RGN 10x PvE [Events|Purge|Zombies|SkillTree]
Online NA · us5 91.229.114.137:28119 checked 7m ago
Players
average and peak, with its wipes markedEvery five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
fps, entities and memory, from asking the server directly48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 11% of all ranked servers, top 21% in NA. Ranked on player hours over the last seven days.
Wipe schedule
fixed weekdaysNext wipe Thursday 5 November, 19:00 UTC, in 6d 22h. The force wipe · high confidence
Coming wipes
| In | When, UTC | Kind |
|---|---|---|
| 6d 22h | Thu 5 Nov, 19:00 UTC | FW force wipe |
| 13d 20h | Thu 12 Nov, 17:09 UTC | its own |
| 20d 20h | Thu 19 Nov, 17:09 UTC | its own |
| 27d 20h | Thu 26 Nov, 17:09 UTC | its own |
| 34d 22h | Thu 3 Dec, 19:00 UTC | FW force wipe |
| 41d 20h | Thu 10 Dec, 17:09 UTC | its own |
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 7, 21 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 29 Oct, 17:09 UTC3h ago | – | – | running | 1 |
| Thu 22 Oct, 17:09 UTC7d ago | 7 | – | – | 1 |
| Thu 15 Oct, 17:09 UTC14d ago | 6 | held half | 7 days | 1 |
| Thu 8 Oct, 17:09 UTC21d ago | 5 | halved by day 6 | 7 days | 0 |
| Thu 1 Oct, 17:08 UTC FW28d ago | 8 | halved by day 4 | 7 days | 0 |
| Thu 24 Sep, 17:10 UTC35d ago | 5 | halved by day 6 | 7 days | 0 |
| Thu 17 Sep, 17:09 UTC42d ago | 6 | held half | 7 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| Server | Profile | Players now |
|---|---|---|
| [US] RustValley 10x PVE+ |Legendary Weapons| Raidable Bases| Lo | NA · groups of 15+ · 10x · biweekly · 44 on average | 43 / 100 |
| [NA] Nomad PvE 10x - Skill Tree - Raids - Economy | NA · groups of 8+ · 10x · biweekly · 4 on average | 1 / 40 |
| [US] RustValley 10X |#2| PVE+|Legendary Weapons|RaidableBase|LO | NA · groups of 15+ · 10x · biweekly · 4 on average | 4 / 100 |
| GOM 10x PVE Grumpy Old Man |Kits|Skins|BackPack|Shop|RaidableBa | NA · groups of 15+ · 10x · biweekly · 4 on average | 3 / 100 |
| [US] RustValley 10X |#3| PVE+|Legendary Weapons|RaidableBase | NA · groups of 15+ · 10x · biweekly · 4 on average | 1 / 100 |
| MegaRust 10x PVE [ZOMBIES|SkyBases|SkillTree|NoStability] | NA · groups of 8+ · 10x · biweekly · 3 on average | 2 / 100 |
Quick answers
from the figures on this pageWipe cycle
On what cycle does RGN 10x PvE [Events|Purge|Zombies|SkillTree] wipe?
The wipe rhythm of RGN 10x PvE [Events|Purge|Zombies|SkillTree] is every Thursday at 17:09 UTC. On Thursday 5 November at 19:00 UTC the force wipe arrives: that is its next wipe, and every Rust server wipes then. The current world dates from 3 hours. Its tags publish a wipe schedule of every two weeks.
On RGN 10x PvE [Events|Purge|Zombies|SkillTree], what happens on wipe day?
Recent wipes averaged a busiest count of 6 players. 21 hours after the latest wipe the crowd peaked. Recent wipes held the crowd above half that peak until the next wipe in 40% of cases. By day 6 it had fallen below half where the hold failed.
Server details
Which location hosts RGN 10x PvE [Events|Purge|Zombies|SkillTree]?
In North America, by its NA tag, sits RGN 10x PvE [Events|Purge|Zombies|SkillTree]; the region code is us5. Rust Server Analytics does not look up where the machine stands; it shows where a server says it is. The address of the server is 91.229.114.137:28119.
