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Drill-through Server detail

4Netplayers Rust Server

Online 85.14.206.85:24300 checked 8m ago

Drill-through
FilterServeris 4Netplayers Rust Server
Attributes
moddedoxide
Last refreshed
Players now 0/ 10
7-day average 0 peak –
Rank #15,348 top 69%
Last wipe 1d ago no schedule published
Next wipe – no wipe seen yet
Capacity 0% full

Players

average and peak, with its wipes marked
AveragePeakWipe
0123411:0017:0023:0006:0012:0019:00Wiped Tue 27 Oct, 11:31 UTCWIPE

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
Server fpsWipe
01020304011:0017:0023:0006:0012:0019:00Wiped Tue 27 Oct, 11:31 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 27 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k27 Oct28 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

from the wipes we saw

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
ShockRust | Blue | NoLimit no group limit · 157 on average 102 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 EU · groups of 8+ · weekly · 128 on average 132 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 116 on average 128 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 91 on average 98 / 700
RustSpain.com | EU Main EU · groups of 12+ · weekly · 88 on average 30 / 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 EU · groups of 16+ · monthly · 84 on average 26 / 1000

Quick answers

from the figures on this page

Wipe data

The wipe schedule for 4Netplayers Rust Server: what is it?

The rhythm of 4Netplayers Rust Server cannot yet be told: too few of its wipes are on record. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The world now in play was created 33 hours ago.

Server

In which region does 4Netplayers Rust Server sit?

A region is not published by 4Netplayers Rust Server. Where a server says it is, that is what Rust Server Analytics shows, without looking up where the machine stands. 85.14.206.85:24300 is its address.

What Rust build does 4Netplayers Rust Server run?

The platform is Linux, with Rust network protocol 2635 and build 168909 running on 4Netplayers Rust Server. Joining requires the same protocol on your game; Steam handles the update.

What uptime does 4Netplayers Rust Server show, and is it up?

The current status of 4Netplayers Rust Server is online. About 12 hours ago is when it last restarted, judged by its reported uptime. It entered Rust Server Analytics records on 27 October 2026.

Does 4Netplayers Rust Server perform well?

The 48-hour average was 30 server fps; the low was 30. Buildings, deployables and all other world objects brought the entity total to 90,081. Memory use reached 2,550 MB at peak. Players experience lag as low fps combined with a rising entity count.

Lists and tags

Which meanings do the tags on 4Netplayers Rust Server carry?

Tags from 4Netplayers Rust Server, as read by the game's server browser, are: gmvanilla (Game mode): Vanilla ruleset survival; mp10 (Max players): Player slots: 10; ts8 (Group limit): The game default applies: 8 per team at most; v2635 (Protocol): To join, your game version must match protocol 2635; cs168909 (Build): Game build: 168909; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): A region code is not set; ^o (Oxide): It runs Oxide (uMod) for plugins; ^z (Modded): Modded listing, where plugins or settings change the game. At the top of this page you can see the player count, queue and world age, all of which the tags also hold.

Where does 4Netplayers Rust Server appear across Rust Server Analytics's lists and filters?

Among the Rust Server Analytics lists 4Netplayers Rust Server fits are: Modded Rust servers: live data. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.

Population

What position does 4Netplayers Rust Server hold in the server rankings?

The seven-day player-hours rank for 4Netplayers Rust Server is #15,348, inside the top 69% of all ranked servers.

At what level does 4Netplayers Rust Server run its population?

Population at the current refresh: 0 players on 4Netplayers Rust Server, against 10 slots. The population has averaged 0 players over seven days.

Map and rules

What are the settings on 4Netplayers Rust Server, and its rules?

No gather rate is given in the name of 4Netplayers Rust Server. No custom group limit: 8 players is the standard. survival is the game mode, the standard game: gather, build, raid. Both fighting and raiding between players are allowed. In the server browser it sits under Modded, where plugins or settings alter the game. The plugin framework is Oxide. Anti-cheat status: VAC on.

The map on 4Netplayers Rust Server: which one is it?

A procedural map of size 4,000 with seed 1234567890, generated by the game, runs on 4Netplayers Rust Server. Because size and seed determine the map, it can be viewed on RustMaps via this page.

Connection

How can a player join 4Netplayers Rust Server?

Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 85.14.206.85:24300.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2635,gmvanilla,cs168909,ts8,^o^z

Game

gmvanilla
Game mode Vanilla ruleset survival.
mp10
Max players Player slots: 10.
ts8
Group limit The game default applies: 8 per team at most.
v2635
Protocol To join, your game version must match protocol 2635.
cs168909
Build Game build: 168909.
ptrak
Networking It uses RakNet, the standard network layer for the game.
$r?
Region code A region code is not set.

Mods and access

^o
Oxide It runs Oxide (uMod) for plugins.
^z
Modded Modded listing, where plugins or settings change the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.