Procedural Map
Online 83.147.29.183:28025 checked 7m ago
Players
average and peak, with its wipes markedEvery five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
fps, entities and memory, from asking the server directly48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 35% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 3, 38 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 2 Oct, 06:07 UTC27d ago | 3 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| Server | Profile | Players now |
|---|---|---|
| [US] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom Weapo | NA · no group limit · biweekly · 254 on average | 172 / 2000 |
| [EU] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom Weapo | EU · no group limit · biweekly · 243 on average | 312 / 2000 |
| Chrayntopia ♡ ︎PvE | RP | PvP | NA · groups of 8+ · biweekly · 107 on average | 62 / 200 |
| 【炮炮PVE启蒙】纯净|特色|突袭|技能 | EA · groups of 16+ · biweekly · 58 on average | 60 / 200 |
| [PvE] Relic | No Killing | No Raiding | No Decay | Noob Friendl | groups of 30+ · monthly · 54 on average | 36 / 300 |
| TRAVELER PVE [ДЛЯ НОВИЧКОВ] Wipe 16.10 | EU · groups of 30+ · biweekly · 49 on average | 81 / 100 |
Quick answers
from the figures on this pageWipe data
The wipe schedule for Procedural Map: what is it?
The rhythm of Procedural Map cannot yet be told: too few of its wipes are on record. The next force wipe, which every Rust server receives, is on Thursday 5 November at 19:00 UTC. The world now in play was created 27 days 10 hours ago.
On Procedural Map, what happens on wipe day?
Across recent wipes the busiest point averaged 3 players. 38 hours after the latest wipe the crowd peaked.
Server
Which location hosts Procedural Map?
A region is not published by Procedural Map. Where a server says it is, that is what Rust Server Analytics shows, without looking up where the machine stands. The address of the server is 83.147.29.183:28025.
What Rust build does Procedural Map run?
The platform is Windows, with Rust network protocol 2635 and build 166652 running on Procedural Map. Your game must match the protocol to join, and Steam applies that update.
How reliable is Procedural Map, and is it online now?
As of the latest refresh, Procedural Map is online. About 2 days 11 hours ago is when it last restarted, judged by its reported uptime. 99% uptime over the last 7 full days, equal to 167 of 168 hours. It entered Rust Server Analytics records on 13 September 2026.
Is performance on Procedural Map stable?
Server fps averaged 30 over the last 48 hours, with a floor of 30. Entity count reached 80,073, covering buildings, deployables and the rest of the world. At its highest, memory use was 2,624 MB. A climbing entity count and low fps are the lag players perceive.
Lists and tags
Which meanings do the tags on Procedural Map carry?
gmrust (Game mode): Rust survival, standard ruleset; mp100 (Max players): 100 slots in total; ts8 (Group limit): The game default applies: 8 per team at most; v2635 (Protocol): To join, your game version must match protocol 2635; cs166652 (Build): Build number 166652; ptrak (Networking): RakNet is the network layer, the game's standard one; $r? (Region code): The region code is blank; ^p (PvE): No fighting between players, with the world as the threat; ^o (Oxide): The Oxide (uMod) plugin framework is installed; ^z (Modded): Modded listing, where plugins or settings change the game are the tags Procedural Map publishes, and the game's server browser reads them. Current players, queue length and world creation time sit in the tags as well, displayed at the top of this page.
On Rust Server Analytics, which lists and filters feature Procedural Map?
Among the Rust Server Analytics lists Procedural Map fits are: Modded Rust servers: live data and PvE Rust servers by live population. It appears on the server list under the following filters: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more.
Player numbers
Where does Procedural Map sit among Rust servers?
The seven-day player-hours rank for Procedural Map is #7,720, inside the top 35% of all ranked servers.
What is the population of Procedural Map?
Procedural Map holds 0 players of its 100 slots as of the latest update. The seven-day mean is 0 players, against a peak of 1.
Settings
How is Procedural Map configured, and what rules apply?
The name of Procedural Map does not state a gather rate. No custom group limit: 8 players is the standard. pve is the game mode, no fighting other players. The Modded category lists it; plugins or settings change the game. The plugin framework is Oxide. The server runs with VAC, Valve's anti-cheat, enabled.
What is the map for Procedural Map?
Procedural Map uses a procedural map of size 3,700 with seed 657663029, generated by the game. Because size and seed determine the map, it can be viewed on RustMaps via this page.
How to join
How can a player join Procedural Map?
Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 83.147.29.183:28025.