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Drill-through Server detail

Alkad #1 (x1.5|Kits)

Online EU 88.99.1.43:28015 checked 9m ago

Drill-through
FilterServeris Alkad #1 (x1.5|Kits)
Attributes
1.5x biweekly wipes vanillamoddedoxide
Last refreshed
Players now 2/ 150
7-day average 2 peak 10
Rank #1,975 top 9% · #763 in EU
Last wipe 11d ago biweekly schedule
Next wipe 2d 17h Fri 30 Oct, 11:04 UTC
Capacity 1% full

Players

average and peak, with its wipes marked
AveragePeak
0246818:0003:0012:0022:0007:0016:00

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
025507510018:0003:0012:0022:0007:0016:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
11k2k3k4k20 Sep27 Sep5 Oct12 Oct20 Oct27 Oct

Top 9% of all ranked servers, top 26% in EU. Ranked on player hours over the last seven days.

Wipe schedule

fixed weekdays

Next wipe Friday 30 October, 11:04 UTC, in 2d 17h. Every other Friday at 11:04 UTC · medium confidence

usual gap14 daysbetween real wipes
on rhythm100%of its recent wipes
wipe-day peak10players, last three wipes
crowd held0%else halves by day 2

Coming wipes

InWhen, UTCKind
2d 17hFri 30 Oct, 11:04 UTCits own
9d 1hThu 5 Nov, 19:00 UTCFW force wipe
16d 17hFri 13 Nov, 11:04 UTCits own
30d 17hFri 27 Nov, 11:04 UTCits own
37d 1hThu 3 Dec, 19:00 UTCFW force wipe
44d 17hFri 11 Dec, 11:04 UTCits own

The first 48 hours of its last wipes

Fri 16 OctFri 2 OctFri 18 Sep
05101520+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 5, 7 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 16 Oct, 11:04 UTC11d ago 5 – running 1
Fri 2 Oct, 11:02 UTC25d ago 9 halved by day 1 14 days 0
Fri 18 Sep, 11:02 UTC39d ago 15 halved by day 3 14 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
Atlas - EU 2X Medium | Vanilla+ | No BP Wipes EU · groups of 16+ · 2x · biweekly · 247 on average 47 / 100
HollowServers.co EU 3x Solo/Duo/Trio|LootX3|JUST FULLWIPED EU · groups of 8+ · 3x · biweekly · 96 on average 211 / 225
Magic Rust #22 — Vanilla 2x (Biweekly) | Pyccкий EU · groups of 150+ · 2x · biweekly · 65 on average 17 / 200
Vital Rust - EU Medium | 2x | Vanilla+ | No BP Wipes EU · groups of 16+ · 2x · biweekly · 64 on average 9 / 75
ДЛЯ НОВИЧКОВ | КЛАССИКА X2 |KARMA RUST 24.10 EU · groups of 10+ · 2x · biweekly · 47 on average 73 / 200
PROSTOJ #6 | Ресурсы x2 | Компоненты x1 EU · groups of 8+ · 2x · biweekly · 45 on average 46 / 200

Quick answers

from the figures on this page

Wipe cycle

When does Alkad #1 (x1.5|Kits) wipe?

On Alkad #1 (x1.5|Kits) the wipe rhythm is every other Friday at 11:04 UTC. A wipe is scheduled for Friday 30 October at 11:04 UTC, according to this server's cycle. 11 days 6 hours ago the current world was made. The tags carry an every-two-weeks wipe schedule.

On Alkad #1 (x1.5|Kits), what happens on wipe day?

Recent wipes averaged a busiest count of 10 players. Peak population for the latest wipe came 7 hours after it began. The crowd stayed above half that peak until the next wipe in 0% of recent wipes. By day 2 it had fallen below half where the hold failed.

Server details

What is the hosting location of Alkad #1 (x1.5|Kits)?

Its EU tag puts Alkad #1 (x1.5|Kits) in Europe. Where a server says it is, that is what Rust Server Analytics shows, without looking up where the machine stands. 88.99.1.43:28015 is its address.

What Rust build does Alkad #1 (x1.5|Kits) run?

On Windows, Alkad #1 (x1.5|Kits) runs Rust network protocol 2635 and build 168909. The protocol has to match before you can join; Steam updates it automatically.

