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Drill-through Server detail

ClubHouse

Offline 91.214.125.125:28015 checked 1d ago

Drill-through
FilterServeris ClubHouse
Attributes
moddedcarbon
Last refreshed
Players now 0/ 4
7-day average 0 peak 1
Rank #7,257 top 33%
Last wipe 6d ago no schedule published
Next wipe – too few wipes seen yet
Capacity 0% full

Players

average and peak, with its wipes marked
AveragePeak
0123402:0003:0005:0006:0008:0009:00

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
12k4k6k8k3 Oct8 Oct14 Oct19 Oct25 Oct30 Oct

Top 33% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap19.7 daysbetween real wipes
wipe-day peak2players, last three wipes
crowd held0%else halves by day 4

The first 48 hours of its last wipes

Fri 23 OctSat 3 Oct
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 6 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 23 Oct, 09:35 UTC6d ago 1 – running 0
Sat 3 Oct, 16:01 UTC26d ago 2 halved by day 4 19.7 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
ShockRust | Blue | NoLimit no group limit · 150 on average 21 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 EU · groups of 8+ · weekly · 128 on average 132 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 121 on average 36 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 96 on average 10 / 700
404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 EU · groups of 16+ · monthly · 93 on average 44 / 700
RustSpain.com | EU Main EU · groups of 12+ · weekly · 86 on average 182 / 215

Quick answers

from the figures on this page

Wipe cycle

The wipe schedule for ClubHouse: what is it?

The rhythm of ClubHouse cannot yet be told: too few of its wipes are on record. The next force wipe, which every Rust server receives, is on Thursday 5 November at 19:00 UTC. The world now in play was created 6 days 15 hours ago.

Wipe day on ClubHouse: what should you expect?

The average busiest count over recent wipes is 2 players. Peak population for the latest wipe came 6 hours after it began. The crowd stayed above half that peak until the next wipe in 0% of recent wipes. By day 4 it had fallen below half where the hold failed.

Server details

Which location hosts ClubHouse?

A region is not published by ClubHouse. Rust Server Analytics does not look up where the machine stands; it shows where a server says it is. You will find it at 91.214.125.125:28015.

What Rust build does ClubHouse run?

The platform is Windows, with Rust network protocol 2635 and build 168909 running on ClubHouse. Joining requires the same protocol on your game; Steam handles the update.

How reliable is ClubHouse, and is it online now?

Last seen 39 hours ago, ClubHouse now reports offline. 76% uptime over the last 7 full days, equal to 127 of 168 hours. 3 October 2026 is when Rust Server Analytics first recorded it.

Tags

How should the tags on ClubHouse be read?

The game's server browser reads the tags ClubHouse publishes: gmrust (Game mode): Rust survival, standard ruleset; mp4 (Max players): Capacity of 4 slots; ts8 (Group limit): Team cap of 8, the stock game setting; v2635 (Protocol): Protocol 2635 is required: your game must match to connect; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the network layer, the game's standard one; $r? (Region code): No region code has been set; ^z (Modded): Plugins or settings change the game, so it sits under Modded; ^y (Carbon): It runs Carbon for plugins. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

Where does ClubHouse appear across Rust Server Analytics's lists and filters?

The following Rust Server Analytics lists count ClubHouse among their servers: Modded Rust servers: live data. It appears on the server list under the following filters: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last week.

Population

Against other Rust servers, how does ClubHouse compare?

The seven-day player-hours rank for ClubHouse is #7,257, inside the top 33% of all ranked servers.

What is the population of ClubHouse?

ClubHouse is offline at this refresh; the last contact was 39 hours ago. The seven-day mean is 0 players, against a peak of 1.

Map and rules

What settings and rules does ClubHouse use?

Gather rate is not mentioned in the name of ClubHouse. The game's default 8-player group limit is in force. survival is the game mode, the standard game: gather, build, raid. Player-versus-player combat and raiding are both enabled. In the server browser it sits under Modded, where plugins or settings alter the game. The plugin framework is Carbon. Anti-cheat status: VAC on.

What is the map for ClubHouse?

ClubHouse uses a procedural map, which the game generates.

Connection

How can a player join ClubHouse?

Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 91.214.125.125:28015.

Server tags

what each one means

Published as mp4,ptrak,$r?,v2635,gmrust,cs168909,ts8,^z,^y

Game

gmrust
Game mode Rust survival, standard ruleset.
mp4
Max players Capacity of 4 slots.
ts8
Group limit Team cap of 8, the stock game setting.
v2635
Protocol Protocol 2635 is required: your game must match to connect.
cs168909
Build The game build is 168909.
ptrak
Networking RakNet is the network layer, the game's standard one.
$r?
Region code No region code has been set.

Mods and access

^z
Modded Plugins or settings change the game, so it sits under Modded.
^y
Carbon It runs Carbon for plugins.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.