LionForge Modded #1
Online 91.122.45.39:28025 checked 9m ago
Players
average and peak, with its wipes markedEvery five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
fps, entities and memory, from asking the server directly48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 25 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 22 Oct, 15:07 UTC5d ago | 0 | – | running | 0 |
| Thu 15 Oct, 15:07 UTC12d ago | 0 | – | 7 days | 0 |
| Fri 2 Oct, 07:55 UTC25d ago | 0 | – | 13.3 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| Server | Profile | Players now |
|---|---|---|
| ShockRust | Blue | NoLimit | no group limit · 163 on average | 179 / 500 |
| МИНИ-КАРТА 2Х | STORM | FPS+ 24.10 | EU · groups of 8+ · weekly · 128 on average | 123 / 100 |
| RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 | EU · groups of 16+ · weekly · 111 on average | 147 / 225 |
| RustSpain.com | EU Main | EU · groups of 12+ · weekly · 87 on average | 33 / 200 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 85 on average | 145 / 700 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 | EU · groups of 16+ · monthly · 83 on average | 50 / 1000 |
Quick answers
from the figures on this pageWipe cycle
When does LionForge Modded #1 wipe?
With irregular wipe times, LionForge Modded #1 offers no next wipe to predict. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The current world dates from 5 days 5 hours.
Wipe day on LionForge Modded #1: what should you expect?
Recent wipes averaged a busiest count of 0 players. Peak population for the latest wipe came 0 hours after it began.
Server details
In which region does LionForge Modded #1 sit?
A region is not published by LionForge Modded #1. Where a server says it is, that is what Rust Server Analytics shows, without looking up where the machine stands. You will find it at 91.122.45.39:28025.
Which Rust version is LionForge Modded #1 on?
On Linux, LionForge Modded #1 runs Rust network protocol 2635 and build 168909. Your game must match the protocol to join, and Steam applies that update.
How reliable is LionForge Modded #1, and is it online now?
As of the latest refresh, LionForge Modded #1 is online. About 5 days ago is when it last restarted, judged by its reported uptime. Of 168 hours in the last 7 full days, 168 were up: 100%. 24 September 2026 is when Rust Server Analytics first recorded it.
What performance does LionForge Modded #1 show?
The 48-hour average was 165 server fps; the low was 119. Entity count reached 64,874, covering buildings, deployables and the rest of the world. Memory use reached 2,726 MB at peak. Players experience lag as low fps combined with a rising entity count.
Tags
What do LionForge Modded #1's tags stand for?
The game's server browser reads the tags LionForge Modded #1 publishes: gmrust (Game mode): Rust survival, standard ruleset; mp50 (Max players): 50 slots in total; ts8 (Group limit): Team cap of 8, the stock game setting; v2635 (Protocol): Protocol 2635 is required: your game must match to connect; cs168909 (Build): The game build is 168909; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): A region code is not set; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Plugins or settings change the game, so it sits under Modded. At the top of this page you can see the player count, queue and world age, all of which the tags also hold.
Where does LionForge Modded #1 appear across Rust Server Analytics's lists and filters?
Among the Rust Server Analytics lists LionForge Modded #1 fits are: Modded Rust servers: live data. On the server list, the filters that return it are: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
Player numbers
Where does LionForge Modded #1 sit among Rust servers?
Player hours for the last seven days place LionForge Modded #1 at #15,388, in the top 70% of the ranked field.
At what level does LionForge Modded #1 run its population?
Of 50 slots, 0 are filled on LionForge Modded #1 at this refresh. The population has averaged 0 players over seven days.
Settings
What settings and rules does LionForge Modded #1 use?
No gather rate is given in the name of LionForge Modded #1. No custom group limit: 8 players is the standard. survival is the game mode, the standard game: gather, build, raid. Both fighting and raiding between players are allowed. Plugins or settings modify the game, and it is listed as Modded. Plugins from Oxide are in use. Anti-cheat status: VAC on.
What is the map for LionForge Modded #1?
The game generates a procedural map of size 3,500 with seed 1695231028 for LionForge Modded #1. Size and seed fix the map, so a RustMaps view is available from this page.
Connection
How can a player join LionForge Modded #1?
Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 91.122.45.39:28025. Find it online at https://rust.lionforge.dev/en/.