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Drill-through Server detail

NAE PvE

Online 89.34.97.209:28080 checked 11m ago

Drill-through
FilterServeris NAE PvE
Attributes
moddedoxide
Last refreshed
Players now 0/ 50
7-day average 0 peak –
Rank #15,400 top 69%
Last wipe 24d ago no schedule published
Next wipe – too few wipes seen yet
Capacity 0% full

Players

average and peak, with its wipes marked
AveragePeak
0123409:0018:0003:0013:0022:0007:00

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
010020030040009:0018:0003:0013:0022:0007:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 27 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k27 Sep3 Oct9 Oct16 Oct22 Oct28 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap5.9 daysbetween real wipes
wipe-day peak1players, last three wipes
crowd held0%else halves by day 3

The first 48 hours of its last wipes

Sun 4 OctMon 28 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 4 Oct, 00:48 UTC24d ago 1 – running 0
Mon 28 Sep, 02:27 UTC30d ago 1 halved by day 3 5.9 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
ShockRust | Blue | NoLimit no group limit · 156 on average 143 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 24.10 EU · groups of 8+ · weekly · 127 on average 133 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 115 on average 180 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 88 on average 79 / 700
RustSpain.com | EU Main EU · groups of 12+ · weekly · 87 on average 4 / 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 EU · groups of 16+ · monthly · 83 on average 37 / 1000

Quick answers

from the figures on this page

Wipe cycle

On what cycle does NAE PvE wipe?

With too few of its wipes on record, NAE PvE's rhythm is not yet clear. The next force wipe, which every Rust server receives, is on Thursday 5 November at 19:00 UTC. The world now in play was created 24 days 6 hours ago.

Wipe day on NAE PvE: what should you expect?

The average busiest count over recent wipes is 1 players. Peak population for the latest wipe came 1 hours after it began. Recent wipes held the crowd above half that peak until the next wipe in 0% of cases. In the other cases the crowd dropped below half by day 3.

Server details

What is the hosting location of NAE PvE?

No region is published by NAE PvE. Rust Server Analytics does not look up where the machine stands; it shows where a server says it is. The address of the server is 89.34.97.209:28080.

What Rust build does NAE PvE run?

Rust network protocol 2635 and build 168909 on Windows is the setup for NAE PvE. The protocol has to match before you can join; Steam updates it automatically.

Is NAE PvE up, and how steady is its uptime?

NAE PvE reports online at the current check. About 50 minutes ago is when it last restarted, judged by its reported uptime. Of 168 hours in the last 7 full days, 168 were up: 100%. It entered Rust Server Analytics records on 27 September 2026.

Is performance on NAE PvE stable?

The 48-hour average was 235 server fps; the low was 202. Buildings, deployables and all other world objects brought the entity total to 13,307. Memory use reached 1,012 MB at peak. A climbing entity count and low fps are the lag players perceive.

Lists and tags

How should the tags on NAE PvE be read?

Tags from NAE PvE, as read by the game's server browser, are: gmrust (Game mode): Rust survival, standard ruleset; mp50 (Max players): 50 slots in total; ts8 (Group limit): Team cap of 8, the stock game setting; v2635 (Protocol): Protocol 2635 is required: your game must match to connect; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the network layer, the game's standard one; $r? (Region code): No region code has been set; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The Modded section, because plugins or settings modify play. Current players, queue length and world creation time sit in the tags as well, displayed at the top of this page.

Where does NAE PvE appear across Rust Server Analytics's lists and filters?

These Rust Server Analytics lists include NAE PvE: Modded Rust servers: live data. On the server list, the filters that return it are: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Population

Where does NAE PvE sit among Rust servers?

On player hours over seven days, NAE PvE ranks #15,400, within the top 69% of ranked servers.

How many players does NAE PvE carry?

Population at the current refresh: 0 players on NAE PvE, against 50 slots. The seven-day mean for this server is 0 players.

Settings

How is NAE PvE configured, and what rules apply?

Gather rate is not mentioned in the name of NAE PvE. The game's default 8-player group limit is in force. It runs survival, the standard game: gather, build, raid. Player-versus-player combat and raiding are both enabled. Plugins or settings modify the game, and it is listed as Modded. The plugin framework is Oxide. Anti-cheat status: VAC on.

What is the map for NAE PvE?

A procedural map of size 1,800 with seed 937198614, generated by the game, runs on NAE PvE. The map is reproducible from its size and seed and can be seen on RustMaps from here.

Connection

What is the way onto NAE PvE?

Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 89.34.97.209:28080.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Rust survival, standard ruleset.
mp50
Max players 50 slots in total.
ts8
Group limit Team cap of 8, the stock game setting.
v2635
Protocol Protocol 2635 is required: your game must match to connect.
cs168909
Build The game build is 168909.
ptrak
Networking RakNet is the network layer, the game's standard one.
$r?
Region code No region code has been set.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded The Modded section, because plugins or settings modify play.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.