Rift Servers | Local Development
Offline 86.2.84.161:28015 checked 8d ago
Players
average and peak, with its wipes markedEvery five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
fps, entities and memory, from asking the server directly48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
from the wipes we sawNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| Server | Profile | Players now |
|---|---|---|
| ShockRust | Blue | NoLimit | no group limit · 164 on average | 154 / 500 |
| МИНИ-КАРТА 2Х | STORM | FPS+ 24.10 | EU · groups of 8+ · weekly · 128 on average | 134 / 100 |
| RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 | EU · groups of 16+ · weekly · 112 on average | 135 / 225 |
| RustSpain.com | EU Main | EU · groups of 12+ · weekly · 87 on average | 28 / 200 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 86 on average | 147 / 700 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 | EU · groups of 16+ · monthly · 83 on average | 46 / 1000 |
Quick answers
from the figures on this pageWipe data
On what cycle does Rift Servers | Local Development wipe?
Too few wipes on record for Rift Servers | Local Development to show its rhythm. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The current world dates from 9 days 4 hours.
Server
What is the hosting location of Rift Servers | Local Development?
No region appears in what Rift Servers | Local Development publishes. A server's stated location is what Rust Server Analytics shows; where the machine stands is not looked up. The address of the server is 86.2.84.161:28015.
What Rust build does Rift Servers | Local Development run?
Rust network protocol 2634 and build 167781 on Windows is the setup for Rift Servers | Local Development. Your game must match the protocol to join, and Steam applies that update.
Is Rift Servers | Local Development up, and how steady is its uptime?
The current status is offline for Rift Servers | Local Development, with the last sighting 8 days 4 hours ago. Of 168 hours in the last 7 full days, 0 were up: 0%. The first sighting of it by Rust Server Analytics was on 19 October 2026.
Tags
What do Rift Servers | Local Development's tags stand for?
The game's server browser reads the tags Rift Servers | Local Development publishes: gmrust (Game mode): Rust survival, standard ruleset; mp10 (Max players): Capacity of 10 slots; ts8 (Group limit): Team cap of 8, the stock game setting; v2634 (Protocol): Protocol 2634 is required: your game must match to connect; cs167781 (Build): Game build: 167781; ptrak (Networking): RakNet is the network layer, the game's standard one; $r? (Region code): No region code has been set; ^o (Oxide): The Oxide (uMod) plugin framework is installed; ^z (Modded): Plugins or settings change the game, so it sits under Modded. At the top of this page you can see the player count, queue and world age, all of which the tags also hold.
On Rust Server Analytics, which lists and filters feature Rift Servers | Local Development?
The following Rust Server Analytics lists count Rift Servers | Local Development among their servers: Modded Rust servers: live data. It appears on the server list under the following filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Population
Against other Rust servers, how does Rift Servers | Local Development compare?
On player hours over seven days, Rift Servers | Local Development ranks #15,128, within the top 69% of ranked servers.
How many players does Rift Servers | Local Development carry?
Rift Servers | Local Development is offline at this refresh; the last contact was 8 days 4 hours ago.
Settings
What settings and rules does Rift Servers | Local Development use?
The name of Rift Servers | Local Development does not state a gather rate. The game's default 8-player group limit is in force. survival is the game mode, the standard game: gather, build, raid. Raiding and PvP combat are available. In the server browser it sits under Modded, where plugins or settings alter the game. Oxide plugins are run. The server runs with VAC, Valve's anti-cheat, enabled.
The map on Rift Servers | Local Development: which one is it?
Rift Servers | Local Development uses a procedural map, which the game generates.
Connection
What is the way onto Rift Servers | Local Development?
Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 86.2.84.161:28015.