Is Alkad #1 (x1.5|Kits) up, and how steady is its uptime?

The current status of Alkad #1 (x1.5|Kits) is online. About 11 hours ago is when it last restarted, judged by its reported uptime. Of 168 hours in the last 7 full days, 168 were up: 100%. 13 September 2026 is when Rust Server Analytics first recorded it.

Is performance on Alkad #1 (x1.5|Kits) stable?

The 48-hour average was 58 server fps; the low was 30. At its highest the entity count was 109,202, including buildings, deployables and all else. At its highest, memory use was 4,238 MB. Lag, for players, means low fps alongside a growing entity count.

Tags

Which meanings do the tags on Alkad #1 (x1.5|Kits) carry?

gmrust (Game mode): Survival in the standard Rust format; mp150 (Max players): Player slots: 150; ts16 (Group limit): Teams hold no more than 16; v2635 (Protocol): Protocol 2635 is required: your game must match to connect; cs168909 (Build): Build number 168909; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): The region code is blank; ^b (Biweekly): A two-week wipe cycle; ^v (Vanilla): Nothing altered from Facepunch's release: rates, kits and rules are stock; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Plugins or settings change the game, so it sits under Modded; EU (Europe): The server browser files it under Europe are the tags Alkad #1 (x1.5|Kits) publishes, and the game's server browser reads them. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

Where does Alkad #1 (x1.5|Kits) appear across Rust Server Analytics's lists and filters?

These Rust Server Analytics lists include Alkad #1 (x1.5|Kits): 1.5x Rust servers, EU Rust servers: live population data and Modded Rust servers: live data. On the server list, the filters that return it are: Region: Europe; Type: Vanilla and Modded; Server tag: Biweekly ^b, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks; Gather rate: 1.5x.

Population

Against other Rust servers, how does Alkad #1 (x1.5|Kits) compare?

Ranked on seven-day player hours, Alkad #1 (x1.5|Kits) is #1,975 overall and #763 in Europe, within the top 9% of ranked servers.

At what level does Alkad #1 (x1.5|Kits) run its population?

Population at the current refresh: 2 players on Alkad #1 (x1.5|Kits), against 150 slots. Seven-day figures: an average of 2 players and a peak of 10. Across the last 48 hours, 19:00 UTC shows the highest average: 4 players.

Map and rules

What settings and rules does Alkad #1 (x1.5|Kits) use?

Alkad #1 (x1.5|Kits) names a 1.5x gather rate. Players per group: up to 16. It runs survival, the standard game: gather, build, raid. Raiding and PvP combat are available. In the server browser it sits under Modded, where plugins or settings alter the game. Plugins from Oxide are in use. Its self-description is vanilla: nothing altered from Facepunch's release: rates, kits and rules are stock. The server runs with VAC, Valve's anti-cheat, enabled.

The map on Alkad #1 (x1.5|Kits): which one is it?

The game generates a procedural map of size 4,250 with seed 406198257 for Alkad #1 (x1.5|Kits). Size and seed fix the map, so a RustMaps view is available from this page.

Connection

What is the way onto Alkad #1 (x1.5|Kits)?

In the Rust console (F1), enter client.connect 88.99.1.43:28015. Launch Rust on this page also works, opening Rust through Steam and connecting you. https://m.vk.com/rust_alkad is its website.

Server tags

what each one means

Published as mp150,ptrak,$r?,v2635,^b,^v,EU,gmrust,cs168909,ts16,^o^z

Game

gmrust
Game mode Survival in the standard Rust format.
mp150
Max players Player slots: 150.
ts16
Group limit Teams hold no more than 16.
v2635
Protocol Protocol 2635 is required: your game must match to connect.
cs168909
Build Build number 168909.
ptrak
Networking It uses RakNet, the standard network layer for the game.
$r?
Region code The region code is blank.

Wipe schedule

^b
Biweekly A two-week wipe cycle.

Difficulty

^v
Vanilla Nothing altered from Facepunch's release: rates, kits and rules are stock.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded Plugins or settings change the game, so it sits under Modded.

Region

EU
Europe The server browser files it under Europe.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.