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Drill-through Server detail

(US) HELL FORGE 2X | Solo/Duo/Trio | BIWEEKLY | CHILL PVP

Online NA · us5 91.229.114.45:28135 checked 2h ago

Drill-through
FilterServeris (US) HELL FORGE 2X | Solo/Duo/Trio | BIWE…
Attributes
2x biweekly wipes moddedcarbon
Last refreshed
Players now 2/ 100
7-day average 2 peak 8
Rank #1,993 top 9% · #308 in NA
Last wipe 13d ago biweekly schedule
Next wipe 22h Thu 29 Oct, 18:03 UTC
Capacity 2% full

Players

average and peak, with its wipes marked
AveragePeak
0123420:0005:0014:0023:0008:0017:00

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
02040608020:0005:0014:0023:0008:0017:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
11k2k3k4k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 9% of all ranked servers, top 17% in NA. Ranked on player hours over the last seven days.

Wipe schedule

from its schedule tag

Next wipe Thursday 29 October, 18:03 UTC, in 22h. Its biweekly schedule tag · low confidence

usual gap7 daysbetween real wipes
on rhythm50%of its recent wipes
wipe-day peak5players, last three wipes
crowd held67%else halves by day 7

Coming wipes

InWhen, UTCKind
22hThu 29 Oct, 18:03 UTCits own
7d 23hThu 5 Nov, 19:00 UTCFW force wipe
14d 22hThu 12 Nov, 18:03 UTCits own
28d 22hThu 26 Nov, 18:03 UTCits own
35d 23hThu 3 Dec, 19:00 UTCFW force wipe
42d 22hThu 10 Dec, 18:03 UTCits own

The first 48 hours of its last wipes

Thu 15 OctFri 9 OctThu 1 Oct
02468+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 7, 43 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 15 Oct, 18:03 UTC13d ago 7 – running 1
Fri 9 Oct, 10:40 UTC19d ago 5 held half 6.3 days 1
Thu 1 Oct, 18:23 UTC FW27d ago 4 held half 7.7 days 0
Thu 17 Sep, 20:37 UTC40d ago 5 halved by day 7 13.9 days 2
Wed 16 Sep, 22:05 UTC41d ago 4 – 0.9 days 2

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
Atlas - US 2X Medium | Vanilla+ | No BP Wipes NA · groups of 16+ · 2x · biweekly · 12 on average 5 / 100
[US] Big Tuna 2x Vanilla+ | Bi-Weekly | Max 8 NA · groups of 8+ · 2x · biweekly · 2 on average 0 / 75
TicoLand | CR/LATAM | Vanilla 2X | 50% Upkeep | Biweekly NA · groups of 8+ · 2x · biweekly · 1 on average 0 / 100
Atlas - US 2X Monthly | Vanilla+ | No BP Wipes NA · groups of 16+ · 2x · monthly · 362 on average 168 / 200
US Limitless 2x Monthly Main | No BP Wipes | x2 NA · groups of 12+ · 2x · monthly · 143 on average 85 / 200
HollowServers.co 3x Solo/Duo |LootX3|JUST FULLWIPED NA · groups of 8+ · 3x · biweekly · 123 on average 34 / 100

Quick answers

from the figures on this page

Wipe data

The wipe schedule for (US) HELL FORGE 2X | Solo/Duo/Trio | BIWEEKLY | CHILL PVP: what is it?

Its tag guides the prediction, since (US) HELL FORGE 2X | Solo/Duo/Trio | BIWEEKLY | CHILL PVP has too few wipes on record to confirm the schedule. Thursday 29 October at 18:03 UTC is when its next wipe is due. 13 days 1 hours ago the current world was made. The tags carry an every-two-weeks wipe schedule.

On (US) HELL FORGE 2X | Solo/Duo/Trio | BIWEEKLY | CHILL PVP, what happens on wipe day?

Recent wipes averaged a busiest count of 5 players. Peak population for the latest wipe came 43 hours after it began. The crowd stayed above half that peak until the next wipe in 67% of recent wipes. By day 7 it had fallen below half where the hold failed.

Server details

In which region does (US) HELL FORGE 2X | Solo/Duo/Trio | BIWEEKLY | CHILL PVP sit?

In North America, by its NA tag, sits (US) HELL FORGE 2X | Solo/Duo/Trio | BIWEEKLY | CHILL PVP; the region code is us5. Rust Server Analytics does not look up where the machine stands; it shows where a server says it is. The address of the server is 91.229.114.45:28135.

What Rust build does (US) HELL FORGE 2X | Solo/Duo/Trio | BIWEEKLY | CHILL PVP run?

Rust network protocol 2635 and build 168909 on Linux is the setup for (US) HELL FORGE 2X | Solo/Duo/Trio | BIWEEKLY | CHILL PVP. The protocol has to match before you can join; Steam updates it automatically.

Is (US) HELL FORGE 2X | Solo/Duo/Trio | BIWEEKLY | CHILL PVP up, and how steady is its uptime?

