recent wipes held the crowd above half that peak until the next wipe in 0% of cases. The fall below half arrived by day 2.5 when it didn't hold.

Server

In which region does INTFO Rust | Procedural sit?

A region is not published by INTFO Rust | Procedural; its region code reads pol. Where a server says it is, that is what Rust Server Analytics shows, without looking up where the machine stands. You will find it at 91.240.74.124:28015.

Which Rust version is INTFO Rust | Procedural on?

Rust network protocol 2635 and build 168909 on Linux is the setup for INTFO Rust | Procedural. The protocol has to match before you can join; Steam updates it automatically.

Is INTFO Rust | Procedural up, and how steady is its uptime?

As of the latest refresh, INTFO Rust | Procedural is online. The uptime it reports puts the last restart at about 26 hours ago. Of 168 hours in the last 7 full days, 168 were up: 100%. 16 September 2026 is when Rust Server Analytics first recorded it.

What performance does INTFO Rust | Procedural show?

The 48-hour average was 48 server fps; the low was 2. At its highest the entity count was 79,822, including buildings, deployables and all else. At its highest, memory use was 5,031 MB. A climbing entity count and low fps are the lag players perceive.

Lists and tags

Which meanings do the tags on INTFO Rust | Procedural carry?

The game's server browser reads the tags INTFO Rust | Procedural publishes: gmrust (Game mode): Survival in the standard Rust format; mp10 (Max players): Capacity of 10 slots; ts8 (Group limit): The game default applies: 8 per team at most; v2635 (Protocol): Protocol 2635 is required: your game must match to connect; cs168909 (Build): The game build is 168909; ptrak (Networking): It uses RakNet, the standard network layer for the game; $rpol (Region code): Its region code is pol; ^z (Modded): The Modded section, because plugins or settings modify play; ^y (Carbon): It runs Carbon for plugins. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

Where does INTFO Rust | Procedural appear across Rust Server Analytics's lists and filters?

These Rust Server Analytics lists include INTFO Rust | Procedural: Modded Rust servers: live data. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

Player numbers

What position does INTFO Rust | Procedural hold in the server rankings?

On player hours over seven days, INTFO Rust | Procedural ranks #9,797, within the top 44% of ranked servers.

At what level does INTFO Rust | Procedural run its population?

Population at the current refresh: 0 players on INTFO Rust | Procedural, against 10 slots. The seven-day mean is 0 players, against a peak of 2. Across the last 48 hours, 22:00 UTC shows the highest average: 2 players.

Map and rules

What are the settings on INTFO Rust | Procedural, and its rules?

Gather rate is not mentioned in the name of INTFO Rust | Procedural. The game's default 8-player group limit is in force. It runs survival, the standard game: gather, build, raid. Both fighting and raiding between players are allowed. The Modded category lists it; plugins or settings change the game. Plugins from Carbon are in use. Anti-cheat status: VAC on.

The map on INTFO Rust | Procedural: which one is it?

A procedural map of size 3,500 with seed 1573025114, generated by the game, runs on INTFO Rust | Procedural. Size and seed fix the map, so a RustMaps view is available from this page.

How to join

How do you connect to INTFO Rust | Procedural?

In the Rust console (F1), enter client.connect 91.240.74.124:28015. Launch Rust on this page also works, opening Rust through Steam and connecting you. Find it online at https://rust.intfo.ru.

Server tags

what each one means

Published as mp10,ptrak,$rpol,v2635,gmrust,cs168909,ts8,^z,^y

Game

gmrust
Game mode Survival in the standard Rust format.
mp10
Max players Capacity of 10 slots.
ts8
Group limit The game default applies: 8 per team at most.
v2635
Protocol Protocol 2635 is required: your game must match to connect.
cs168909
Build The game build is 168909.
ptrak
Networking It uses RakNet, the standard network layer for the game.
$rpol
Region code Its region code is pol.

Mods and access

^z
Modded The Modded section, because plugins or settings modify play.
^y
Carbon It runs Carbon for plugins.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.