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Drill-through Server detail

Server_210_DevBlog

Offline 89.105.199.147:28015 checked 4d ago

Drill-through
FilterServeris Server_210_DevBlog
Attributes
modded
Last refreshed
Players now 1/ 10
7-day average 1 peak 1
Rank #10,140 top 46%
Last wipe 5d ago no schedule published
Next wipe – no wipe seen yet
Capacity 10% full

Players

average and peak, with its wipes marked
No hourly history yet.

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k22 Oct23 Oct24 Oct26 Oct27 Oct28 Oct

Top 46% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

from the wipes we saw

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
ShockRust | Blue | NoLimit no group limit · 156 on average 187 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 24.10 EU · groups of 8+ · weekly · 128 on average 128 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 116 on average 186 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 88 on average 128 / 700
RustSpain.com | EU Main EU · groups of 12+ · weekly · 87 on average 14 / 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 EU · groups of 16+ · monthly · 84 on average 50 / 1000

Quick answers

from the figures on this page

Wipe data

The wipe schedule for Server_210_DevBlog: what is it?

The rhythm of Server_210_DevBlog cannot yet be told: too few of its wipes are on record. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives and every Rust server wipes. The world now in play was created 5 days 22 hours ago.

Server

What is the hosting location of Server_210_DevBlog?

No region appears in what Server_210_DevBlog publishes. Rust Server Analytics does not look up where the machine stands; it shows where a server says it is. 89.105.199.147:28015 is its address.

Which Rust version is Server_210_DevBlog on?

The platform is Windows, with Rust network protocol 2201 running on Server_210_DevBlog. Your game must match the protocol to join, and Steam applies that update.

What uptime does Server_210_DevBlog show, and is it up?

Offline at this refresh: Server_210_DevBlog, last seen 4 days 17 hours ago. Uptime over the last full days (5) was 2%, or 2 of 120 hours. The first sighting of it by Rust Server Analytics was on 22 October 2026.

Lists and tags

Which meanings do the tags on Server_210_DevBlog carry?

gmrust (Game mode): Rust survival, standard ruleset; mp10 (Max players): 10 slots in total; v2201 (Protocol): To join, your game version must match protocol 2201; oxide (Oxide): Plugin framework: Oxide (uMod); modded (Modded): Modded listing, where plugins or settings change the game; hd910d3d2 (Custom tag): Not one of Rust's standard tags; the owner or a plugin applied it; stok (Custom tag): Not one of Rust's standard tags; the owner or a plugin applied it are the tags Server_210_DevBlog publishes, and the game's server browser reads them. At the top of this page you can see the player count, queue and world age, all of which the tags also hold.

On Rust Server Analytics, which lists and filters feature Server_210_DevBlog?

Among the Rust Server Analytics lists Server_210_DevBlog fits are: Modded Rust servers: live data. These filters bring it up on the server list: Type: Modded; Last wipe: In the last week.

Population

Where does Server_210_DevBlog sit among Rust servers?

The seven-day player-hours rank for Server_210_DevBlog is #10,140, inside the top 46% of all ranked servers.

What is the population of Server_210_DevBlog?

Server_210_DevBlog is offline at this refresh; the last contact was 4 days 17 hours ago. The seven-day mean is 1 players, against a peak of 1.

Settings

What settings and rules does Server_210_DevBlog use?

Gather rate is not mentioned in the name of Server_210_DevBlog. No group limit is made public. survival is the game mode, the standard game: gather, build, raid. Both fighting and raiding between players are allowed. In the server browser it sits under Modded, where plugins or settings alter the game. VAC, Valve's anti-cheat, is disabled.

What is the map for Server_210_DevBlog?

Server_210_DevBlog uses a procedural map, which the game generates.

How to join

How do you connect to Server_210_DevBlog?

In the Rust console (F1), enter client.connect 89.105.199.147:28015. Launch Rust on this page also works, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp10,v2201,hd910d3d2,stok,gmrust,oxide,modded

Game

gmrust
Game mode Rust survival, standard ruleset.
mp10
Max players 10 slots in total.
v2201
Protocol To join, your game version must match protocol 2201.

Mods and access

oxide
Oxide Plugin framework: Oxide (uMod).
modded
Modded Modded listing, where plugins or settings change the game.

Other

hd910d3d2
Custom tag Not one of Rust's standard tags; the owner or a plugin applied it.
stok
Custom tag Not one of Rust's standard tags; the owner or a plugin applied it.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.