As of the latest refresh, (US) HELL FORGE 2X | Solo/Duo/Trio | BIWEEKLY | CHILL PVP is online. Its reported uptime indicates a restart roughly 11 hours ago. 100% uptime over the last 7 full days, equal to 168 of 168 hours. 13 September 2026 is when Rust Server Analytics first recorded it.

What performance does (US) HELL FORGE 2X | Solo/Duo/Trio | BIWEEKLY | CHILL PVP show?

Over 48 hours the average held at 52 server fps, and the minimum was 1. Entity count reached 85,696, covering buildings, deployables and the rest of the world. Memory use reached 4,152 MB at peak. A climbing entity count and low fps are the lag players perceive.

Lists and tags

How should the tags on (US) HELL FORGE 2X | Solo/Duo/Trio | BIWEEKLY | CHILL PVP be read?

The game's server browser reads the tags (US) HELL FORGE 2X | Solo/Duo/Trio | BIWEEKLY | CHILL PVP publishes: gmrust (Game mode): Survival in the standard Rust format; mp100 (Max players): Player slots: 100; ts8 (Group limit): The game default applies: 8 per team at most; v2635 (Protocol): Joining needs your game on protocol 2635; cs168909 (Build): Game build: 168909; ptrak (Networking): RakNet is the network layer, the game's standard one; $rus5 (Region code): us5 is the region code on record; ^b (Biweekly): Every two weeks the server wipes; ^z (Modded): The Modded section, because plugins or settings modify play; ^y (Carbon): The Carbon plugin framework is installed; NA (North America): North America is the region it appears under in the browser. At the top of this page you can see the player count, queue and world age, all of which the tags also hold.

On Rust Server Analytics, which lists and filters feature (US) HELL FORGE 2X | Solo/Duo/Trio | BIWEEKLY | CHILL PVP?

Among the Rust Server Analytics lists (US) HELL FORGE 2X | Solo/Duo/Trio | BIWEEKLY | CHILL PVP fits are: Rust servers with a 2x gather rate, Modded Rust servers: live data and North America Rust servers. It appears on the server list under the following filters: Region: North America; Type: Modded; Server tag: Biweekly ^b, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks; Gather rate: 2x.

Population

What position does (US) HELL FORGE 2X | Solo/Duo/Trio | BIWEEKLY | CHILL PVP hold in the server rankings?

(US) HELL FORGE 2X | Solo/Duo/Trio | BIWEEKLY | CHILL PVP holds #1,993 on seven-day player hours and #308 in North America, inside the top 9% of the ranked field.

At what level does (US) HELL FORGE 2X | Solo/Duo/Trio | BIWEEKLY | CHILL PVP run its population?

(US) HELL FORGE 2X | Solo/Duo/Trio | BIWEEKLY | CHILL PVP holds 2 players of its 100 slots as of the latest update. Seven-day figures: an average of 2 players and a peak of 8. The 48-hour peak window is 23:00 UTC, at an average of 4 players.

Map and rules

What are the settings on (US) HELL FORGE 2X | Solo/Duo/Trio | BIWEEKLY | CHILL PVP, and its rules?

(US) HELL FORGE 2X | Solo/Duo/Trio | BIWEEKLY | CHILL PVP names a 2x gather rate. The default group cap of 8 players applies. survival is the game mode, the standard game: gather, build, raid. Raiding and PvP combat are available. The Modded category lists it; plugins or settings change the game. Plugins from Carbon are in use. Anti-cheat status: VAC on.

The map on (US) HELL FORGE 2X | Solo/Duo/Trio | BIWEEKLY | CHILL PVP: which one is it?

A procedural map of size 4,250 with seed 1337, generated by the game, runs on (US) HELL FORGE 2X | Solo/Duo/Trio | BIWEEKLY | CHILL PVP. The map is reproducible from its size and seed and can be seen on RustMaps from here. The map is called Custom Map.

Connection

How do you connect to (US) HELL FORGE 2X | Solo/Duo/Trio | BIWEEKLY | CHILL PVP?

In the Rust console (F1), enter client.connect 91.229.114.45:28135. Launch Rust on this page also works, opening Rust through Steam and connecting you. Find it online at https://discord.com/invite/4K9Y7EWrba.

Server tags

what each one means

Published as mp100,ptrak,$rus5,v2635,^z,^y,^b,NA,gmrust,cs168909,ts8

Game

gmrust
Game mode Survival in the standard Rust format.
mp100
Max players Player slots: 100.
ts8
Group limit The game default applies: 8 per team at most.
v2635
Protocol Joining needs your game on protocol 2635.
cs168909
Build Game build: 168909.
ptrak
Networking RakNet is the network layer, the game's standard one.
$rus5
Region code us5 is the region code on record.

Wipe schedule

^b
Biweekly Every two weeks the server wipes.

Mods and access

^z
Modded The Modded section, because plugins or settings modify play.
^y
Carbon The Carbon plugin framework is installed.

Region

NA
North America North America is the region it appears under in the browser.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.