[Rust.kz] Test
Online EU 89.218.13.150:28015 checked 9m ago
Players
average and peak, with its wipes markedEvery five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
fps, entities and memory, from asking the server directly48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 31% of all ranked servers, top 67% in EU. Ranked on player hours over the last seven days.
Wipe schedule
from its schedule tagNext wipe Tuesday 3 November, 08:21 UTC, in 5d 10h. Its weekly schedule tag · low confidence
Coming wipes
| In | When, UTC | Kind |
|---|---|---|
| 5d 10h | Tue 3 Nov, 08:21 UTC | its own |
| 7d 21h | Thu 5 Nov, 19:00 UTC | FW force wipe |
| 12d 10h | Tue 10 Nov, 08:21 UTC | its own |
| 19d 10h | Tue 17 Nov, 08:21 UTC | its own |
| 26d 10h | Tue 24 Nov, 08:21 UTC | its own |
| 33d 10h | Tue 1 Dec, 08:21 UTC | its own |
| 35d 21h | Thu 3 Dec, 19:00 UTC | FW force wipe |
| 40d 10h | Tue 8 Dec, 08:21 UTC | its own |
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 27 Oct, 08:21 UTC1d ago | – | – | running | 0 |
| Fri 23 Oct, 15:43 UTC5d ago | 0 | – | 3.7 days | 0 |
| Thu 22 Oct, 10:08 UTC6d ago | 3 | – | 1.2 days | 0 |
| Thu 15 Oct, 08:32 UTC13d ago | 4 | halved by day 3 | 7.1 days | 0 |
| Sat 10 Oct, 13:59 UTC18d ago | 1 | held half | 4.8 days | 0 |
| Fri 2 Oct, 16:19 UTC26d ago | 1 | halved by day 2 | 7.9 days | 0 |
| Thu 1 Oct, 17:51 UTC FW27d ago | 5 | – | 0.9 days | 4 |
| Wed 30 Sep, 06:07 UTC28d ago | 5 | – | 1.5 days | 0 |
| Thu 24 Sep, 06:11 UTC34d ago | 2 | halved by day 3 | 6 days | 0 |
| Fri 18 Sep, 14:16 UTC40d ago | 2 | halved by day 1 | 5.7 days | 2 |
| Thu 17 Sep, 13:04 UTC41d ago | 5 | – | 1.1 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| Server | Profile | Players now |
|---|---|---|
| МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 | EU · groups of 8+ · weekly · 128 on average | 132 / 100 |
| RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 | EU · groups of 16+ · weekly · 116 on average | 114 / 225 |
| RustSpain.com | EU Main | EU · groups of 12+ · weekly · 88 on average | 28 / 200 |
| [EU] Willjum's Solo Only | Thursday Wipes | EU · groups of 8+ · weekly · 25 on average | 16 / 175 |
| TRAVELER SOLO [MAX 1] Wipe 26.10 | EU · no group limit · weekly · 23 on average | 23 / 100 |
| RustAria #2 [х2 | NoLimit | Мoскoвcкий] | EU · groups of 16+ · weekly · 10 on average | 6 / 100 |
Quick answers
from the figures on this pageWipe data
On what cycle does [Rust.kz] Test wipe?
Its tag guides the prediction, since [Rust.kz] Test has too few wipes on record to confirm the schedule. Tuesday 3 November at 08:21 UTC is the date the next wipe falls on. The current world dates from 37 hours. Its tags carry a weekly wipe schedule.
Wipe day on [Rust.kz] Test: what should you expect?
The average busiest count over recent wipes is 2 players. Peak population for the latest wipe came 0 hours after it began. The crowd stayed above half that peak until the next wipe in 33% of recent wipes. In the other cases the crowd dropped below half by day 2.5.
Server details
In which region does [Rust.kz] Test sit?
Its EU tag puts [Rust.kz] Test in Europe. Where a server says it is, that is what Rust Server Analytics shows, without looking up where the machine stands. The address of the server is 89.218.13.150:28015.
What Rust build does [Rust.kz] Test run?
On Linux, [Rust.kz] Test runs Rust network protocol 2635 and build 168909. Joining requires the same protocol on your game; Steam handles the update.
How reliable is [Rust.kz] Test, and is it online now?
[Rust.kz] Test reports online at the current check. About 35 hours ago is when it last restarted, judged by its reported uptime. Uptime over the last full days (7) was 13%, or 22 of 168 hours. 13 September 2026 is when Rust Server Analytics first recorded it.
Does [Rust.kz] Test perform well?
Over 48 hours the average held at 95 server fps, and the minimum was 86. Entity count reached 81,077, covering buildings, deployables and the rest of the world. At its highest, memory use was 3,029 MB. A climbing entity count and low fps are the lag players perceive.
Tags
Which meanings do the tags on [Rust.kz] Test carry?
gmvanilla (Game mode): Vanilla ruleset survival; mp10 (Max players): Capacity of 10 slots; ts8 (Group limit): Default team size of 8; v2635 (Protocol): To join, your game version must match protocol 2635; cs168909 (Build): Game build: 168909; ptrak (Networking): Network layer: RakNet, Rust's default; $r? (Region code): The region code is blank; ^w (Weekly): Wipes run on a weekly cycle; ^v (Vanilla): Facepunch's game unchanged: no altered rates, kits or rules; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Modded listing, where plugins or settings change the game; EU (Europe): Its browser listing sits in Europe are the tags [Rust.kz] Test publishes, and the game's server browser reads them. At the top of this page you can see the player count, queue and world age, all of which the tags also hold.
On Rust Server Analytics, which lists and filters feature [Rust.kz] Test?
Among the Rust Server Analytics lists [Rust.kz] Test fits are: EU Rust servers: live population data and Modded Rust servers: live data. These filters bring it up on the server list: Region: Europe; Type: Vanilla and Modded; Server tag: Weekly ^w, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last 3 days.
By whom is [Rust.kz] Test run?
[Rust.kz] Test publishes a rust.kz hostname, and 1 other server we track does the same, which points to one operator behind them.
Player numbers
Where does [Rust.kz] Test sit among Rust servers?
For player hours over the last seven days, [Rust.kz] Test places #6,904 globally and #1,973 in Europe, in the top 31% of all ranked servers.
At what level does [Rust.kz] Test run its population?
Population at the current refresh: 0 players on [Rust.kz] Test, against 10 slots. Averaging 0 players across seven days, the server reached a peak of 3. Across the last 48 hours, 18:00 UTC shows the highest average: 3 players.
Map and rules
What are the settings on [Rust.kz] Test, and its rules?
Gather rate is not mentioned in the name of [Rust.kz] Test. The default group cap of 8 players applies. survival is the game mode, the standard game: gather, build, raid. Raiding and PvP combat are available. Plugins or settings modify the game, and it is listed as Modded. Oxide plugins are run. Vanilla is its own description: facepunch's game unchanged: no altered rates, kits or rules. Anti-cheat status: VAC on.
What is the map for [Rust.kz] Test?
A procedural map of size 3,650 with seed 1337, generated by the game, runs on [Rust.kz] Test. Size and seed fix the map, so a RustMaps view is available from this page. Named map: Custom Map.
How to join
How do you connect to [Rust.kz] Test?
Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 89.218.13.150:28015. Find it online at https://discord.com/invite/STJwd78hZz.