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Drill-through Server detail

Dragon Valley Test

Offline 84.25.196.49:28015 checked 13d ago

Drill-through
FilterServeris Dragon Valley Test
Attributes
moddedoxide
Last refreshed
Players now 1/ 16
7-day average 0 peak –
Rank #13,459 top 62%
Last wipe 13d ago no schedule published
Next wipe – no rhythm it keeps
Capacity 6% full

Players

average and peak, with its wipes marked
No hourly history yet.

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k7 Oct10 Oct13 Oct15 Oct18 Oct21 Oct

Top 62% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap1.6 daysbetween real wipes
on rhythm33%of its recent wipes
wipe-day peak2players, last three wipes

The first 48 hours of its last wipes

Wed 14 OctSat 10 OctThu 8 Oct
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 14 Oct, 09:37 UTC13d ago 1 – running 0
Sat 10 Oct, 08:01 UTC17d ago 1 – 4.1 days 2
Thu 8 Oct, 17:23 UTC19d ago 3 – 1.6 days 1
Wed 7 Oct, 19:46 UTC20d ago 3 – 0.9 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
ShockRust | Blue | NoLimit no group limit · 156 on average 127 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 24.10 EU · groups of 8+ · weekly · 128 on average 129 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 115 on average 126 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 88 on average 51 / 700
RustSpain.com | EU Main EU · groups of 12+ · weekly · 87 on average 6 / 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 EU · groups of 16+ · monthly · 83 on average 26 / 1000

Quick answers

from the figures on this page

Wipe data

The wipe schedule for Dragon Valley Test: what is it?

With irregular wipe times, Dragon Valley Test offers no next wipe to predict. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. 13 days 14 hours ago the current world was made.

On Dragon Valley Test, what happens on wipe day?

The average busiest count over recent wipes is 2 players. Peak population for the latest wipe came 0 hours after it began.

Server details

In which region does Dragon Valley Test sit?

A region is not published by Dragon Valley Test. Where a server says it is, that is what Rust Server Analytics shows, without looking up where the machine stands. 84.25.196.49:28015 is its address.

Which Rust version is Dragon Valley Test on?

Rust network protocol 2634 and build 167058 on Windows is the setup for Dragon Valley Test. Joining requires the same protocol on your game; Steam handles the update.

What uptime does Dragon Valley Test show, and is it up?

Last seen 13 days 13 hours ago, Dragon Valley Test now reports offline. Uptime over the last full days (7) was 0%, or 0 of 168 hours. It entered Rust Server Analytics records on 7 October 2026.

Tags

Which meanings do the tags on Dragon Valley Test carry?

The game's server browser reads the tags Dragon Valley Test publishes: gmrust (Game mode): Survival in the standard Rust format; mp16 (Max players): 16 slots in total; ts8 (Group limit): Team cap of 8, the stock game setting; v2634 (Protocol): Joining needs your game on protocol 2634; cs167058 (Build): The game build is 167058; ptrak (Networking): RakNet is the network layer, the game's standard one; $r? (Region code): No region code has been set; ^o (Oxide): It runs Oxide (uMod) for plugins; ^z (Modded): Plugins or settings change the game, so it sits under Modded. At the top of this page you can see the player count, queue and world age, all of which the tags also hold.

On Rust Server Analytics, which lists and filters feature Dragon Valley Test?

Among the Rust Server Analytics lists Dragon Valley Test fits are: Modded Rust servers: live data. On the server list, the filters that return it are: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Player numbers

Against other Rust servers, how does Dragon Valley Test compare?

The seven-day player-hours rank for Dragon Valley Test is #13,459, inside the top 62% of all ranked servers.

How many players does Dragon Valley Test carry?

No response from Dragon Valley Test at the latest check, with a last sighting 13 days 13 hours ago.

Settings

What are the settings on Dragon Valley Test, and its rules?

The name of Dragon Valley Test does not state a gather rate. The game's default 8-player group limit is in force. It runs survival, the standard game: gather, build, raid. Raiding and PvP combat are available. The Modded category lists it; plugins or settings change the game. Oxide plugins are run. The server runs with VAC, Valve's anti-cheat, enabled.

Connection

How do you connect to Dragon Valley Test?

In the Rust console (F1), enter client.connect 84.25.196.49:28015. Launch Rust on this page also works, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp16,ptrak,$r?,v2634,gmrust,cs167058,ts8,^o^z

Game

gmrust
Game mode Survival in the standard Rust format.
mp16
Max players 16 slots in total.
ts8
Group limit Team cap of 8, the stock game setting.
v2634
Protocol Joining needs your game on protocol 2634.
cs167058
Build The game build is 167058.
ptrak
Networking RakNet is the network layer, the game's standard one.
$r?
Region code No region code has been set.

Mods and access

^o
Oxide It runs Oxide (uMod) for plugins.
^z
Modded Plugins or settings change the game, so it sits under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.