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Drill-through Server detail

Server Roams | 10X | Testing

Online NA · us5 91.229.114.45:28055 checked 9m ago

Drill-through
FilterServeris Server Roams | 10X | Testing
Attributes
10x quad moddedoxidepvesoftcore
Last refreshed
Players now 0/ 50
7-day average 0 peak –
Rank #15,399 top 69% · #1542 in NA
Last wipe 17d ago no schedule published
Next wipe – too few wipes seen yet
Capacity 0% full

Players

average and peak, with its wipes marked
AveragePeak
0123411:0020:0005:0014:0023:0008:00

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
010020030040011:0020:0005:0014:0023:0008:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep27 Sep3 Oct15 Oct21 Oct28 Oct

Top 69% of all ranked servers, top 82% in NA, and #629 of the quad servers (top 76%). Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak2players, last three wipes

The first 48 hours of its last wipes

00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 4 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 11 Oct, 00:21 UTC17d ago 2 – running 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
The Monster Den PVE|5x|Quad|Kits|Loot+|RaidableBases|Purge NA · quad · 5x · biweekly · 9 on average 4 / 100
GOBLINGAMING | 5X PVE | NOOB FRIENDLY NA · quad · 5x · biweekly · 4 on average 3 / 40
Bates Legend -True PVE-Map Wipe 10/15-Relaxed Vanilla. NA · quad · monthly · 2 on average 2 / 50
Old Fckers..... 5x PVE Server Kits || Shop | Skill Tree | Eve NA · quad · 5x · weekly · 2 on average 0 / 50
Reforged Hybrid | PvE/PvP Zones | Zombies | Events NA · quad · monthly · 20 on average 4 / 140
BattleZone.gg — Hardcore PvE | No Tech Tree | Skills | Raidab NA · quad · monthly · 4 on average 2 / 50

Quick answers

from the figures on this page

Wipe cycle

The wipe schedule for Server Roams | 10X | Testing: what is it?

The rhythm of Server Roams | 10X | Testing cannot yet be told: too few of its wipes are on record. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The current world dates from 17 days 6 hours.

On Server Roams | 10X | Testing, what happens on wipe day?

The average busiest count over recent wipes is 2 players. The highest player count on the latest wipe arrived 4 hours in.

Server details

Which location hosts Server Roams | 10X | Testing?

In North America, by its NA tag, sits Server Roams | 10X | Testing; the region code is us5. Where a server says it is, that is what Rust Server Analytics shows, without looking up where the machine stands. 91.229.114.45:28055 is its address.

What Rust build does Server Roams | 10X | Testing run?

On Linux, Server Roams | 10X | Testing runs Rust network protocol 2634 and build 167398. Joining requires the same protocol on your game; Steam handles the update.

What uptime does Server Roams | 10X | Testing show, and is it up?

Server Roams | 10X | Testing reports online at the current check. About 17 days 3 hours ago is when it last restarted, judged by its reported uptime. Of 168 hours in the last 7 full days, 168 were up: 100%. It entered Rust Server Analytics records on 13 September 2026.

Does Server Roams | 10X | Testing perform well?

The 48-hour average was 234 server fps; the low was 6. At its highest the entity count was 4,154, including buildings, deployables and all else. At its highest, memory use was 1,572 MB. Players experience lag as low fps combined with a rising entity count.

Tags

What do Server Roams | 10X | Testing's tags stand for?

gmsoftcore (Game mode): The lighter ruleset, softcore; mp50 (Max players): Capacity of 50 slots; ts4 (Group limit): The cap is 4 players per team; v2634 (Protocol): To join, your game version must match protocol 2634; cs167398 (Build): The game build is 167398; ptrak (Networking): RakNet is the network layer, the game's standard one; $rus5 (Region code): us5 is the region code on record; ^p (PvE): No fighting between players, with the world as the threat; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Modded listing, where plugins or settings change the game; NA (North America): The server browser files it under North America are the tags Server Roams | 10X | Testing publishes, and the game's server browser reads them. Current players, queue length and world creation time sit in the tags as well, displayed at the top of this page.

Where does Server Roams | 10X | Testing appear across Rust Server Analytics's lists and filters?

Among the Rust Server Analytics lists Server Roams | 10X | Testing fits are: 10x Rust servers, Modded Rust servers: live data, PvE Rust servers by live population and North America Rust servers. It appears on the server list under the following filters: Region: North America; Type: Modded; Game mode: PvE and Softcore; Server tag: PvE ^p, Modded ^z and Oxide ^o; Group limit: Quad; Gather rate: 10x.

Player numbers

Against other Rust servers, how does Server Roams | 10X | Testing compare?

Server Roams | 10X | Testing holds #15,399 on seven-day player hours and #1,542 in North America, inside the top 69% of the ranked field. In the quad peer group, the rank is #629.

At what level does Server Roams | 10X | Testing run its population?

Server Roams | 10X | Testing holds 0 players of its 50 slots as of the latest update. The population has averaged 0 players over seven days.

Map and rules

What settings and rules does Server Roams | 10X | Testing use?

Server Roams | 10X | Testing names a 10x gather rate. A maximum of 4 players per group is set (quad). It runs softcore, An easier mode from Facepunch, where some loot is retained. Both fighting and raiding between players are allowed. In the server browser it sits under Modded, where plugins or settings alter the game. Plugins from Oxide are in use. VAC, Valve's anti-cheat, is enabled.

What is the map for Server Roams | 10X | Testing?

Server Roams | 10X | Testing uses a procedural map of size 1,000 with seed 1234567, generated by the game. Size and seed fix the map, so a RustMaps view is available from this page.

How to join

How do you connect to Server Roams | 10X | Testing?

Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 91.229.114.45:28055. Find it online at https://serverromes.tip4serv.com/?_gl=1*15zsu5b*_gcl_au*NzM1MzY4MTcxLjE3ODkwNDg3ODQuMTc0Nzg1MjkzMi4xNzg5MDUzOTk5LjE3ODkwNTQwMTUuNzU5NjIyNzk2LjE3ODkwNDg4MjcuMTc4OTA1NDAxNQ...

Server tags

what each one means

Published as mp50,ptrak,$rus5,v2634,^p,NA,gmsoftcore,cs167398,ts4,^o^z

Game

gmsoftcore
Game mode The lighter ruleset, softcore.
mp50
Max players Capacity of 50 slots.
ts4
Group limit The cap is 4 players per team.
v2634
Protocol To join, your game version must match protocol 2634.
cs167398
Build The game build is 167398.
ptrak
Networking RakNet is the network layer, the game's standard one.
$rus5
Region code us5 is the region code on record.

Gameplay

^p
PvE No fighting between players, with the world as the threat.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded Modded listing, where plugins or settings change the game.

Region

NA
North America The server browser files it under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.