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Drill-through Server detail

GodsForsakenLand

Online 85.134.72.218:28015 checked 7m ago

Drill-through
FilterServeris GodsForsakenLand
Attributes
moddedoxide
Last refreshed
Players now 0/ 10
7-day average 0 peak –
Rank #15,348 top 69%
Last wipe 24d ago no schedule published
Next wipe – too few wipes seen yet
Capacity 0% full

Players

average and peak, with its wipes marked
AveragePeak
0123422:0002:0007:0011:0015:0020:00

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
05010015020022:0002:0007:0011:0015:0020:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 3 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k3 Oct8 Oct13 Oct18 Oct23 Oct28 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak2players, last three wipes

The first 48 hours of its last wipes

00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 11 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 3 Oct, 22:01 UTC24d ago 2 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
ShockRust | Blue | NoLimit no group limit · 157 on average 107 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 EU · groups of 8+ · weekly · 128 on average 127 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 116 on average 122 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 91 on average 94 / 700
RustSpain.com | EU Main EU · groups of 12+ · weekly · 88 on average 25 / 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 EU · groups of 16+ · monthly · 84 on average 24 / 1000

Quick answers

from the figures on this page

Wipe cycle

When does GodsForsakenLand wipe?

The rhythm of GodsForsakenLand cannot yet be told: too few of its wipes are on record. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives and every Rust server wipes. The world now in play was created 24 days 22 hours ago.

On GodsForsakenLand, what happens on wipe day?

Recent wipes averaged a busiest count of 2 players. 11 hours after the latest wipe the crowd peaked.

Server

In which region does GodsForsakenLand sit?

No region is published by GodsForsakenLand. Rust Server Analytics does not look up where the machine stands; it shows where a server says it is. 85.134.72.218:28015 is its address.

Which Rust version is GodsForsakenLand on?

The platform is Windows, with Rust network protocol 2634 and build 166652 running on GodsForsakenLand. Your game must match the protocol to join, and Steam applies that update.

Is GodsForsakenLand up, and how steady is its uptime?

GodsForsakenLand reports online at the current check. About 5 hours ago is when it last restarted, judged by its reported uptime. Uptime over the last full days (7) was 95%, or 159 of 168 hours. 3 October 2026 is when Rust Server Analytics first recorded it.

Does GodsForsakenLand perform well?

The 48-hour average was 125 server fps; the low was 94. At its highest the entity count was 112,784, including buildings, deployables and all else. At its highest, memory use was 4,766 MB. Players experience lag as low fps combined with a rising entity count.

Lists and tags

What do GodsForsakenLand's tags stand for?

The game's server browser reads the tags GodsForsakenLand publishes: gmrust (Game mode): Rust survival, standard ruleset; mp10 (Max players): Player slots: 10; ts8 (Group limit): Default team size of 8; v2634 (Protocol): Protocol 2634 is required: your game must match to connect; cs166652 (Build): Build number 166652; ptrak (Networking): RakNet is the network layer, the game's standard one; $r? (Region code): No region code has been set; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The Modded section, because plugins or settings modify play. At the top of this page you can see the player count, queue and world age, all of which the tags also hold.

Where does GodsForsakenLand appear across Rust Server Analytics's lists and filters?

These Rust Server Analytics lists include GodsForsakenLand: Modded Rust servers: live data. On the server list, the filters that return it are: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Population

Against other Rust servers, how does GodsForsakenLand compare?

Player hours for the last seven days place GodsForsakenLand at #15,348, in the top 69% of the ranked field.

At what level does GodsForsakenLand run its population?

GodsForsakenLand holds 0 players of its 10 slots as of the latest update. The seven-day mean for this server is 0 players.

Map and rules

What settings and rules does GodsForsakenLand use?

No gather rate is given in the name of GodsForsakenLand. The default group cap of 8 players applies. It runs survival, the standard game: gather, build, raid. Raiding and PvP combat are available. Plugins or settings modify the game, and it is listed as Modded. Oxide plugins are run. VAC, Valve's anti-cheat, is enabled.

The map on GodsForsakenLand: which one is it?

The game generates a procedural map of size 4,500 with seed 9876513 for GodsForsakenLand. Because size and seed determine the map, it can be viewed on RustMaps via this page.

Connection

How do you connect to GodsForsakenLand?

Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 85.134.72.218:28015.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2634,gmrust,cs166652,ts8,^o^z

Game

gmrust
Game mode Rust survival, standard ruleset.
mp10
Max players Player slots: 10.
ts8
Group limit Default team size of 8.
v2634
Protocol Protocol 2634 is required: your game must match to connect.
cs166652
Build Build number 166652.
ptrak
Networking RakNet is the network layer, the game's standard one.
$r?
Region code No region code has been set.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded The Modded section, because plugins or settings modify play.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.