Rust Server Analytics 93,847 players11,851 servers
All servers
Drill-through Server detail

PrCross PVE

Online 85.190.163.140:11100 checked 12m ago

Drill-through
FilterServeris PrCross PVE
Attributes
moddedoxide
Last refreshed
Players now 0/ 50
7-day average 0 peak –
Rank #15,344 top 69%
Last wipe 12d ago no schedule published
Next wipe – too few wipes seen yet
Capacity 0% full

Players

average and peak, with its wipes marked
AveragePeak
0123416:0001:0010:0020:0005:0014:00

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
02.557.51016:0001:0010:0020:0005:0014:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 11 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k11 Oct15 Oct18 Oct22 Oct25 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap5.5 daysbetween real wipes
wipe-day peak1players, last three wipes
crowd held0%else halves by day 1

The first 48 hours of its last wipes

Sat 17 OctSun 11 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 3 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 17 Oct, 08:59 UTC12d ago 1 – running 0
Sun 11 Oct, 21:22 UTC17d ago 1 halved by day 1 5.5 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
ShockRust | Blue | NoLimit no group limit · 149 on average 179 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 EU · groups of 8+ · weekly · 128 on average 123 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 118 on average 184 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 94 on average 80 / 700
RustSpain.com | EU Main EU · groups of 12+ · weekly · 86 on average 351 / 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 EU · groups of 16+ · monthly · 86 on average 245 / 700

Quick answers

from the figures on this page

Wipe cycle

When does PrCross PVE wipe?

The rhythm of PrCross PVE cannot yet be told: too few of its wipes are on record. The next force wipe, which every Rust server receives, is on Thursday 5 November at 19:00 UTC. 12 days 6 hours ago the current world was made.

Wipe day on PrCross PVE: what should you expect?

Across recent wipes the busiest point averaged 1 players. Peak population for the latest wipe came 3 hours after it began. The crowd stayed above half that peak until the next wipe in 0% of recent wipes. By day 1 it had fallen below half where the hold failed.

Server details

What is the hosting location of PrCross PVE?

A region is not published by PrCross PVE. Where a server says it is, that is what Rust Server Analytics shows, without looking up where the machine stands. 85.190.163.140:11100 is its address.

Which Rust version is PrCross PVE on?

Rust network protocol 2635 and build 168909 on Windows is the setup for PrCross PVE. Your game must match the protocol to join, and Steam applies that update.

Is PrCross PVE up, and how steady is its uptime?

PrCross PVE reports online at the current check. About 11 hours ago is when it last restarted, judged by its reported uptime. Uptime over the last full days (7) was 99%, or 167 of 168 hours. It entered Rust Server Analytics records on 11 October 2026.

What performance does PrCross PVE show?

Over 48 hours the average held at 10 server fps, and the minimum was 6. Buildings, deployables and all other world objects brought the entity total to 92,232. Memory use reached 2,366 MB at peak. Players experience lag as low fps combined with a rising entity count.

Tags

How should the tags on PrCross PVE be read?

Tags from PrCross PVE, as read by the game's server browser, are: gmvanilla (Game mode): The vanilla survival format; mp50 (Max players): 50 slots in total; ts8 (Group limit): Team cap of 8, the stock game setting; v2635 (Protocol): To join, your game version must match protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): The region code is blank; ^o (Oxide): It runs Oxide (uMod) for plugins; ^z (Modded): The Modded section, because plugins or settings modify play. Current players, queue length and world creation time sit in the tags as well, displayed at the top of this page.

Where does PrCross PVE appear across Rust Server Analytics's lists and filters?

Among the Rust Server Analytics lists PrCross PVE fits are: Modded Rust servers: live data. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Population

Where does PrCross PVE sit among Rust servers?

The seven-day player-hours rank for PrCross PVE is #15,344, inside the top 69% of all ranked servers.

How many players does PrCross PVE carry?

PrCross PVE holds 0 players of its 50 slots as of the latest update. Averaged across seven days, the population is 0 players.

Map and rules

How is PrCross PVE configured, and what rules apply?

No gather rate is given in the name of PrCross PVE. No custom group limit: 8 players is the standard. It runs survival, the standard game: gather, build, raid. Raiding and PvP combat are available. The Modded category lists it; plugins or settings change the game. The plugin framework is Oxide. VAC, Valve's anti-cheat, is enabled.

What is the map for PrCross PVE?

The game generates a procedural map of size 4,000 with seed 9134 for PrCross PVE. The map is reproducible from its size and seed and can be seen on RustMaps from here.

How to join

How do you connect to PrCross PVE?

In the Rust console (F1), enter client.connect 85.190.163.140:11100. Launch Rust on this page also works, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,gmvanilla,cs168909,ts8,^o^z

Game

gmvanilla
Game mode The vanilla survival format.
mp50
Max players 50 slots in total.
ts8
Group limit Team cap of 8, the stock game setting.
v2635
Protocol To join, your game version must match protocol 2635.
cs168909
Build The game build is 168909.
ptrak
Networking It uses RakNet, the standard network layer for the game.
$r?
Region code The region code is blank.

Mods and access

^o
Oxide It runs Oxide (uMod) for plugins.
^z
Modded The Modded section, because plugins or settings modify play.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.