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Drill-through Server detail

Pulse isolated staging compatibility test

Offline 84.203.49.238:28775 checked 28d ago

Drill-through
FilterServeris Pulse isolated staging compatibility test
Attributes
moddedcarbon
Last refreshed
Players now 0/ 2
7-day average 0 peak –
Rank #16,275 top 69%
Last wipe 28d ago no schedule published
Next wipe – no wipe seen yet
Capacity 0% full

Players

average and peak, with its wipes marked
No hourly history yet.

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k1 Oct2 Oct4 Oct5 Oct7 Oct8 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

from the wipes we saw

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
ShockRust | Blue | NoLimit no group limit · 151 on average 94 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 EU · groups of 8+ · weekly · 128 on average 127 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 118 on average 153 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 95 on average 63 / 700
404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 EU · groups of 16+ · monthly · 90 on average 185 / 700
RustSpain.com | EU Main EU · groups of 12+ · weekly · 85 on average 348 / 350

Quick answers

from the figures on this page

Wipe cycle

When does Pulse isolated staging compatibility test wipe?

With too few of its wipes on record, Pulse isolated staging compatibility test's rhythm is not yet clear. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives and every Rust server wipes. The world now in play was created 28 days 2 hours ago.

Server

Which location hosts Pulse isolated staging compatibility test?

No region appears in what Pulse isolated staging compatibility test publishes. A server's stated location is what Rust Server Analytics shows; where the machine stands is not looked up. You will find it at 84.203.49.238:28775.

Which Rust version is Pulse isolated staging compatibility test on?

Rust network protocol 2634 and build 166493 on Windows is the setup for Pulse isolated staging compatibility test. Joining requires the same protocol on your game; Steam handles the update.

Is Pulse isolated staging compatibility test up, and how steady is its uptime?

The current status is offline for Pulse isolated staging compatibility test, with the last sighting 28 days 2 hours ago. 0% uptime over the last 7 full days, equal to 0 of 168 hours. It entered Rust Server Analytics records on 1 October 2026.

Lists and tags

Which meanings do the tags on Pulse isolated staging compatibility test carry?

Tags from Pulse isolated staging compatibility test, as read by the game's server browser, are: gmrust (Game mode): Rust survival, standard ruleset; mp2 (Max players): Capacity of 2 slots; ts8 (Group limit): The game default applies: 8 per team at most; v2634 (Protocol): Joining needs your game on protocol 2634; cs166493 (Build): Game build: 166493; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): A region code is not set; ^z (Modded): Plugins or settings change the game, so it sits under Modded; ^y (Carbon): Plugin framework: Carbon. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

On Rust Server Analytics, which lists and filters feature Pulse isolated staging compatibility test?

The following Rust Server Analytics lists count Pulse isolated staging compatibility test among their servers: Modded Rust servers: live data. On the server list, the filters that return it are: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

Player numbers

Where does Pulse isolated staging compatibility test sit among Rust servers?

On player hours over seven days, Pulse isolated staging compatibility test ranks #16,275, within the top 69% of ranked servers.

How many players does Pulse isolated staging compatibility test carry?

Pulse isolated staging compatibility test is offline at this refresh; the last contact was 28 days 2 hours ago.

Map and rules

What settings and rules does Pulse isolated staging compatibility test use?

Gather rate is not mentioned in the name of Pulse isolated staging compatibility test. The default group cap of 8 players applies. survival is the game mode, the standard game: gather, build, raid. Raiding and PvP combat are available. In the server browser it sits under Modded, where plugins or settings alter the game. Carbon plugins are run. VAC, Valve's anti-cheat, is disabled.

What is the map for Pulse isolated staging compatibility test?

A procedural map, generated by the game, runs on Pulse isolated staging compatibility test.

How to join

What is the way onto Pulse isolated staging compatibility test?

In the Rust console (F1), enter client.connect 84.203.49.238:28775. Launch Rust on this page also works, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp2,ptrak,$r?,v2634,gmrust,cs166493,ts8,^z,^y

Game

gmrust
Game mode Rust survival, standard ruleset.
mp2
Max players Capacity of 2 slots.
ts8
Group limit The game default applies: 8 per team at most.
v2634
Protocol Joining needs your game on protocol 2634.
cs166493
Build Game build: 166493.
ptrak
Networking It uses RakNet, the standard network layer for the game.
$r?
Region code A region code is not set.

Mods and access

^z
Modded Plugins or settings change the game, so it sits under Modded.
^y
Carbon Plugin framework: Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.