[DEV] Server
Offline 89.93.3.136:12015 checked 51m ago
Players
average and peak, with its wipes markedEvery five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
fps, entities and memory, from asking the server directly48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 25 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 36% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 26 Oct, 17:47 UTC1d ago | – | – | running | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| Server | Profile | Players now |
|---|---|---|
| ShockRust | Blue | NoLimit | no group limit · 163 on average | 52 / 500 |
| МИНИ-КАРТА 2Х | STORM | FPS+ 24.10 | EU · groups of 8+ · weekly · 128 on average | 126 / 100 |
| RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 | EU · groups of 16+ · weekly · 113 on average | 63 / 225 |
| RustSpain.com | EU Main | EU · groups of 12+ · weekly · 87 on average | 17 / 200 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 87 on average | 61 / 700 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 | EU · groups of 16+ · monthly · 83 on average | 13 / 1000 |
Quick answers
from the figures on this pageWipe data
On what cycle does [DEV] Server wipe?
With too few of its wipes on record, [DEV] Server's rhythm is not yet clear. The next force wipe, which every Rust server receives, is on Thursday 5 November at 19:00 UTC. 29 hours ago the current world was made.
Server details
Which location hosts [DEV] Server?
No region is published by [DEV] Server. Rust Server Analytics does not look up where the machine stands; it shows where a server says it is. The address of the server is 89.93.3.136:12015.
Which Rust version is [DEV] Server on?
The platform is Windows, with Rust network protocol 2635 and build 168909 running on [DEV] Server. Joining requires the same protocol on your game; Steam handles the update.
Is [DEV] Server up, and how steady is its uptime?
The current status is offline for [DEV] Server, with the last sighting 51 minutes ago. Its reported uptime indicates a restart roughly 2 hours ago. Of 24 hours in the last 1 full day, 9 were up: 38%. 25 October 2026 is when Rust Server Analytics first recorded it.
What performance does [DEV] Server show?
The 48-hour average was 159 server fps; the low was 117. Buildings, deployables and all other world objects brought the entity total to 66,413. Memory use reached 2,267 MB at peak. A climbing entity count and low fps are the lag players perceive.
Lists and tags
How should the tags on [DEV] Server be read?
Tags from [DEV] Server, as read by the game's server browser, are: gmrust (Game mode): Rust survival, standard ruleset; mp2 (Max players): Player slots: 2; ts8 (Group limit): The game default applies: 8 per team at most; v2635 (Protocol): Joining needs your game on protocol 2635; cs168909 (Build): Build number 168909; ptrak (Networking): Network layer: RakNet, Rust's default; $r? (Region code): A region code is not set; ^z (Modded): The Modded section, because plugins or settings modify play; ^y (Carbon): Plugin framework: Carbon. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
On Rust Server Analytics, which lists and filters feature [DEV] Server?
Among the Rust Server Analytics lists [DEV] Server fits are: Modded Rust servers: live data. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 3 days.
Population
What position does [DEV] Server hold in the server rankings?
On player hours over seven days, [DEV] Server ranks #8,009, within the top 36% of ranked servers.
At what level does [DEV] Server run its population?
The last sighting of [DEV] Server was 51 minutes ago; it is offline at this refresh. Averaging 1 players across seven days, the server reached a peak of 2. Averaged over 48 hours, activity is highest at 18:00 UTC with 1 players.
Settings
How is [DEV] Server configured, and what rules apply?
Gather rate is not mentioned in the name of [DEV] Server. The game's default 8-player group limit is in force. survival is the game mode, the standard game: gather, build, raid. Raiding and PvP combat are available. Plugins or settings modify the game, and it is listed as Modded. Carbon plugins are run. VAC, Valve's anti-cheat, is enabled.
What is the map for [DEV] Server?
A procedural map of size 3,500 with seed 799696644, generated by the game, runs on [DEV] Server. Size and seed fix the map, so a RustMaps view is available from this page.
How to join
How can a player join [DEV] Server?
Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 89.93.3.136:12015.