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Drill-through Server detail

V-SMP Charity Event

Online 89.28.237.58:28015 checked 12m ago

Drill-through
FilterServeris V-SMP Charity Event
Attributes
moddedoxide
Last refreshed
Players now 0/ 10
7-day average 0 peak 2
Rank #10,359 top 47%
Last wipe 2h ago no schedule published
Next wipe – no rhythm it keeps
Capacity 0% full

Players

average and peak, with its wipes marked
AveragePeakWipe
00.511.5219:0004:0013:0023:0008:0017:00Wiped Tue 27 Oct, 16:26 UTCWIPE

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
Server fpsWipe
010020030040019:0004:0013:0023:0008:0017:00Wiped Tue 27 Oct, 16:26 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 12 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k27 Sep2 Oct13 Oct18 Oct22 Oct27 Oct

Top 47% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap1.9 daysbetween real wipes
on rhythm33%of its recent wipes
wipe-day peak1players, last three wipes
crowd held33%else halves by day 1

The first 48 hours of its last wipes

Sun 25 OctSat 24 OctMon 19 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 27 Oct, 16:26 UTC2h ago – – running 0
Sun 25 Oct, 04:24 UTC2d ago 1 halved by day 1 2.5 days 0
Sat 24 Oct, 10:46 UTC3d ago 1 – 0.7 days 0
Mon 19 Oct, 17:07 UTC8d ago 1 halved by day 1 4.7 days 0
Sat 17 Oct, 15:31 UTC10d ago 1 held half 2.1 days 0
Thu 15 Oct, 21:07 UTC11d ago 2 – 1.8 days 0
Wed 14 Oct, 16:54 UTC13d ago 1 – 1.2 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
ShockRust | Blue | NoLimit no group limit · 162 on average 222 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 24.10 EU · groups of 8+ · weekly · 127 on average 132 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 111 on average 187 / 225
RustSpain.com | EU Main EU · groups of 12+ · weekly · 87 on average 32 / 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 85 on average 199 / 700
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 EU · groups of 16+ · monthly · 83 on average 63 / 1000

Quick answers

from the figures on this page

Wipe data

On what cycle does V-SMP Charity Event wipe?

With irregular wipe times, V-SMP Charity Event offers no next wipe to predict. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives and every Rust server wipes. 2 hours ago the current world was made.

Wipe day on V-SMP Charity Event: what should you expect?

The average busiest count over recent wipes is 1 players. Peak population for the latest wipe came 0 hours after it began. Recent wipes held the crowd above half that peak until the next wipe in 33% of cases. In the other cases the crowd dropped below half by day 1.

Server details

What is the hosting location of V-SMP Charity Event?

No region is published by V-SMP Charity Event. Where a server says it is, that is what Rust Server Analytics shows, without looking up where the machine stands. The address of the server is 89.28.237.58:28015.

Which Rust version is V-SMP Charity Event on?

On Windows, V-SMP Charity Event runs Rust network protocol 2635 and build 167781. Joining requires the same protocol on your game; Steam handles the update.

How reliable is V-SMP Charity Event, and is it online now?

The current status of V-SMP Charity Event is online. The uptime it reports puts the last restart at about 39 minutes ago. Uptime over the last full days (7) was 100%, or 168 of 168 hours. The first sighting of it by Rust Server Analytics was on 27 September 2026.

Does V-SMP Charity Event perform well?

Over 48 hours the average held at 235 server fps, and the minimum was 227. Buildings, deployables and all other world objects brought the entity total to 25,647. Peak memory was 3,122 MB. A climbing entity count and low fps are the lag players perceive.

Tags

How should the tags on V-SMP Charity Event be read?

Tags from V-SMP Charity Event, as read by the game's server browser, are: gmrust (Game mode): Survival in the standard Rust format; mp10 (Max players): Capacity of 10 slots; ts8 (Group limit): Default team size of 8; v2635 (Protocol): Protocol 2635 is required: your game must match to connect; cs167781 (Build): Build number 167781; ptrak (Networking): Network layer: RakNet, Rust's default; $r? (Region code): A region code is not set; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Modded listing, where plugins or settings change the game. At the top of this page you can see the player count, queue and world age, all of which the tags also hold.

On Rust Server Analytics, which lists and filters feature V-SMP Charity Event?

These Rust Server Analytics lists include V-SMP Charity Event: Modded Rust servers: live data. It appears on the server list under the following filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.

Population

Where does V-SMP Charity Event sit among Rust servers?

Player hours for the last seven days place V-SMP Charity Event at #10,359, in the top 47% of the ranked field.

How many players does V-SMP Charity Event carry?

Of 10 slots, 0 are filled on V-SMP Charity Event at this refresh. Seven-day figures: an average of 0 players and a peak of 2. Averaged over 48 hours, activity is highest at 17:00 UTC with 1 players.

Map and rules

How is V-SMP Charity Event configured, and what rules apply?

No gather rate is given in the name of V-SMP Charity Event. The game's default 8-player group limit is in force. It runs survival, the standard game: gather, build, raid. Player-versus-player combat and raiding are both enabled. In the server browser it sits under Modded, where plugins or settings alter the game. The plugin framework is Oxide. Anti-cheat status: VAC on.

The map on V-SMP Charity Event: which one is it?

The game generates a procedural map of size 5,500 with seed 1337 for V-SMP Charity Event. Size and seed fix the map, so a RustMaps view is available from this page. The name of the map is Custom Map.

Connection

How can a player join V-SMP Charity Event?

Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 89.28.237.58:28015.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2635,gmrust,cs167781,ts8,^o^z

Game

gmrust
Game mode Survival in the standard Rust format.
mp10
Max players Capacity of 10 slots.
ts8
Group limit Default team size of 8.
v2635
Protocol Protocol 2635 is required: your game must match to connect.
cs167781
Build Build number 167781.
ptrak
Networking Network layer: RakNet, Rust's default.
$r?
Region code A region code is not set.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded Modded listing, where plugins or settings change the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.