LOCAL raid difficulty validation
Offline 89.106.72.63:28125 checked 1d ago
Players
average and peak, with its wipes markedEvery five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
fps, entities and memory, from asking the server directly48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
from the wipes we sawNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| Server | Profile | Players now |
|---|---|---|
| ShockRust | Blue | NoLimit | no group limit · 157 on average | 205 / 500 |
| МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 | EU · groups of 8+ · weekly · 128 on average | 121 / 100 |
| RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 | EU · groups of 16+ · weekly · 116 on average | 183 / 225 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 90 on average | 126 / 700 |
| RustSpain.com | EU Main | EU · groups of 12+ · weekly · 87 on average | 19 / 200 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 | EU · groups of 16+ · monthly · 84 on average | 50 / 1000 |
Quick answers
from the figures on this pageWipe cycle
The wipe schedule for LOCAL raid difficulty validation: what is it?
Too few wipes on record for LOCAL raid difficulty validation to show its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives and every Rust server wipes. The current world dates from 44 hours.
Server
Which location hosts LOCAL raid difficulty validation?
No region is published by LOCAL raid difficulty validation. A server's stated location is what Rust Server Analytics shows; where the machine stands is not looked up. You will find it at 89.106.72.63:28125.
What Rust build does LOCAL raid difficulty validation run?
Rust network protocol 2635 and build 168909 on Windows is the setup for LOCAL raid difficulty validation. The protocol has to match before you can join; Steam updates it automatically.
How reliable is LOCAL raid difficulty validation, and is it online now?
Offline at this refresh: LOCAL raid difficulty validation, last seen 44 hours ago. Uptime over the last full day (1) was 0%, or 0 of 24 hours. The first sighting of it by Rust Server Analytics was on 26 October 2026.
Lists and tags
How should the tags on LOCAL raid difficulty validation be read?
Tags from LOCAL raid difficulty validation, as read by the game's server browser, are: gmrust (Game mode): Rust survival, standard ruleset; mp1 (Max players): Player slots: 1; ts8 (Group limit): The game default applies: 8 per team at most; v2635 (Protocol): Joining needs your game on protocol 2635; cs168909 (Build): Game build: 168909; ptrak (Networking): RakNet is the network layer, the game's standard one; $r? (Region code): The region code is blank; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Modded listing, where plugins or settings change the game. At the top of this page you can see the player count, queue and world age, all of which the tags also hold.
Where does LOCAL raid difficulty validation appear across Rust Server Analytics's lists and filters?
The following Rust Server Analytics lists count LOCAL raid difficulty validation among their servers: Modded Rust servers: live data. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.
Population
Where does LOCAL raid difficulty validation sit among Rust servers?
Player hours for the last seven days place LOCAL raid difficulty validation at #15,426, in the top 69% of the ranked field.
What is the population of LOCAL raid difficulty validation?
No response from LOCAL raid difficulty validation at the latest check, with a last sighting 44 hours ago. Averaged across seven days, the population is 0 players.
Map and rules
What are the settings on LOCAL raid difficulty validation, and its rules?
The name of LOCAL raid difficulty validation does not state a gather rate. The game's default 8-player group limit is in force. survival is the game mode, the standard game: gather, build, raid. Both fighting and raiding between players are allowed. Plugins or settings modify the game, and it is listed as Modded. Plugins from Oxide are in use. Anti-cheat status: VAC on.
How to join
What is the way onto LOCAL raid difficulty validation?
In the Rust console (F1), enter client.connect 89.106.72.63:28125. Launch Rust on this page also works, opening Rust through Steam and connecting you.