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Drill-through Server detail

Savage Sands

Offline 89.43.208.247:28015 checked 5h ago

Drill-through
FilterServeris Savage Sands
Attributes
moddedoxide
Last refreshed
Players now 0/ 50
7-day average 0 peak 2
Rank #6,902 top 31%
Last wipe 14d ago no schedule published
Next wipe – no rhythm it keeps
Capacity 0% full

Players

average and peak, with its wipes marked
AveragePeak
00.511.5206:0010:0014:0019:0023:0000:00

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
05010015020006:0010:0014:0019:0023:0000:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
12.5k5k7.5k10k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 31% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap6.6 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak1players, last three wipes
crowd held100%of its cycles kept half the crowd

The first 48 hours of its last wipes

Wed 14 OctTue 13 OctThu 1 Oct
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 14 Oct, 22:32 UTC14d ago 1 – running 0
Tue 13 Oct, 18:08 UTC15d ago 1 – 1.2 days 0
Thu 1 Oct, 18:09 UTC FW27d ago 2 held half 12 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
ShockRust | Blue | NoLimit no group limit · 152 on average 44 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 EU · groups of 8+ · weekly · 128 on average 129 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 117 on average 62 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 93 on average 18 / 700
RustSpain.com | EU Main EU · groups of 12+ · weekly · 88 on average 3 / 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 EU · groups of 16+ · monthly · 84 on average 4 / 1000

Quick answers

from the figures on this page

Wipe cycle

When does Savage Sands wipe?

With irregular wipe times, Savage Sands offers no next wipe to predict. The next force wipe, which every Rust server receives, is on Thursday 5 November at 19:00 UTC. 14 days 7 hours ago the current world was made.

On Savage Sands, what happens on wipe day?

The average busiest count over recent wipes is 1 players. Peak population for the latest wipe came 0 hours after it began. Recent wipes held the crowd above half that peak until the next wipe in 100% of cases.

Server

In which region does Savage Sands sit?

No region is published by Savage Sands. A server's stated location is what Rust Server Analytics shows; where the machine stands is not looked up. The address of the server is 89.43.208.247:28015.

Which Rust version is Savage Sands on?

On Linux, Savage Sands runs Rust network protocol 2635 and build 168909. Your game must match the protocol to join, and Steam applies that update.

How reliable is Savage Sands, and is it online now?

Last seen 5 hours ago, Savage Sands now reports offline. The uptime it reports puts the last restart at about 1 hours ago. Uptime over the last full days (7) was 88%, or 147 of 168 hours. It entered Rust Server Analytics records on 13 September 2026.

Does Savage Sands perform well?

The 48-hour average was 114 server fps; the low was 96. Entity count reached 155,456, covering buildings, deployables and the rest of the world. At its highest, memory use was 4,128 MB. A climbing entity count and low fps are the lag players perceive.

Tags

Which meanings do the tags on Savage Sands carry?

Tags from Savage Sands, as read by the game's server browser, are: gmrust (Game mode): Survival in the standard Rust format; mp50 (Max players): 50 slots in total; ts8 (Group limit): The game default applies: 8 per team at most; v2635 (Protocol): To join, your game version must match protocol 2635; cs168909 (Build): Game build: 168909; ptrak (Networking): Network layer: RakNet, Rust's default; $r? (Region code): No region code has been set; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The Modded section, because plugins or settings modify play. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

Where does Savage Sands appear across Rust Server Analytics's lists and filters?

The following Rust Server Analytics lists count Savage Sands among their servers: Modded Rust servers: live data. On the server list, the filters that return it are: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Population

What position does Savage Sands hold in the server rankings?

Player hours for the last seven days place Savage Sands at #6,902, in the top 31% of the ranked field.

At what level does Savage Sands run its population?

The last sighting of Savage Sands was 5 hours ago; it is offline at this refresh. Averaging 0 players across seven days, the server reached a peak of 2. Averaged over 48 hours, activity is highest at 21:00 UTC with 2 players.

Map and rules

What are the settings on Savage Sands, and its rules?

Gather rate is not mentioned in the name of Savage Sands. The game's default 8-player group limit is in force. It runs survival, the standard game: gather, build, raid. Player-versus-player combat and raiding are both enabled. In the server browser it sits under Modded, where plugins or settings alter the game. The plugin framework is Oxide. VAC, Valve's anti-cheat, is enabled.

What is the map for Savage Sands?

Savage Sands uses a procedural map of size 5,000 with seed 1411653045, generated by the game. Because size and seed determine the map, it can be viewed on RustMaps via this page. The name of the map is Custom Map.

How to join

How do you connect to Savage Sands?

Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 89.43.208.247:28015.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival in the standard Rust format.
mp50
Max players 50 slots in total.
ts8
Group limit The game default applies: 8 per team at most.
v2635
Protocol To join, your game version must match protocol 2635.
cs168909
Build Game build: 168909.
ptrak
Networking Network layer: RakNet, Rust's default.
$r?
Region code No region code has been set.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded The Modded section, because plugins or settings modify play.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.