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Drill-through Server detail

Test Server (Stevious Main & Mondays)

Offline 91.229.114.165:28010 checked 20d ago

Drill-through
FilterServeris Test Server (Stevious Main & Mondays)
Attributes
moddedcarbon
Last refreshed
Players now 0/ 50
7-day average 0 peak –
Rank #15,842 top 72%
Last wipe 21d ago no schedule published
Next wipe – no rhythm it keeps
Capacity 0% full

Players

average and peak, with its wipes marked
No hourly history yet.

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep25 Sep30 Sep6 Oct11 Oct16 Oct

Top 72% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap1.7 daysbetween real wipes
on rhythm38%of its recent wipes
wipe-day peak1players, last three wipes
crowd held50%else halves by day 2

The first 48 hours of its last wipes

Thu 8 OctWed 7 OctSun 4 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 8 Oct, 23:20 UTC20d ago 0 – running 0
Wed 7 Oct, 21:25 UTC21d ago 2 – 1.1 days 0
Sun 4 Oct, 04:01 UTC25d ago 2 held half 3.7 days 0
Fri 2 Oct, 09:55 UTC26d ago 1 – 1.8 days 0
Wed 30 Sep, 22:27 UTC28d ago 2 – 1.5 days 0
Sun 27 Sep, 00:41 UTC32d ago 2 halved by day 2 3.9 days 0
Fri 25 Sep, 08:47 UTC33d ago 1 – 1.7 days 0
Wed 23 Sep, 21:58 UTC35d ago 3 – 1.5 days 0
Sat 19 Sep, 23:58 UTC39d ago 2 held half 3.9 days 0
Fri 18 Sep, 00:04 UTC41d ago 1 – 2 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
ShockRust | Blue | NoLimit no group limit · 150 on average 72 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 EU · groups of 8+ · weekly · 128 on average 124 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 118 on average 100 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 93 on average 35 / 700
RustSpain.com | EU Main EU · groups of 12+ · weekly · 88 on average 5 / 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 EU · groups of 16+ · monthly · 84 on average 7 / 1000

Quick answers

from the figures on this page

Wipe cycle

The wipe schedule for Test Server (Stevious Main & Mondays): what is it?

No next wipe can be predicted for Test Server (Stevious Main & Mondays), which wipes at irregular times. The next force wipe, which every Rust server receives, is on Thursday 5 November at 19:00 UTC. The world now in play was created 21 days 9 hours ago.

On Test Server (Stevious Main & Mondays), what happens on wipe day?

Across recent wipes the busiest point averaged 1 players. The highest player count on the latest wipe arrived 0 hours in. Recent wipes held the crowd above half that peak until the next wipe in 50% of cases. By day 2 it had fallen below half where the hold failed.

Server

What is the hosting location of Test Server (Stevious Main & Mondays)?

No region is published by Test Server (Stevious Main & Mondays). A server's stated location is what Rust Server Analytics shows; where the machine stands is not looked up. The address of the server is 91.229.114.165:28010.

What Rust build does Test Server (Stevious Main & Mondays) run?

The platform is Linux, with Rust network protocol 2634 and build 166652 running on Test Server (Stevious Main & Mondays). The protocol has to match before you can join; Steam updates it automatically.

Is Test Server (Stevious Main & Mondays) up, and how steady is its uptime?

Last seen 20 days 4 hours ago, Test Server (Stevious Main & Mondays) now reports offline. Uptime over the last full days (7) was 0%, or 0 of 168 hours. 13 September 2026 is when Rust Server Analytics first recorded it.

Tags

What do Test Server (Stevious Main & Mondays)'s tags stand for?

Tags from Test Server (Stevious Main & Mondays), as read by the game's server browser, are: gmrust (Game mode): Rust survival, standard ruleset; mp50 (Max players): 50 slots in total; ts8 (Group limit): The game default applies: 8 per team at most; v2634 (Protocol): Protocol 2634 is required: your game must match to connect; cs166652 (Build): Build number 166652; ptrak (Networking): Network layer: RakNet, Rust's default; $r? (Region code): The region code is blank; ^z (Modded): Modded listing, where plugins or settings change the game; ^y (Carbon): Plugin framework: Carbon. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

On Rust Server Analytics, which lists and filters feature Test Server (Stevious Main & Mondays)?

The following Rust Server Analytics lists count Test Server (Stevious Main & Mondays) among their servers: Modded Rust servers: live data. On the server list, the filters that return it are: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

Player numbers

Against other Rust servers, how does Test Server (Stevious Main & Mondays) compare?

The seven-day player-hours rank for Test Server (Stevious Main & Mondays) is #15,842, inside the top 72% of all ranked servers.

At what level does Test Server (Stevious Main & Mondays) run its population?

No response from Test Server (Stevious Main & Mondays) at the latest check, with a last sighting 20 days 4 hours ago.

Map and rules

What are the settings on Test Server (Stevious Main & Mondays), and its rules?

The name of Test Server (Stevious Main & Mondays) does not state a gather rate. The default group cap of 8 players applies. survival is the game mode, the standard game: gather, build, raid. Both fighting and raiding between players are allowed. In the server browser it sits under Modded, where plugins or settings alter the game. Plugins from Carbon are in use. Anti-cheat status: VAC on.

The map on Test Server (Stevious Main & Mondays): which one is it?

Test Server (Stevious Main & Mondays) uses a procedural map of size 3,950 with seed 1337, generated by the game. The map is reproducible from its size and seed and can be seen on RustMaps from here. The name of the map is Custom Map.

How to join

How can a player join Test Server (Stevious Main & Mondays)?

In the Rust console (F1), enter client.connect 91.229.114.165:28010. Launch Rust on this page also works, opening Rust through Steam and connecting you. https://stevious.io/ is its website.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2634,gmrust,cs166652,ts8,^z,^y

Game

gmrust
Game mode Rust survival, standard ruleset.
mp50
Max players 50 slots in total.
ts8
Group limit The game default applies: 8 per team at most.
v2634
Protocol Protocol 2634 is required: your game must match to connect.
cs166652
Build Build number 166652.
ptrak
Networking Network layer: RakNet, Rust's default.
$r?
Region code The region code is blank.

Mods and access

^z
Modded Modded listing, where plugins or settings change the game.
^y
Carbon Plugin framework: Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.