Takaro Dev Rust
Offline 83.134.186.18:28015 checked 2d ago
Players
average and peak, with its wipes markedEvery five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
fps, entities and memory, from asking the server directly48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 62% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 19 Oct, 14:10 UTC9d ago | 1 | – | running | 0 |
| Thu 1 Oct, 18:30 UTC FW27d ago | 1 | halved by day 1 | 17.8 days | 1 |
| Thu 1 Oct, 09:58 UTC27d ago | 1 | – | 0.4 days | 0 |
| Mon 21 Sep, 20:12 UTC36d ago | 0 | – | 9.6 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| Server | Profile | Players now |
|---|---|---|
| ShockRust | Blue | NoLimit | no group limit · 157 on average | 205 / 500 |
| МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 | EU · groups of 8+ · weekly · 127 on average | 121 / 100 |
| RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 | EU · groups of 16+ · weekly · 116 on average | 183 / 225 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 90 on average | 126 / 700 |
| RustSpain.com | EU Main | EU · groups of 12+ · weekly · 87 on average | 19 / 200 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 | EU · groups of 16+ · monthly · 84 on average | 50 / 1000 |
Quick answers
from the figures on this pageWipe data
When does Takaro Dev Rust wipe?
No next wipe can be predicted for Takaro Dev Rust, which wipes at irregular times. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. 9 days 5 hours ago the current world was made.
On Takaro Dev Rust, what happens on wipe day?
The average busiest count over recent wipes is 1 players. Peak population for the latest wipe came 0 hours after it began. Recent wipes held the crowd above half that peak until the next wipe in 0% of cases. The fall below half arrived by day 1 when it didn't hold.
Server details
In which region does Takaro Dev Rust sit?
No region appears in what Takaro Dev Rust publishes. A server's stated location is what Rust Server Analytics shows; where the machine stands is not looked up. 83.134.186.18:28015 is its address.
Which Rust version is Takaro Dev Rust on?
Rust network protocol 2635 and build 168909 on Linux is the setup for Takaro Dev Rust. The protocol has to match before you can join; Steam updates it automatically.
How reliable is Takaro Dev Rust, and is it online now?
Last seen 2 days 17 hours ago, Takaro Dev Rust now reports offline. Uptime over the last full days (7) was 73%, or 123 of 168 hours. It entered Rust Server Analytics records on 21 September 2026.
Lists and tags
Which meanings do the tags on Takaro Dev Rust carry?
The game's server browser reads the tags Takaro Dev Rust publishes: gmrust (Game mode): Rust survival, standard ruleset; mp10 (Max players): 10 slots in total; ts8 (Group limit): The game default applies: 8 per team at most; v2635 (Protocol): To join, your game version must match protocol 2635; cs168909 (Build): Game build: 168909; ptrak (Networking): Network layer: RakNet, Rust's default; $r? (Region code): The region code is blank; ^z (Modded): Plugins or settings change the game, so it sits under Modded; ^y (Carbon): It runs Carbon for plugins. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
On Rust Server Analytics, which lists and filters feature Takaro Dev Rust?
Among the Rust Server Analytics lists Takaro Dev Rust fits are: Modded Rust servers: live data. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Player numbers
Where does Takaro Dev Rust sit among Rust servers?
On player hours over seven days, Takaro Dev Rust ranks #13,758, within the top 62% of ranked servers.
What is the population of Takaro Dev Rust?
Takaro Dev Rust is offline at this refresh; the last contact was 2 days 17 hours ago. Seven-day figures: an average of 0 players and a peak of 1.
Map and rules
What are the settings on Takaro Dev Rust, and its rules?
The name of Takaro Dev Rust does not state a gather rate. No custom group limit: 8 players is the standard. It runs survival, the standard game: gather, build, raid. Player-versus-player combat and raiding are both enabled. Plugins or settings modify the game, and it is listed as Modded. Carbon plugins are run. Anti-cheat status: VAC off.
The map on Takaro Dev Rust: which one is it?
Takaro Dev Rust uses a procedural map, which the game generates.
Connection
How can a player join Takaro Dev Rust?
In the Rust console (F1), enter client.connect 83.134.186.18:28015. Launch Rust on this page also works, opening Rust through Steam and connecting you.