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Drill-through Server detail

Development Server

Offline 82.64.211.202:28015 checked 1d ago

Drill-through
FilterServeris Development Server
Attributes
moddedoxide
Last refreshed
Players now 0/ 10
7-day average 0 peak 1
Rank #8,519 top 38%
Last wipe 26d ago no schedule published
Next wipe 8d 0h Thu 5 Nov, 19:00 UTC FW
Capacity 0% full

Players

average and peak, with its wipes marked
AveragePeak
0123419:0020:0021:00

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 38% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 8d 0h. The force wipe · high confidence

wipe-day peak1players, last three wipes

Coming wipes

InWhen, UTCKind
8d 0hThu 5 Nov, 19:00 UTCFW force wipe
36d 0hThu 3 Dec, 19:00 UTCFW force wipe

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 19:19 UTC FW26d ago 1 – running 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
ShockRust | Blue | NoLimit no group limit · 157 on average 205 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 EU · groups of 8+ · weekly · 128 on average 121 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 116 on average 183 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 90 on average 126 / 700
RustSpain.com | EU Main EU · groups of 12+ · weekly · 87 on average 19 / 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 EU · groups of 16+ · monthly · 84 on average 50 / 1000

Quick answers

from the figures on this page

Wipe data

On what cycle does Development Server wipe?

With the force wipe, once a month, Development Server wipes. On Thursday 5 November at 19:00 UTC the force wipe arrives: that is its next wipe, and every Rust server wipes then. 26 days 23 hours ago the current world was made.

Wipe day on Development Server: what should you expect?

The average busiest count over recent wipes is 1 players. 0 hours after the latest wipe the crowd peaked.

Server

In which region does Development Server sit?

A region is not published by Development Server. Where a server says it is, that is what Rust Server Analytics shows, without looking up where the machine stands. The address of the server is 82.64.211.202:28015.

Which Rust version is Development Server on?

The platform is Windows, with Rust network protocol 2635 and build 168909 running on Development Server. Your game must match the protocol to join, and Steam applies that update.

How reliable is Development Server, and is it online now?

The current status is offline for Development Server, with the last sighting 45 hours ago. Of 168 hours in the last 7 full days, 26 were up: 15%. 19 September 2026 is when Rust Server Analytics first recorded it.

Tags

Which meanings do the tags on Development Server carry?

gmrust (Game mode): Rust survival, standard ruleset; mp10 (Max players): Player slots: 10; ts8 (Group limit): The game default applies: 8 per team at most; v2635 (Protocol): To join, your game version must match protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): The region code is blank; ^o (Oxide): It runs Oxide (uMod) for plugins; ^z (Modded): Plugins or settings change the game, so it sits under Modded are the tags Development Server publishes, and the game's server browser reads them. Current players, queue length and world creation time sit in the tags as well, displayed at the top of this page.

Where does Development Server appear across Rust Server Analytics's lists and filters?

These Rust Server Analytics lists include Development Server: Modded Rust servers: live data. It appears on the server list under the following filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Population

What position does Development Server hold in the server rankings?

On player hours over seven days, Development Server ranks #8,519, within the top 38% of ranked servers.

How many players does Development Server carry?

Development Server is offline at this refresh; the last contact was 45 hours ago. The seven-day mean is 0 players, against a peak of 1.

Settings

What are the settings on Development Server, and its rules?

No gather rate is given in the name of Development Server. The game's default 8-player group limit is in force. survival is the game mode, the standard game: gather, build, raid. Raiding and PvP combat are available. In the server browser it sits under Modded, where plugins or settings alter the game. Plugins from Oxide are in use. VAC, Valve's anti-cheat, is enabled.

What is the map for Development Server?

A procedural map, generated by the game, runs on Development Server.

Connection

What is the way onto Development Server?

In the Rust console (F1), enter client.connect 82.64.211.202:28015. Launch Rust on this page also works, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Rust survival, standard ruleset.
mp10
Max players Player slots: 10.
ts8
Group limit The game default applies: 8 per team at most.
v2635
Protocol To join, your game version must match protocol 2635.
cs168909
Build The game build is 168909.
ptrak
Networking It uses RakNet, the standard network layer for the game.
$r?
Region code The region code is blank.

Mods and access

^o
Oxide It runs Oxide (uMod) for plugins.
^z
Modded Plugins or settings change the game, so it sits under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.