mapgentest
Offline 91.1.111.20:28015 checked 1d ago
Players
average and peak, with its wipes markedEvery five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
fps, entities and memory, from asking the server directly48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 28% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 10 Oct, 01:34 UTC17d ago | 1 | – | running | 0 |
| Fri 9 Oct, 01:28 UTC18d ago | 1 | – | 1 days | 0 |
| Sun 27 Sep, 00:27 UTC30d ago | 1 | halved by day 4 | 12 days | 0 |
| Sat 26 Sep, 16:14 UTC31d ago | 2 | – | 0.3 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| Server | Profile | Players now |
|---|---|---|
| ShockRust | Blue | NoLimit | no group limit · 164 on average | 92 / 500 |
| МИНИ-КАРТА 2Х | STORM | FPS+ 24.10 | EU · groups of 8+ · weekly · 128 on average | 127 / 100 |
| RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 | EU · groups of 16+ · weekly · 112 on average | 106 / 225 |
| RustSpain.com | EU Main | EU · groups of 12+ · weekly · 87 on average | 31 / 200 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 86 on average | 91 / 700 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 | EU · groups of 16+ · monthly · 83 on average | 28 / 1000 |
Quick answers
from the figures on this pageWipe cycle
The wipe schedule for mapgentest: what is it?
The next wipe on mapgentest cannot be predicted, because it wipes at irregular times. The next force wipe, which every Rust server receives, is on Thursday 5 November at 19:00 UTC. 17 days 20 hours ago the current world was made.
Wipe day on mapgentest: what should you expect?
Across recent wipes the busiest point averaged 1 players. Peak population for the latest wipe came 1 hours after it began. The crowd stayed above half that peak until the next wipe in 0% of recent wipes. By day 4 it had fallen below half where the hold failed.
Server
What is the hosting location of mapgentest?
A region is not published by mapgentest. Where a server says it is, that is what Rust Server Analytics shows, without looking up where the machine stands. 91.1.111.20:28015 is its address.
Which Rust version is mapgentest on?
The platform is Windows, with Rust network protocol 2634 and build 167303 running on mapgentest. Joining requires the same protocol on your game; Steam handles the update.
What uptime does mapgentest show, and is it up?
Offline at this refresh: mapgentest, last seen 46 hours ago. Its reported uptime indicates a restart roughly 5 hours ago. Of 168 hours in the last 7 full days, 62 were up: 37%. It entered Rust Server Analytics records on 15 September 2026.
Is performance on mapgentest stable?
Server fps averaged 240 over the last 48 hours, with a floor of 240. Buildings, deployables and all other world objects brought the entity total to 10. Memory use reached 1,341 MB at peak. Lag, for players, means low fps alongside a growing entity count.
Tags
What do mapgentest's tags stand for?
Tags from mapgentest, as read by the game's server browser, are: gmrust (Game mode): Rust survival, standard ruleset; mp2 (Max players): 2 slots in total; ts8 (Group limit): Default team size of 8; v2634 (Protocol): Joining needs your game on protocol 2634; cs167303 (Build): The game build is 167303; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): No region code has been set; ^z (Modded): Plugins or settings change the game, so it sits under Modded. At the top of this page you can see the player count, queue and world age, all of which the tags also hold.
Where does mapgentest appear across Rust Server Analytics's lists and filters?
The following Rust Server Analytics lists count mapgentest among their servers: Modded Rust servers: live data. On the server list, the filters that return it are: Type: Modded; Server tag: Modded ^z; Group limit: 5 or more.
Player numbers
What position does mapgentest hold in the server rankings?
On player hours over seven days, mapgentest ranks #6,216, within the top 28% of ranked servers.
How many players does mapgentest carry?
No response from mapgentest at the latest check, with a last sighting 46 hours ago. The seven-day mean is 0 players, against a peak of 1.
Settings
What are the settings on mapgentest, and its rules?
No gather rate is given in the name of mapgentest. No custom group limit: 8 players is the standard. It runs survival, the standard game: gather, build, raid. Raiding and PvP combat are available. Plugins or settings modify the game, and it is listed as Modded. Anti-cheat status: VAC on.
The map on mapgentest: which one is it?
A procedural map of size 6,000 with seed 1337, generated by the game, runs on mapgentest. Size and seed fix the map, so a RustMaps view is available from this page. The name of the map is Custom Map.
How to join
How do you connect to mapgentest?
Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 91.1.111.20:28015.