What Rust build does RGN 10x PvE [Events|Purge|Zombies|SkillTree] run?
On Linux, RGN 10x PvE [Events|Purge|Zombies|SkillTree] runs Rust network protocol 2635 and build 168909. Joining requires the same protocol on your game; Steam handles the update.
How reliable is RGN 10x PvE [Events|Purge|Zombies|SkillTree], and is it online now?
RGN 10x PvE [Events|Purge|Zombies|SkillTree] reports online at the current check. The uptime it reports puts the last restart at about 1 hours ago. Uptime over the last full days (7) was 99%, or 167 of 168 hours. It entered Rust Server Analytics records on 13 September 2026.
Does RGN 10x PvE [Events|Purge|Zombies|SkillTree] perform well?
Over 48 hours the average held at 57 server fps, and the minimum was 15. Entity count reached 68,829, covering buildings, deployables and the rest of the world. Peak memory was 3,537 MB. Players experience lag as low fps combined with a rising entity count.
Tags
What do RGN 10x PvE [Events|Purge|Zombies|SkillTree]'s tags stand for?
gmrust (Game mode): Rust survival, standard ruleset; mp100 (Max players): Capacity of 100 slots; ts8 (Group limit): Team cap of 8, the stock game setting; v2635 (Protocol): To join, your game version must match protocol 2635; cs168909 (Build): Build number 168909; ptrak (Networking): It uses RakNet, the standard network layer for the game; $rus5 (Region code): Its region code is us5; ^b (Biweekly): Every two weeks the server wipes; ^p (PvE): Player combat is off; the world supplies the danger; ^o (Oxide): The Oxide (uMod) plugin framework is installed; ^z (Modded): Plugins or settings change the game, so it sits under Modded; NA (North America): Its browser listing sits in North America are the tags RGN 10x PvE [Events|Purge|Zombies|SkillTree] publishes, and the game's server browser reads them. Current players, queue length and world creation time sit in the tags as well, displayed at the top of this page.
Where does RGN 10x PvE [Events|Purge|Zombies|SkillTree] appear across Rust Server Analytics's lists and filters?
These Rust Server Analytics lists include RGN 10x PvE [Events|Purge|Zombies|SkillTree]: 10x Rust servers, Modded Rust servers: live data, PvE Rust servers by live population, Rust servers with zombies in the name and North America Rust servers. On the server list, the filters that return it are: Region: North America; Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 24 hours; Gather rate: 10x.
Population
What position does RGN 10x PvE [Events|Purge|Zombies|SkillTree] hold in the server rankings?
For player hours over the last seven days, RGN 10x PvE [Events|Purge|Zombies|SkillTree] places #2,459 globally and #396 in North America, in the top 11% of all ranked servers.
How many players does RGN 10x PvE [Events|Purge|Zombies|SkillTree] carry?
Of 100 slots, 1 are filled on RGN 10x PvE [Events|Purge|Zombies|SkillTree] at this refresh. Seven-day figures: an average of 2 players and a peak of 11. Averaged over 48 hours, activity is highest at 02:00 UTC with 4 players.
Map and rules
What settings and rules does RGN 10x PvE [Events|Purge|Zombies|SkillTree] use?
Gather at 10x on RGN 10x PvE [Events|Purge|Zombies|SkillTree], according to the server name. The default group cap of 8 players applies. pve is the game mode, no fighting other players. Plugins or settings modify the game, and it is listed as Modded. Plugins from Oxide are in use. VAC, Valve's anti-cheat, is enabled.
What is the map for RGN 10x PvE [Events|Purge|Zombies|SkillTree]?
A procedural map of size 3,000 with seed 1187704365, generated by the game, runs on RGN 10x PvE [Events|Purge|Zombies|SkillTree]. Size and seed fix the map, so a RustMaps view is available from this page. The name of the map is RustGamingNation Procedural.
How to join
How do you connect to RGN 10x PvE [Events|Purge|Zombies|SkillTree]?
In the Rust console (F1), enter client.connect 91.229.114.137:28119. Launch Rust on this page also works, opening Rust through Steam and connecting you. Find it online at https://rustgamingnation.com/.