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Drill-through Server detail

TestServer

Offline 90.204.149.14:28015 checked 18d ago

Drill-through
FilterServeris TestServer
Attributes
moddedoxide
Last refreshed
Players now 1/ 10
7-day average 0 peak –
Rank #13,631 top 62%
Last wipe 18d ago no schedule published
Next wipe – no rhythm it keeps
Capacity 10% full

Players

average and peak, with its wipes marked
No hourly history yet.

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k1 Oct4 Oct7 Oct11 Oct14 Oct17 Oct

Top 62% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap2.1 daysbetween real wipes
on rhythm50%of its recent wipes
wipe-day peak1players, last three wipes
crowd held100%of its cycles kept half the crowd

The first 48 hours of its last wipes

Sat 10 OctThu 8 OctTue 6 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 10 Oct, 16:19 UTC18d ago 1 – running 1
Thu 8 Oct, 09:17 UTC20d ago 1 held half 2.3 days 0
Tue 6 Oct, 10:47 UTC22d ago 1 – 1.9 days 1
Sat 3 Oct, 10:32 UTC25d ago 1 held half 3 days 1
Fri 2 Oct, 13:07 UTC26d ago 1 – 0.9 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
ShockRust | Blue | NoLimit no group limit · 157 on average 89 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 EU · groups of 8+ · weekly · 128 on average 124 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 116 on average 96 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 91 on average 79 / 700
RustSpain.com | EU Main EU · groups of 12+ · weekly · 88 on average 25 / 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 EU · groups of 16+ · monthly · 84 on average 18 / 1000

Quick answers

from the figures on this page

Wipe data

The wipe schedule for TestServer: what is it?

The next wipe on TestServer cannot be predicted, because it wipes at irregular times. The next force wipe, which every Rust server receives, is on Thursday 5 November at 19:00 UTC. The world now in play was created 18 days 5 hours ago.

Wipe day on TestServer: what should you expect?

Recent wipes averaged a busiest count of 1 players. Peak population for the latest wipe came 0 hours after it began. The crowd stayed above half that peak until the next wipe in 100% of recent wipes.

Server details

What is the hosting location of TestServer?

A region is not published by TestServer. Rust Server Analytics does not look up where the machine stands; it shows where a server says it is. 90.204.149.14:28015 is its address.

What Rust build does TestServer run?

On Windows, TestServer runs Rust network protocol 2634 and build 167398. Your game must match the protocol to join, and Steam applies that update.

What uptime does TestServer show, and is it up?

Last seen 18 days 5 hours ago, TestServer now reports offline. Of 168 hours in the last 7 full days, 0 were up: 0%. The first sighting of it by Rust Server Analytics was on 1 October 2026.

Tags

What do TestServer's tags stand for?

Tags from TestServer, as read by the game's server browser, are: gmrust (Game mode): Survival in the standard Rust format; mp10 (Max players): Capacity of 10 slots; ts8 (Group limit): The game default applies: 8 per team at most; v2634 (Protocol): Joining needs your game on protocol 2634; cs167398 (Build): Game build: 167398; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): No region code has been set; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Plugins or settings change the game, so it sits under Modded. Current players, queue length and world creation time sit in the tags as well, displayed at the top of this page.

On Rust Server Analytics, which lists and filters feature TestServer?

The following Rust Server Analytics lists count TestServer among their servers: Modded Rust servers: live data. It appears on the server list under the following filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Population

Where does TestServer sit among Rust servers?

The seven-day player-hours rank for TestServer is #13,631, inside the top 62% of all ranked servers.

How many players does TestServer carry?

No response from TestServer at the latest check, with a last sighting 18 days 5 hours ago.

Map and rules

How is TestServer configured, and what rules apply?

The name of TestServer does not state a gather rate. No custom group limit: 8 players is the standard. survival is the game mode, the standard game: gather, build, raid. Both fighting and raiding between players are allowed. In the server browser it sits under Modded, where plugins or settings alter the game. Oxide plugins are run. The server runs with VAC, Valve's anti-cheat, enabled.

The map on TestServer: which one is it?

The game generates a procedural map for TestServer.

How to join

How do you connect to TestServer?

Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 90.204.149.14:28015.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2634,gmrust,cs167398,ts8,^o^z

Game

gmrust
Game mode Survival in the standard Rust format.
mp10
Max players Capacity of 10 slots.
ts8
Group limit The game default applies: 8 per team at most.
v2634
Protocol Joining needs your game on protocol 2634.
cs167398
Build Game build: 167398.
ptrak
Networking It uses RakNet, the standard network layer for the game.
$r?
Region code No region code has been set.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded Plugins or settings change the game, so it sits under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.