Rust Server Analytics 56,761 players11,726 servers
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Drill-through Server detail

[DEV] Server

Offline 89.93.3.136:12015 checked 51m ago

Drill-through
FilterServeris [DEV] Server
Attributes
moddedcarbon
Last refreshed
Players now 0/ 2
7-day average 1 peak 2
Rank #8,009 top 36%
Last wipe 1d ago no schedule published
Next wipe – too few wipes seen yet
Capacity 0% full

Players

average and peak, with its wipes marked
AveragePeakWipe
00.511.5214:0016:0018:0021:0019:0022:00Wiped Mon 26 Oct, 17:47 UTCWIPE

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
Server fpsWipe
010020030040014:0016:0018:0021:0019:0022:00Wiped Mon 26 Oct, 17:47 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 25 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k25 Oct26 Oct27 Oct

Top 36% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 26 Oct, 17:47 UTC1d ago – – running 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
ShockRust | Blue | NoLimit no group limit · 163 on average 52 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 24.10 EU · groups of 8+ · weekly · 128 on average 126 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 113 on average 63 / 225
RustSpain.com | EU Main EU · groups of 12+ · weekly · 87 on average 17 / 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 87 on average 61 / 700
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 EU · groups of 16+ · monthly · 83 on average 13 / 1000

Quick answers

from the figures on this page

Wipe data

On what cycle does [DEV] Server wipe?

With too few of its wipes on record, [DEV] Server's rhythm is not yet clear. The next force wipe, which every Rust server receives, is on Thursday 5 November at 19:00 UTC. 29 hours ago the current world was made.

Server details

Which location hosts [DEV] Server?

No region is published by [DEV] Server. Rust Server Analytics does not look up where the machine stands; it shows where a server says it is. The address of the server is 89.93.3.136:12015.

Which Rust version is [DEV] Server on?

The platform is Windows, with Rust network protocol 2635 and build 168909 running on [DEV] Server. Joining requires the same protocol on your game; Steam handles the update.

Is [DEV] Server up, and how steady is its uptime?

The current status is offline for [DEV] Server, with the last sighting 51 minutes ago. Its reported uptime indicates a restart roughly 2 hours ago. Of 24 hours in the last 1 full day, 9 were up: 38%. 25 October 2026 is when Rust Server Analytics first recorded it.

What performance does [DEV] Server show?

The 48-hour average was 159 server fps; the low was 117. Buildings, deployables and all other world objects brought the entity total to 66,413. Memory use reached 2,267 MB at peak. A climbing entity count and low fps are the lag players perceive.

Lists and tags

How should the tags on [DEV] Server be read?

Tags from [DEV] Server, as read by the game's server browser, are: gmrust (Game mode): Rust survival, standard ruleset; mp2 (Max players): Player slots: 2; ts8 (Group limit): The game default applies: 8 per team at most; v2635 (Protocol): Joining needs your game on protocol 2635; cs168909 (Build): Build number 168909; ptrak (Networking): Network layer: RakNet, Rust's default; $r? (Region code): A region code is not set; ^z (Modded): The Modded section, because plugins or settings modify play; ^y (Carbon): Plugin framework: Carbon. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

On Rust Server Analytics, which lists and filters feature [DEV] Server?

Among the Rust Server Analytics lists [DEV] Server fits are: Modded Rust servers: live data. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 3 days.

Population

What position does [DEV] Server hold in the server rankings?

On player hours over seven days, [DEV] Server ranks #8,009, within the top 36% of ranked servers.

At what level does [DEV] Server run its population?

The last sighting of [DEV] Server was 51 minutes ago; it is offline at this refresh. Averaging 1 players across seven days, the server reached a peak of 2. Averaged over 48 hours, activity is highest at 18:00 UTC with 1 players.

Settings

How is [DEV] Server configured, and what rules apply?

Gather rate is not mentioned in the name of [DEV] Server. The game's default 8-player group limit is in force. survival is the game mode, the standard game: gather, build, raid. Raiding and PvP combat are available. Plugins or settings modify the game, and it is listed as Modded. Carbon plugins are run. VAC, Valve's anti-cheat, is enabled.

What is the map for [DEV] Server?

A procedural map of size 3,500 with seed 799696644, generated by the game, runs on [DEV] Server. Size and seed fix the map, so a RustMaps view is available from this page.

How to join

How can a player join [DEV] Server?

Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 89.93.3.136:12015.

Server tags

what each one means

Published as mp2,ptrak,$r?,v2635,gmrust,cs168909,ts8,^z,^y

Game

gmrust
Game mode Rust survival, standard ruleset.
mp2
Max players Player slots: 2.
ts8
Group limit The game default applies: 8 per team at most.
v2635
Protocol Joining needs your game on protocol 2635.
cs168909
Build Build number 168909.
ptrak
Networking Network layer: RakNet, Rust's default.
$r?
Region code A region code is not set.

Mods and access

^z
Modded The Modded section, because plugins or settings modify play.
^y
Carbon Plugin framework: Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.