IKS[211 Devblog]
Offline 88.201.151.129:27015 checked 20h ago
Players
average and peak, with its wipes markedEvery five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
fps, entities and memory, from asking the server directly48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 46% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 28 Oct, 08:39 UTC21h ago | – | – | running | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| Server | Profile | Players now |
|---|---|---|
| ShockRust | Blue | NoLimit | no group limit · 152 on average | 44 / 500 |
| МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 | EU · groups of 8+ · weekly · 128 on average | 129 / 100 |
| RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 | EU · groups of 16+ · weekly · 117 on average | 62 / 225 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 93 on average | 18 / 700 |
| RustSpain.com | EU Main | EU · groups of 12+ · weekly · 88 on average | 3 / 200 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 | EU · groups of 16+ · monthly · 84 on average | 4 / 1000 |
Quick answers
from the figures on this pageWipe cycle
The wipe schedule for IKS[211 Devblog]: what is it?
Too few wipes on record for IKS[211 Devblog] to show its rhythm. The next force wipe, which every Rust server receives, is on Thursday 5 November at 19:00 UTC. The current world dates from 21 hours.
Server details
Which location hosts IKS[211 Devblog]?
A region is not published by IKS[211 Devblog]. A server's stated location is what Rust Server Analytics shows; where the machine stands is not looked up. 88.201.151.129:27015 is its address.
Which Rust version is IKS[211 Devblog] on?
Rust network protocol 2164 on Windows is the setup for IKS[211 Devblog]. Your game must match the protocol to join, and Steam applies that update.
What uptime does IKS[211 Devblog] show, and is it up?
Offline at this refresh: IKS[211 Devblog], last seen 20 hours ago. Uptime over the last full days (7) was 2%, or 4 of 168 hours. It entered Rust Server Analytics records on 12 October 2026.
Lists and tags
Which meanings do the tags on IKS[211 Devblog] carry?
Tags from IKS[211 Devblog], as read by the game's server browser, are: mp10 (Max players): 10 slots in total; v2164 (Protocol): Protocol 2164 is required: your game must match to connect; oxide (Oxide): Plugin framework: Oxide (uMod); modded (Modded): The Modded section, because plugins or settings modify play; hb68d7370 (Custom tag): Outside the standard tag set, added by the owner or a plugin; stok (Custom tag): Outside the standard tag set, added by the owner or a plugin. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
Where does IKS[211 Devblog] appear across Rust Server Analytics's lists and filters?
The following Rust Server Analytics lists count IKS[211 Devblog] among their servers: Modded Rust servers: live data. These filters bring it up on the server list: Type: Modded; Last wipe: In the last 24 hours.
Player numbers
Where does IKS[211 Devblog] sit among Rust servers?
The seven-day player-hours rank for IKS[211 Devblog] is #10,300, inside the top 46% of all ranked servers.
What is the population of IKS[211 Devblog]?
No response from IKS[211 Devblog] at the latest check, with a last sighting 20 hours ago. Averaging 1 players across seven days, the server reached a peak of 1. Averaged over 48 hours, activity is highest at 09:00 UTC with 1 players.
Settings
How is IKS[211 Devblog] configured, and what rules apply?
Gather rate is not mentioned in the name of IKS[211 Devblog]. No group limit is made public. It runs survival, the standard game: gather, build, raid. Player-versus-player combat and raiding are both enabled. Plugins or settings modify the game, and it is listed as Modded. The server runs with VAC, Valve's anti-cheat, disabled.
Connection
How do you connect to IKS[211 Devblog]?
In the Rust console (F1), enter client.connect 88.201.151.129:27015. Launch Rust on this page also works, opening Rust through Steam and connecting you.