[AU] Dead Signal | Monthly
Online 85.155.189.54:28015 checked 3h ago
Players
average and peak, with its wipes markedEvery five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
fps, entities and memory, from asking the server directly48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 22 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 17% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
from the wipes we sawNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| Server | Profile | Players now |
|---|---|---|
| vanilla + | OC · groups of 16+ · monthly · 1 on average | 0 / 75 |
| Rustafied.com - AU Main | OC · groups of 16+ · weekly · 148 on average | 9 / 100 |
| Rustafied.com - AU Monday | OC · groups of 16+ · weekly · 119 on average | 100 / 125 |
| Rustopia.gg - AU Main | OC · groups of 12+ · weekly · 60 on average | 7 / 150 |
| Rustafied.com - AU Long | OC · groups of 16+ · monthly · 32 on average | 14 / 100 |
| Rustafied.com - AU Friday | OC · groups of 16+ · weekly · 29 on average | 10 / 100 |
Quick answers
from the figures on this pageWipe cycle
When does [AU] Dead Signal | Monthly wipe?
With too few of its wipes on record, [AU] Dead Signal | Monthly's rhythm is not yet clear. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. 14 days 17 hours ago the current world was made.
Server
Which location hosts [AU] Dead Signal | Monthly?
Without a region tag, [AU] Dead Signal | Monthly still has a name that points to Oceania. A server's stated location is what Rust Server Analytics shows; where the machine stands is not looked up. 85.155.189.54:28015 is its address.
Which Rust version is [AU] Dead Signal | Monthly on?
On Linux, [AU] Dead Signal | Monthly runs Rust network protocol 2635 and build 168909. Your game must match the protocol to join, and Steam applies that update.
Is [AU] Dead Signal | Monthly up, and how steady is its uptime?
As of the latest refresh, [AU] Dead Signal | Monthly is online. Its reported uptime indicates a restart roughly 22 hours ago. Of 120 hours in the last 5 full days, 119 were up: 99%. The first sighting of it by Rust Server Analytics was on 22 October 2026.
Is performance on [AU] Dead Signal | Monthly stable?
Server fps averaged 97 over the last 48 hours, with a floor of 37. Entity count reached 48,747, covering buildings, deployables and the rest of the world. Memory use reached 2,143 MB at peak. Lag, for players, means low fps alongside a growing entity count.
Tags
What do [AU] Dead Signal | Monthly's tags stand for?
Tags from [AU] Dead Signal | Monthly, as read by the game's server browser, are: gmrust (Game mode): Rust survival, standard ruleset; mp50 (Max players): 50 slots in total; ts8 (Group limit): Team cap of 8, the stock game setting; v2635 (Protocol): Protocol 2635 is required: your game must match to connect; cs168909 (Build): Build number 168909; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): The region code is blank; ^z (Modded): Modded listing, where plugins or settings change the game; ^y (Carbon): The Carbon plugin framework is installed. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
Where does [AU] Dead Signal | Monthly appear across Rust Server Analytics's lists and filters?
Among the Rust Server Analytics lists [AU] Dead Signal | Monthly fits are: Best Australian and Oceania Rust servers and Modded Rust servers: live data. On the server list, the filters that return it are: Region: Oceania; Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
Player numbers
Against other Rust servers, how does [AU] Dead Signal | Monthly compare?
Player hours for the last seven days place [AU] Dead Signal | Monthly at #3,814, in the top 17% of the ranked field.
At what level does [AU] Dead Signal | Monthly run its population?
[AU] Dead Signal | Monthly holds 0 players of its 50 slots as of the latest update. Seven-day figures: an average of 1 players and a peak of 5. Across the last 48 hours, 09:00 UTC shows the highest average: 1 players.
Settings
What settings and rules does [AU] Dead Signal | Monthly use?
The name of [AU] Dead Signal | Monthly does not state a gather rate. The default group cap of 8 players applies. survival is the game mode, the standard game: gather, build, raid. Player-versus-player combat and raiding are both enabled. In the server browser it sits under Modded, where plugins or settings alter the game. Carbon plugins are run. VAC, Valve's anti-cheat, is enabled.
What is the map for [AU] Dead Signal | Monthly?
A procedural map of size 3,000 with seed 12345, generated by the game, runs on [AU] Dead Signal | Monthly. Size and seed fix the map, so a RustMaps view is available from this page.
How to join
How can a player join [AU] Dead Signal | Monthly?
Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 85.155.189.54:28015. Find it online at https://radiantplay.com.au.