Development Server
Offline 86.238.105.0:28015 checked 3d ago
Players
average and peak, with its wipes markedEvery five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
fps, entities and memory, from asking the server directly48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 45% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 25 Oct, 21:41 UTC3d ago | 1 | – | running | 0 |
| Tue 20 Oct, 19:07 UTC8d ago | 1 | held half | 5.1 days | 1 |
| Sun 18 Oct, 16:45 UTC10d ago | 1 | – | 2.1 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| Server | Profile | Players now |
|---|---|---|
| ShockRust | Blue | NoLimit | no group limit · 156 on average | 4 / 500 |
| МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 | EU · groups of 8+ · weekly · 128 on average | 129 / 100 |
| RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 | EU · groups of 16+ · weekly · 117 on average | 50 / 225 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 92 on average | 38 / 700 |
| RustSpain.com | EU Main | EU · groups of 12+ · weekly · 88 on average | 6 / 200 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 | EU · groups of 16+ · monthly · 84 on average | 5 / 1000 |
Quick answers
from the figures on this pageWipe cycle
On what cycle does Development Server wipe?
With irregular wipe times, Development Server offers no next wipe to predict. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The current world dates from 3 days 2 hours.
Wipe day on Development Server: what should you expect?
The average busiest count over recent wipes is 1 players. The highest player count on the latest wipe arrived 1 hours in. Above half that peak until the next wipe held in 100% of recent wipes.
Server
In which region does Development Server sit?
No region appears in what Development Server publishes. Rust Server Analytics does not look up where the machine stands; it shows where a server says it is. The address of the server is 86.238.105.0:28015.
Which Rust version is Development Server on?
The platform is Windows, with Rust network protocol 2635 and build 168909 running on Development Server. The protocol has to match before you can join; Steam updates it automatically.
How reliable is Development Server, and is it online now?
Last seen 3 days 1 hours ago, Development Server now reports offline. 5% uptime over the last 7 full days, equal to 9 of 168 hours. The first sighting of it by Rust Server Analytics was on 18 October 2026.
Tags
What do Development Server's tags stand for?
gmrust (Game mode): Rust survival, standard ruleset; mp50 (Max players): Player slots: 50; ts8 (Group limit): Default team size of 8; v2635 (Protocol): Joining needs your game on protocol 2635; cs168909 (Build): Build number 168909; ptrak (Networking): RakNet is the network layer, the game's standard one; $r? (Region code): The region code is blank; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The Modded section, because plugins or settings modify play are the tags Development Server publishes, and the game's server browser reads them. At the top of this page you can see the player count, queue and world age, all of which the tags also hold.
On Rust Server Analytics, which lists and filters feature Development Server?
These Rust Server Analytics lists include Development Server: Modded Rust servers: live data. On the server list, the filters that return it are: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
Player numbers
Against other Rust servers, how does Development Server compare?
Player hours for the last seven days place Development Server at #9,975, in the top 45% of the ranked field.
How many players does Development Server carry?
Development Server is offline at this refresh; the last contact was 3 days 1 hours ago. The seven-day mean is 0 players, against a peak of 1.
Map and rules
What are the settings on Development Server, and its rules?
Gather rate is not mentioned in the name of Development Server. The default group cap of 8 players applies. survival is the game mode, the standard game: gather, build, raid. Player-versus-player combat and raiding are both enabled. In the server browser it sits under Modded, where plugins or settings alter the game. Plugins from Oxide are in use. Anti-cheat status: VAC on.
The map on Development Server: which one is it?
Development Server uses a procedural map, which the game generates.
How to join
How can a player join Development Server?
Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 86.238.105.0:28015.