INTFO Rust | Procedural
Online 91.240.74.124:28015 checked 13m ago
Players
average and peak, with its wipes markedEvery five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
fps, entities and memory, from asking the server directly48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 44% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 33 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 3 Oct, 08:19 UTC24d ago | 2 | – | running | 0 |
| Thu 1 Oct, 22:32 UTC FW26d ago | 1 | – | 1.4 days | 0 |
| Sun 20 Sep, 11:26 UTC37d ago | 1 | halved by day 4 | 11.5 days | 0 |
| Fri 18 Sep, 11:05 UTC39d ago | 1 | halved by day 1 | 2 days | 0 |
| Thu 17 Sep, 20:42 UTC40d ago | 1 | – | 0.6 days | 0 |
| Wed 16 Sep, 22:44 UTC41d ago | 1 | – | 0.9 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| Server | Profile | Players now |
|---|---|---|
| ShockRust | Blue | NoLimit | no group limit · 162 on average | 34 / 500 |
| МИНИ-КАРТА 2Х | STORM | FPS+ 24.10 | EU · groups of 8+ · weekly · 128 on average | 128 / 100 |
| RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 | EU · groups of 16+ · weekly · 114 on average | 55 / 225 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 87 on average | 41 / 700 |
| RustSpain.com | EU Main | EU · groups of 12+ · weekly · 87 on average | 7 / 200 |
| CSL Scenery Budget Test | groups of 8+ · 85 on average | 0 / 500 |
Quick answers
from the figures on this pageWipe cycle
When does INTFO Rust | Procedural wipe?
With irregular wipe times, INTFO Rust | Procedural offers no next wipe to predict. The next force wipe, which every Rust server receives, is on Thursday 5 November at 19:00 UTC. The world now in play was created 24 days 16 hours ago.
On INTFO Rust | Procedural, what happens on wipe day?
Recent wipes averaged a busiest count of 1 players. Peak population for the latest wipe came 33 hours after it began. Recent wipes held the crowd above half that peak until the next wipe in 0% of cases. The fall below half arrived by day 2.5 when it didn't hold.
Server
In which region does INTFO Rust | Procedural sit?
A region is not published by INTFO Rust | Procedural; its region code reads pol. Where a server says it is, that is what Rust Server Analytics shows, without looking up where the machine stands. You will find it at 91.240.74.124:28015.
Which Rust version is INTFO Rust | Procedural on?
Rust network protocol 2635 and build 168909 on Linux is the setup for INTFO Rust | Procedural. The protocol has to match before you can join; Steam updates it automatically.
Is INTFO Rust | Procedural up, and how steady is its uptime?
As of the latest refresh, INTFO Rust | Procedural is online. The uptime it reports puts the last restart at about 26 hours ago. Of 168 hours in the last 7 full days, 168 were up: 100%. 16 September 2026 is when Rust Server Analytics first recorded it.
What performance does INTFO Rust | Procedural show?
The 48-hour average was 48 server fps; the low was 2. At its highest the entity count was 79,822, including buildings, deployables and all else. At its highest, memory use was 5,031 MB. A climbing entity count and low fps are the lag players perceive.
Lists and tags
Which meanings do the tags on INTFO Rust | Procedural carry?
The game's server browser reads the tags INTFO Rust | Procedural publishes: gmrust (Game mode): Survival in the standard Rust format; mp10 (Max players): Capacity of 10 slots; ts8 (Group limit): The game default applies: 8 per team at most; v2635 (Protocol): Protocol 2635 is required: your game must match to connect; cs168909 (Build): The game build is 168909; ptrak (Networking): It uses RakNet, the standard network layer for the game; $rpol (Region code): Its region code is pol; ^z (Modded): The Modded section, because plugins or settings modify play; ^y (Carbon): It runs Carbon for plugins. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
Where does INTFO Rust | Procedural appear across Rust Server Analytics's lists and filters?
These Rust Server Analytics lists include INTFO Rust | Procedural: Modded Rust servers: live data. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
Player numbers
What position does INTFO Rust | Procedural hold in the server rankings?
On player hours over seven days, INTFO Rust | Procedural ranks #9,797, within the top 44% of ranked servers.
At what level does INTFO Rust | Procedural run its population?
Population at the current refresh: 0 players on INTFO Rust | Procedural, against 10 slots. The seven-day mean is 0 players, against a peak of 2. Across the last 48 hours, 22:00 UTC shows the highest average: 2 players.
Map and rules
What are the settings on INTFO Rust | Procedural, and its rules?
Gather rate is not mentioned in the name of INTFO Rust | Procedural. The game's default 8-player group limit is in force. It runs survival, the standard game: gather, build, raid. Both fighting and raiding between players are allowed. The Modded category lists it; plugins or settings change the game. Plugins from Carbon are in use. Anti-cheat status: VAC on.
The map on INTFO Rust | Procedural: which one is it?
A procedural map of size 3,500 with seed 1573025114, generated by the game, runs on INTFO Rust | Procedural. Size and seed fix the map, so a RustMaps view is available from this page.
How to join
How do you connect to INTFO Rust | Procedural?
In the Rust console (F1), enter client.connect 91.240.74.124:28015. Launch Rust on this page also works, opening Rust through Steam and connecting you. Find it online at https://rust.intfo.ru.