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Drill-through Server detail

RustMap Editor (test)

Offline 86.254.42.117:28015 checked 4d ago

Drill-through
FilterServeris RustMap Editor (test)
Attributes
moddedoxide
Last refreshed
Players now 0/ 10
7-day average 0 peak –
Rank #15,339 top 69%
Last wipe 4d ago no schedule published
Next wipe – no rhythm it keeps
Capacity 0% full

Players

average and peak, with its wipes marked
No hourly history yet.

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k7 Oct10 Oct13 Oct16 Oct26 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap8.6 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak0players, last three wipes

The first 48 hours of its last wipes

Sat 24 OctFri 9 OctWed 7 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 1 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 24 Oct, 07:58 UTC4d ago 0 – running 0
Fri 9 Oct, 15:24 UTC19d ago 0 – 14.7 days 1
Wed 7 Oct, 01:14 UTC22d ago 1 – 2.6 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
ShockRust | Blue | NoLimit no group limit · 150 on average 92 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 EU · groups of 8+ · weekly · 128 on average 128 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 118 on average 124 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 93 on average 44 / 700
RustSpain.com | EU Main EU · groups of 12+ · weekly · 88 on average 3 / 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 EU · groups of 16+ · monthly · 84 on average 19 / 1000

Quick answers

from the figures on this page

Wipe cycle

On what cycle does RustMap Editor (test) wipe?

With irregular wipe times, RustMap Editor (test) offers no next wipe to predict. The next force wipe, which every Rust server receives, is on Thursday 5 November at 19:00 UTC. 4 days 23 hours ago the current world was made.

Wipe day on RustMap Editor (test): what should you expect?

The average busiest count over recent wipes is 0 players. The highest player count on the latest wipe arrived 1 hours in.

Server

Which location hosts RustMap Editor (test)?

No region appears in what RustMap Editor (test) publishes. Rust Server Analytics does not look up where the machine stands; it shows where a server says it is. The address of the server is 86.254.42.117:28015.

What Rust build does RustMap Editor (test) run?

Rust network protocol 2634 and build 166652 on Windows is the setup for RustMap Editor (test). The protocol has to match before you can join; Steam updates it automatically.

Is RustMap Editor (test) up, and how steady is its uptime?

Last seen 4 days 23 hours ago, RustMap Editor (test) now reports offline. 1% uptime over the last 7 full days, equal to 1 of 168 hours. The first sighting of it by Rust Server Analytics was on 7 October 2026.

Lists and tags

Which meanings do the tags on RustMap Editor (test) carry?

Tags from RustMap Editor (test), as read by the game's server browser, are: gmrust (Game mode): Rust survival, standard ruleset; mp10 (Max players): 10 slots in total; ts8 (Group limit): Default team size of 8; v2634 (Protocol): Protocol 2634 is required: your game must match to connect; cs166652 (Build): The game build is 166652; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): A region code is not set; ^o (Oxide): It runs Oxide (uMod) for plugins; ^z (Modded): Plugins or settings change the game, so it sits under Modded. Current players, queue length and world creation time sit in the tags as well, displayed at the top of this page.

Where does RustMap Editor (test) appear across Rust Server Analytics's lists and filters?

The following Rust Server Analytics lists count RustMap Editor (test) among their servers: Modded Rust servers: live data. On the server list, the filters that return it are: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.

Player numbers

Against other Rust servers, how does RustMap Editor (test) compare?

The seven-day player-hours rank for RustMap Editor (test) is #15,339, inside the top 69% of all ranked servers.

How many players does RustMap Editor (test) carry?

The last sighting of RustMap Editor (test) was 4 days 23 hours ago; it is offline at this refresh. The population has averaged 0 players over seven days.

Settings

What are the settings on RustMap Editor (test), and its rules?

The name of RustMap Editor (test) does not state a gather rate. The game's default 8-player group limit is in force. survival is the game mode, the standard game: gather, build, raid. Both fighting and raiding between players are allowed. Plugins or settings modify the game, and it is listed as Modded. Oxide plugins are run. The server runs with VAC, Valve's anti-cheat, enabled.

Connection

How can a player join RustMap Editor (test)?

In the Rust console (F1), enter client.connect 86.254.42.117:28015. Launch Rust on this page also works, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2634,gmrust,cs166652,ts8,^o^z

Game

gmrust
Game mode Rust survival, standard ruleset.
mp10
Max players 10 slots in total.
ts8
Group limit Default team size of 8.
v2634
Protocol Protocol 2634 is required: your game must match to connect.
cs166652
Build The game build is 166652.
ptrak
Networking It uses RakNet, the standard network layer for the game.
$r?
Region code A region code is not set.

Mods and access

^o
Oxide It runs Oxide (uMod) for plugins.
^z
Modded Plugins or settings change the game, so it sits under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.