TestServ12
Offline 89.125.214.42:35001 checked 28d ago
Players
average and peak, with its wipes markedEvery five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
fps, entities and memory, from asking the server directly48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 30 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
from the wipes we sawNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| Server | Profile | Players now |
|---|---|---|
| ShockRust | Blue | NoLimit | no group limit · 155 on average | 36 / 500 |
| МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 | EU · groups of 8+ · weekly · 128 on average | 127 / 100 |
| RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 | EU · groups of 16+ · weekly · 117 on average | 41 / 225 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 92 on average | 35 / 700 |
| RustSpain.com | EU Main | EU · groups of 12+ · weekly · 88 on average | 7 / 200 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 | EU · groups of 16+ · monthly · 84 on average | 5 / 1000 |
Quick answers
from the figures on this pageWipe cycle
When does TestServ12 wipe?
The rhythm of TestServ12 cannot yet be told: too few of its wipes are on record. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives and every Rust server wipes. The current world dates from 28 days 11 hours.
Server
Which location hosts TestServ12?
No region appears in what TestServ12 publishes. A server's stated location is what Rust Server Analytics shows; where the machine stands is not looked up. You will find it at 89.125.214.42:35001.
What Rust build does TestServ12 run?
Rust network protocol 2633 and build 165217 on Windows is the setup for TestServ12. Joining requires the same protocol on your game; Steam handles the update.
How reliable is TestServ12, and is it online now?
Last seen 28 days 2 hours ago, TestServ12 now reports offline. Of 168 hours in the last 7 full days, 0 were up: 0%. The first sighting of it by Rust Server Analytics was on 30 September 2026.
Lists and tags
Which meanings do the tags on TestServ12 carry?
gmvanilla (Game mode): Vanilla ruleset survival; mp200 (Max players): Player slots: 200; ts8 (Group limit): Default team size of 8; v2633 (Protocol): To join, your game version must match protocol 2633; cs165217 (Build): The game build is 165217; ptrak (Networking): RakNet is the network layer, the game's standard one; $r? (Region code): A region code is not set; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The Modded section, because plugins or settings modify play are the tags TestServ12 publishes, and the game's server browser reads them. Current players, queue length and world creation time sit in the tags as well, displayed at the top of this page.
Where does TestServ12 appear across Rust Server Analytics's lists and filters?
Among the Rust Server Analytics lists TestServ12 fits are: Modded Rust servers: live data. On the server list, the filters that return it are: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Population
Against other Rust servers, how does TestServ12 compare?
The seven-day player-hours rank for TestServ12 is #16,699, inside the top 70% of all ranked servers.
At what level does TestServ12 run its population?
The last sighting of TestServ12 was 28 days 2 hours ago; it is offline at this refresh.
Settings
What are the settings on TestServ12, and its rules?
Gather rate is not mentioned in the name of TestServ12. The game's default 8-player group limit is in force. survival is the game mode, the standard game: gather, build, raid. Both fighting and raiding between players are allowed. In the server browser it sits under Modded, where plugins or settings alter the game. Oxide plugins are run. VAC, Valve's anti-cheat, is enabled.
The map on TestServ12: which one is it?
The game generates a procedural map of size 1,000 with seed 352165132 for TestServ12. The map is reproducible from its size and seed and can be seen on RustMaps from here.
Connection
How can a player join TestServ12?
Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 89.125.214.42:35001.