Rust Server Analytics 100,165 players11,854 servers
All servers
Drill-through Server detail

[Rust.kz] Classic

Online EU 89.218.13.144:28015 checked 7m ago

Drill-through
FilterServeris [Rust.kz] Classic
Attributes
weekly wipes vanillaoxide
Last refreshed
Players now 58/ 500
7-day average 13 peak 85
Rank #812 top 4% · #363 in EU
Last wipe 5h ago weekly schedule
Next wipe 6d 22h Thu 5 Nov, 19:00 UTC FW
Capacity 12% full

Players

average and peak, with its wipes marked
AveragePeakWipe
025507510021:0006:0015:0001:0010:0019:00Wiped Thu 29 Oct, 14:23 UTCWIPE

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
Server fpsWipe
025507510021:0006:0015:0001:0010:0019:00Wiped Thu 29 Oct, 14:23 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15001k1.5k2k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 4% of all ranked servers, top 12% in EU. Ranked on player hours over the last seven days.

Wipe schedule

fixed weekdays

Next wipe Thursday 5 November, 19:00 UTC, in 6d 22h. The force wipe · high confidence

usual gap7 daysbetween real wipes
on rhythm100%of its recent wipes
wipe-day peak49players, last three wipes
crowd held0%else halves by day 4

Coming wipes

InWhen, UTCKind
6d 22hThu 5 Nov, 19:00 UTCFW force wipe
13d 18hThu 12 Nov, 14:23 UTCits own
20d 18hThu 19 Nov, 14:23 UTCits own
27d 18hThu 26 Nov, 14:23 UTCits own
34d 22hThu 3 Dec, 19:00 UTCFW force wipe
41d 18hThu 10 Dec, 14:23 UTCits own

The first 48 hours of its last wipes

Thu 22 OctThu 15 OctThu 8 Oct
020406080+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 72, 2 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 29 Oct, 14:23 UTC5h ago – – running 13
Thu 22 Oct, 14:28 UTC7d ago 72 – – 3
Thu 15 Oct, 14:28 UTC14d ago 39 halved by day 3 7 days 10
Thu 8 Oct, 14:28 UTC21d ago 37 halved by day 4 7 days 10
Thu 1 Oct, 17:54 UTC FW28d ago 29 halved by day 4 6.9 days 3
Thu 24 Sep, 14:32 UTC35d ago 52 halved by day 4 7.1 days 5
Thu 17 Sep, 14:28 UTC42d ago 49 halved by day 4 7 days 5

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 508 on average 275 / 325
Rusty Moose |EU Main| EU · groups of 12+ · weekly · 282 on average 877 / 1000
Rustafied.com - EU Friday EU · groups of 16+ · weekly · 277 on average 49 / 100
Rustoria.co - EU Main EU · groups of 16+ · weekly · 266 on average 934 / 1000
Rustafied.com - EU Main EU · groups of 16+ · weekly · 225 on average 790 / 850
Magic Rust — Main | Kлaccикa x1 | Baйп 29.10 EU · groups of 100+ · 1x · weekly · 214 on average 571 / 600

Quick answers

from the figures on this page

Wipe cycle

When does [Rust.kz] Classic wipe?

[Rust.kz] Classic follows a wipe rhythm of every Thursday at 14:23 UTC. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. 5 hours ago the current world was made. A weekly wipe schedule is published in its tags.

Wipe day on [Rust.kz] Classic: what should you expect?

Across recent wipes the busiest point averaged 49 players. Peak population for the latest wipe came 2 hours after it began. The crowd stayed above half that peak until the next wipe in 0% of recent wipes. The fall below half arrived by day 4 when it didn't hold.

Server details

Which location hosts [Rust.kz] Classic?

Its EU tag puts [Rust.kz] Classic in Europe. Rust Server Analytics does not look up where the machine stands; it shows where a server says it is. You will find it at 89.218.13.144:28015.

What Rust build does [Rust.kz] Classic run?

The platform is Linux, with Rust network protocol 2635 and build 168909 running on [Rust.kz] Classic. Your game must match the protocol to join, and Steam applies that update.

