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Drill-through Server detail

Skynet by C_Sky

Online 85.190.162.105:11200 checked 12m ago

Drill-through
FilterServeris Skynet by C_Sky
Attributes
moddedoxide
Last refreshed
Players now 0/ 50
7-day average 0 peak 1
Rank #8,685 top 39%
Last wipe 12d ago no schedule published
Next wipe – no wipe seen yet
Capacity 0% full

Players

average and peak, with its wipes marked
AveragePeak
00.250.50.75109:0018:0003:0012:0022:0007:00

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
02.557.51009:0018:0003:0012:0022:0007:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k17 Oct19 Oct22 Oct24 Oct27 Oct29 Oct

Top 39% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

from the wipes we saw

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
ShockRust | Blue | NoLimit no group limit · 150 on average 105 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 EU · groups of 8+ · weekly · 128 on average 122 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 118 on average 149 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 93 on average 46 / 700
RustSpain.com | EU Main EU · groups of 12+ · weekly · 88 on average 4 / 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 EU · groups of 16+ · monthly · 84 on average 18 / 1000

Quick answers

from the figures on this page

Wipe cycle

When does Skynet by C_Sky wipe?

Too few wipes on record for Skynet by C_Sky to show its rhythm. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The world now in play was created 12 days 16 hours ago.

Server details

Which location hosts Skynet by C_Sky?

A region is not published by Skynet by C_Sky. Where a server says it is, that is what Rust Server Analytics shows, without looking up where the machine stands. The address of the server is 85.190.162.105:11200.

Which Rust version is Skynet by C_Sky on?

Rust network protocol 2635 and build 168909 on Windows is the setup for Skynet by C_Sky. Your game must match the protocol to join, and Steam applies that update.

How reliable is Skynet by C_Sky, and is it online now?

Skynet by C_Sky reports online at the current check. About 3 hours ago is when it last restarted, judged by its reported uptime. 99% uptime over the last 7 full days, equal to 167 of 168 hours. The first sighting of it by Rust Server Analytics was on 17 October 2026.

Is performance on Skynet by C_Sky stable?

Server fps averaged 10 over the last 48 hours, with a floor of 10. Entity count reached 67,804, covering buildings, deployables and the rest of the world. At its highest, memory use was 2,263 MB. A climbing entity count and low fps are the lag players perceive.

Lists and tags

Which meanings do the tags on Skynet by C_Sky carry?

gmvanilla (Game mode): Survival on vanilla settings; mp50 (Max players): Capacity of 50 slots; ts8 (Group limit): The game default applies: 8 per team at most; v2635 (Protocol): To join, your game version must match protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): The region code is blank; ^o (Oxide): It runs Oxide (uMod) for plugins; ^z (Modded): Plugins or settings change the game, so it sits under Modded are the tags Skynet by C_Sky publishes, and the game's server browser reads them. At the top of this page you can see the player count, queue and world age, all of which the tags also hold.

On Rust Server Analytics, which lists and filters feature Skynet by C_Sky?

Among the Rust Server Analytics lists Skynet by C_Sky fits are: Modded Rust servers: live data. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Population

What position does Skynet by C_Sky hold in the server rankings?

The seven-day player-hours rank for Skynet by C_Sky is #8,685, inside the top 39% of all ranked servers.

How many players does Skynet by C_Sky carry?

Of 50 slots, 0 are filled on Skynet by C_Sky at this refresh. Seven-day figures: an average of 0 players and a peak of 1. Across the last 48 hours, 19:00 UTC shows the highest average: 0 players.

Settings

How is Skynet by C_Sky configured, and what rules apply?

Gather rate is not mentioned in the name of Skynet by C_Sky. The game's default 8-player group limit is in force. survival is the game mode, the standard game: gather, build, raid. Raiding and PvP combat are available. In the server browser it sits under Modded, where plugins or settings alter the game. The plugin framework is Oxide. The server runs with VAC, Valve's anti-cheat, enabled.

The map on Skynet by C_Sky: which one is it?

Skynet by C_Sky uses a procedural map of size 3,500 with seed 6738, generated by the game. Size and seed fix the map, so a RustMaps view is available from this page.

Connection

What is the way onto Skynet by C_Sky?

Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 85.190.162.105:11200.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,gmvanilla,cs168909,ts8,^o^z

Game

gmvanilla
Game mode Survival on vanilla settings.
mp50
Max players Capacity of 50 slots.
ts8
Group limit The game default applies: 8 per team at most.
v2635
Protocol To join, your game version must match protocol 2635.
cs168909
Build The game build is 168909.
ptrak
Networking It uses RakNet, the standard network layer for the game.
$r?
Region code The region code is blank.

Mods and access

^o
Oxide It runs Oxide (uMod) for plugins.
^z
Modded Plugins or settings change the game, so it sits under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.