TestServ12
Offline 89.125.214.42:28015 checked 27d ago
Players
average and peak, with its wipes markedEvery five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
fps, entities and memory, from asking the server directly48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 30 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
from the wipes we sawNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| Server | Profile | Players now |
|---|---|---|
| ShockRust | Blue | NoLimit | no group limit · 163 on average | 5 / 500 |
| МИНИ-КАРТА 2Х | STORM | FPS+ 24.10 | EU · groups of 8+ · weekly · 128 on average | 132 / 100 |
| RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 | EU · groups of 16+ · weekly · 113 on average | 59 / 225 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 87 on average | 58 / 700 |
| RustSpain.com | EU Main | EU · groups of 12+ · weekly · 87 on average | 12 / 200 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 | EU · groups of 16+ · monthly · 83 on average | 14 / 1000 |
Quick answers
from the figures on this pageWipe cycle
On what cycle does TestServ12 wipe?
Too few wipes on record for TestServ12 to show its rhythm. The next force wipe, which every Rust server receives, is on Thursday 5 November at 19:00 UTC. The current world dates from 27 days 10 hours.
Server
In which region does TestServ12 sit?
No region is published by TestServ12. Where a server says it is, that is what Rust Server Analytics shows, without looking up where the machine stands. You will find it at 89.125.214.42:28015.
Which Rust version is TestServ12 on?
On Windows, TestServ12 runs Rust network protocol 2633 and build 165217. The protocol has to match before you can join; Steam updates it automatically.
How reliable is TestServ12, and is it online now?
The current status is offline for TestServ12, with the last sighting 27 days 5 hours ago. Of 168 hours in the last 7 full days, 0 were up: 0%. It entered Rust Server Analytics records on 30 September 2026.
Tags
What do TestServ12's tags stand for?
gmvanilla (Game mode): Vanilla ruleset survival; mp50 (Max players): Capacity of 50 slots; ts8 (Group limit): The game default applies: 8 per team at most; v2633 (Protocol): To join, your game version must match protocol 2633; cs165217 (Build): Build number 165217; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): No region code has been set; ^o (Oxide): It runs Oxide (uMod) for plugins; ^z (Modded): Plugins or settings change the game, so it sits under Modded are the tags TestServ12 publishes, and the game's server browser reads them. At the top of this page you can see the player count, queue and world age, all of which the tags also hold.
On Rust Server Analytics, which lists and filters feature TestServ12?
The following Rust Server Analytics lists count TestServ12 among their servers: Modded Rust servers: live data. It appears on the server list under the following filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Player numbers
Against other Rust servers, how does TestServ12 compare?
On player hours over seven days, TestServ12 ranks #16,757, within the top 70% of ranked servers.
How many players does TestServ12 carry?
The last sighting of TestServ12 was 27 days 5 hours ago; it is offline at this refresh.
Map and rules
How is TestServ12 configured, and what rules apply?
The name of TestServ12 does not state a gather rate. No custom group limit: 8 players is the standard. It runs survival, the standard game: gather, build, raid. Player-versus-player combat and raiding are both enabled. The Modded category lists it; plugins or settings change the game. Oxide plugins are run. The server runs with VAC, Valve's anti-cheat, enabled.
What is the map for TestServ12?
The game generates a procedural map of size 1,000 with seed 352165132 for TestServ12. The map is reproducible from its size and seed and can be seen on RustMaps from here.
Connection
How do you connect to TestServ12?
Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 89.125.214.42:28015.