What uptime does [Rust.kz] Classic show, and is it up?

[Rust.kz] Classic reports online at the current check. About 4 hours ago is when it last restarted, judged by its reported uptime. 99% uptime over the last 7 full days, equal to 167 of 168 hours. 13 September 2026 is when Rust Server Analytics first recorded it.

Does [Rust.kz] Classic perform well?

Server fps averaged 92 over the last 48 hours, with a floor of 64. At its highest the entity count was 97,248, including buildings, deployables and all else. At its highest, memory use was 4,411 MB. A climbing entity count and low fps are the lag players perceive.

Lists and tags

What do [Rust.kz] Classic's tags stand for?

Tags from [Rust.kz] Classic, as read by the game's server browser, are: gmvanilla (Game mode): Survival on vanilla settings; mp500 (Max players): Capacity of 500 slots; ts8 (Group limit): The game default applies: 8 per team at most; v2635 (Protocol): Joining needs your game on protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): The region code is blank; ^w (Weekly): Wipes run on a weekly cycle; ^v (Vanilla): Nothing altered from Facepunch's release: rates, kits and rules are stock; ^o (Oxide): Plugin framework: Oxide (uMod); EU (Europe): Its browser listing sits in Europe. Current players, queue length and world creation time sit in the tags as well, displayed at the top of this page.

On Rust Server Analytics, which lists and filters feature [Rust.kz] Classic?

The following Rust Server Analytics lists count [Rust.kz] Classic among their servers: EU Rust servers: live population data, Community Rust servers, live and Vanilla Rust servers. It appears on the server list under the following filters: Region: Europe; Type: Vanilla, Community (not modded, not official) and Plugins, not modded; Server tag: Weekly ^w, Vanilla ^v and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last 24 hours; Players now: At least 50; Average players: 10+ on average.

Who operates [Rust.kz] Classic?

[Rust.kz] Classic publishes a rust.kz hostname, and 1 other server we track does the same, which points to one operator behind them.

Population

Against other Rust servers, how does [Rust.kz] Classic compare?

For player hours over the last seven days, [Rust.kz] Classic places #812 globally and #363 in Europe, in the top 4% of all ranked servers.

What is the population of [Rust.kz] Classic?

Population at the current refresh: 58 players on [Rust.kz] Classic, against 500 slots. Averaging 13 players across seven days, the server reached a peak of 85. Averaged over 48 hours, activity is highest at 16:00 UTC with 80 players.

Map and rules

How is [Rust.kz] Classic configured, and what rules apply?

No gather rate is given in the name of [Rust.kz] Classic. The game's default 8-player group limit is in force. It runs survival, the standard game: gather, build, raid. Raiding and PvP combat are available. The Community category in the server browser lists it. The plugin framework is Oxide. Its self-description is vanilla: nothing altered from Facepunch's release: rates, kits and rules are stock. VAC, Valve's anti-cheat, is enabled.

The map on [Rust.kz] Classic: which one is it?

[Rust.kz] Classic uses a procedural map of size 3,650 with seed 1337, generated by the game. Size and seed fix the map, so a RustMaps view is available from this page. Named map: Custom Map.

Connection

How can a player join [Rust.kz] Classic?

Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 89.218.13.144:28015. https://discord.com/invite/STJwd78hZz is its website.

Server tags

what each one means

Published as mp500,ptrak,$r?,v2635,^w,^v,EU,gmvanilla,cs168909,ts8,^o

Game

gmvanilla
Game mode Survival on vanilla settings.
mp500
Max players Capacity of 500 slots.
ts8
Group limit The game default applies: 8 per team at most.
v2635
Protocol Joining needs your game on protocol 2635.
cs168909
Build The game build is 168909.
ptrak
Networking It uses RakNet, the standard network layer for the game.
$r?
Region code The region code is blank.

Wipe schedule

^w
Weekly Wipes run on a weekly cycle.

Difficulty

^v
Vanilla Nothing altered from Facepunch's release: rates, kits and rules are stock.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).

Region

EU
Europe Its browser listing sits in Europe.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.