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[4Netplayers] Rust beer test Server 7

Online 85.14.214.121:28015 checked 9m ago

Drill-through
FilterServeris [4Netplayers] Rust beer test Server 7
Attributes
moddedoxide
Last refreshed
Players now 0/ 10
7-day average 0 peak 3
Rank #5,099 top 23%
Last wipe 4d ago no schedule published
Next wipe – too few wipes seen yet
Capacity 0% full

Players

average and peak, with its wipes marked
AveragePeak
0123414:0023:0008:0016:0002:0011:00

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
01020304014:0023:0008:0016:0002:0011:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 27 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k27 Sep30 Sep2 Oct24 Oct26 Oct29 Oct

Top 23% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak3players, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 3, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 24 Oct, 19:01 UTC4d ago 3 – running 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
ShockRust | Blue | NoLimit no group limit · 149 on average 173 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 EU · groups of 8+ · weekly · 128 on average 125 / 100
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 94 on average 81 / 700
RustSpain.com | EU Main EU · groups of 12+ · weekly · 88 on average 20 / 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 EU · groups of 16+ · monthly · 84 on average 24 / 1000
404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 EU · groups of 16+ · monthly · 84 on average 260 / 700

Quick answers

from the figures on this page

Wipe cycle

When does [4Netplayers] Rust beer test Server 7 wipe?

The rhythm of [4Netplayers] Rust beer test Server 7 cannot yet be told: too few of its wipes are on record. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives and every Rust server wipes. 4 days 18 hours ago the current world was made.

Wipe day on [4Netplayers] Rust beer test Server 7: what should you expect?

Recent wipes averaged a busiest count of 3 players. 0 hours after the latest wipe the crowd peaked.

Server

In which region does [4Netplayers] Rust beer test Server 7 sit?

No region appears in what [4Netplayers] Rust beer test Server 7 publishes. Rust Server Analytics does not look up where the machine stands; it shows where a server says it is. 85.14.214.121:28015 is its address.

Which Rust version is [4Netplayers] Rust beer test Server 7 on?

On Linux, [4Netplayers] Rust beer test Server 7 runs Rust network protocol 2635 and build 168909. Your game must match the protocol to join, and Steam applies that update.

What uptime does [4Netplayers] Rust beer test Server 7 show, and is it up?

[4Netplayers] Rust beer test Server 7 reports online at the current check. The uptime it reports puts the last restart at about 8 hours ago. Uptime over the last full days (7) was 60%, or 100 of 168 hours. It entered Rust Server Analytics records on 27 September 2026.

Is performance on [4Netplayers] Rust beer test Server 7 stable?

The 48-hour average was 30 server fps; the low was 30. At its highest the entity count was 74,784, including buildings, deployables and all else. Memory use reached 2,434 MB at peak. Players experience lag as low fps combined with a rising entity count.

Tags

How should the tags on [4Netplayers] Rust beer test Server 7 be read?

The game's server browser reads the tags [4Netplayers] Rust beer test Server 7 publishes: gmvanilla (Game mode): Survival on vanilla settings; mp10 (Max players): 10 slots in total; ts8 (Group limit): The game default applies: 8 per team at most; v2635 (Protocol): Protocol 2635 is required: your game must match to connect; cs168909 (Build): The game build is 168909; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): A region code is not set; ^o (Oxide): It runs Oxide (uMod) for plugins; ^z (Modded): Plugins or settings change the game, so it sits under Modded. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

Where does [4Netplayers] Rust beer test Server 7 appear across Rust Server Analytics's lists and filters?

Among the Rust Server Analytics lists [4Netplayers] Rust beer test Server 7 fits are: Modded Rust servers: live data. It appears on the server list under the following filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.

Population

Against other Rust servers, how does [4Netplayers] Rust beer test Server 7 compare?

Player hours for the last seven days place [4Netplayers] Rust beer test Server 7 at #5,099, in the top 23% of the ranked field.

What is the population of [4Netplayers] Rust beer test Server 7?

Population at the current refresh: 0 players on [4Netplayers] Rust beer test Server 7, against 10 slots. Averaging 0 players across seven days, the server reached a peak of 3. Averaged over 48 hours, activity is highest at 19:00 UTC with 3 players.

Map and rules

What settings and rules does [4Netplayers] Rust beer test Server 7 use?

Gather rate is not mentioned in the name of [4Netplayers] Rust beer test Server 7. No custom group limit: 8 players is the standard. survival is the game mode, the standard game: gather, build, raid. Both fighting and raiding between players are allowed. In the server browser it sits under Modded, where plugins or settings alter the game. Oxide plugins are run. VAC, Valve's anti-cheat, is enabled.

What is the map for [4Netplayers] Rust beer test Server 7?

The game generates a procedural map of size 3,650 with seed 281169553 for [4Netplayers] Rust beer test Server 7. Size and seed fix the map, so a RustMaps view is available from this page.

Connection

How can a player join [4Netplayers] Rust beer test Server 7?

Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 85.14.214.121:28015.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2635,gmvanilla,cs168909,ts8,^o^z

Game

gmvanilla
Game mode Survival on vanilla settings.
mp10
Max players 10 slots in total.
ts8
Group limit The game default applies: 8 per team at most.
v2635
Protocol Protocol 2635 is required: your game must match to connect.
cs168909
Build The game build is 168909.
ptrak
Networking It uses RakNet, the standard network layer for the game.
$r?
Region code A region code is not set.

Mods and access

^o
Oxide It runs Oxide (uMod) for plugins.
^z
Modded Plugins or settings change the game, so it sits under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.