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Drill-through Server detail

Takaro Dev Rust

Offline 83.134.186.18:28015 checked 2d ago

Drill-through
FilterServeris Takaro Dev Rust
Attributes
moddedcarbon
Last refreshed
Players now 0/ 10
7-day average 0 peak 1
Rank #13,758 top 62%
Last wipe 9d ago no schedule published
Next wipe – no rhythm it keeps
Capacity 0% full

Players

average and peak, with its wipes marked
No hourly history yet.

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k21 Sep28 Sep7 Oct14 Oct21 Oct28 Oct

Top 62% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap9.6 daysbetween real wipes
on rhythm33%of its recent wipes
wipe-day peak1players, last three wipes
crowd held0%else halves by day 1

The first 48 hours of its last wipes

Mon 19 OctThu 1 OctThu 1 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 19 Oct, 14:10 UTC9d ago 1 – running 0
Thu 1 Oct, 18:30 UTC FW27d ago 1 halved by day 1 17.8 days 1
Thu 1 Oct, 09:58 UTC27d ago 1 – 0.4 days 0
Mon 21 Sep, 20:12 UTC36d ago 0 – 9.6 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
ShockRust | Blue | NoLimit no group limit · 157 on average 205 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 EU · groups of 8+ · weekly · 127 on average 121 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 116 on average 183 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 90 on average 126 / 700
RustSpain.com | EU Main EU · groups of 12+ · weekly · 87 on average 19 / 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 EU · groups of 16+ · monthly · 84 on average 50 / 1000

Quick answers

from the figures on this page

Wipe data

When does Takaro Dev Rust wipe?

No next wipe can be predicted for Takaro Dev Rust, which wipes at irregular times. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. 9 days 5 hours ago the current world was made.

On Takaro Dev Rust, what happens on wipe day?

The average busiest count over recent wipes is 1 players. Peak population for the latest wipe came 0 hours after it began. Recent wipes held the crowd above half that peak until the next wipe in 0% of cases. The fall below half arrived by day 1 when it didn't hold.

Server details

In which region does Takaro Dev Rust sit?

No region appears in what Takaro Dev Rust publishes. A server's stated location is what Rust Server Analytics shows; where the machine stands is not looked up. 83.134.186.18:28015 is its address.

Which Rust version is Takaro Dev Rust on?

Rust network protocol 2635 and build 168909 on Linux is the setup for Takaro Dev Rust. The protocol has to match before you can join; Steam updates it automatically.

How reliable is Takaro Dev Rust, and is it online now?

Last seen 2 days 17 hours ago, Takaro Dev Rust now reports offline. Uptime over the last full days (7) was 73%, or 123 of 168 hours. It entered Rust Server Analytics records on 21 September 2026.

Lists and tags

Which meanings do the tags on Takaro Dev Rust carry?

The game's server browser reads the tags Takaro Dev Rust publishes: gmrust (Game mode): Rust survival, standard ruleset; mp10 (Max players): 10 slots in total; ts8 (Group limit): The game default applies: 8 per team at most; v2635 (Protocol): To join, your game version must match protocol 2635; cs168909 (Build): Game build: 168909; ptrak (Networking): Network layer: RakNet, Rust's default; $r? (Region code): The region code is blank; ^z (Modded): Plugins or settings change the game, so it sits under Modded; ^y (Carbon): It runs Carbon for plugins. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

On Rust Server Analytics, which lists and filters feature Takaro Dev Rust?

Among the Rust Server Analytics lists Takaro Dev Rust fits are: Modded Rust servers: live data. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Player numbers

Where does Takaro Dev Rust sit among Rust servers?

On player hours over seven days, Takaro Dev Rust ranks #13,758, within the top 62% of ranked servers.

What is the population of Takaro Dev Rust?

Takaro Dev Rust is offline at this refresh; the last contact was 2 days 17 hours ago. Seven-day figures: an average of 0 players and a peak of 1.

Map and rules

What are the settings on Takaro Dev Rust, and its rules?

The name of Takaro Dev Rust does not state a gather rate. No custom group limit: 8 players is the standard. It runs survival, the standard game: gather, build, raid. Player-versus-player combat and raiding are both enabled. Plugins or settings modify the game, and it is listed as Modded. Carbon plugins are run. Anti-cheat status: VAC off.

The map on Takaro Dev Rust: which one is it?

Takaro Dev Rust uses a procedural map, which the game generates.

Connection

How can a player join Takaro Dev Rust?

In the Rust console (F1), enter client.connect 83.134.186.18:28015. Launch Rust on this page also works, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2635,gmrust,cs168909,ts8,^z,^y

Game

gmrust
Game mode Rust survival, standard ruleset.
mp10
Max players 10 slots in total.
ts8
Group limit The game default applies: 8 per team at most.
v2635
Protocol To join, your game version must match protocol 2635.
cs168909
Build Game build: 168909.
ptrak
Networking Network layer: RakNet, Rust's default.
$r?
Region code The region code is blank.

Mods and access

^z
Modded Plugins or settings change the game, so it sits under Modded.
^y
Carbon It runs Carbon for plugins.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.